Author Topic: [MOD] Battle Nymphs  (Read 33830 times)

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #15 on: 23 June 2018, 17:06:40 »
Yeah, some people on Steam requested a minotaur, guess it will be next.

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #16 on: 25 June 2018, 21:46:00 »
Addon Version update 0.3:

- Further fixed mesh
- Adapted more animations.
- To install, remove the previous addon version in Database folder and place this one instead. Do NOT overwrite.

Custom Maps version is not updated yet. Ima attach some armors on the nymph for next update as optional mesh choices.

Download:

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #17 on: 02 July 2018, 17:52:54 »
Yesterday i started this new skin for ocenids/nereids (sea nymphs). It's still on the making, bump is not ready.


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Offline Typhon

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Re: [MOD] Battle Nymphs
« Reply #18 on: 02 July 2018, 20:52:02 »
Wow, nice!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #19 on: 07 July 2018, 19:38:41 »
Addon Version 0.4 - Texture Update
- Added 16 new water nymph skins and bumps, replacing egypt outfits (not loincloths!)

Example:



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Offline nargil66

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Re: [MODS] Nargil66's Play as Creature Mods
« Reply #20 on: 16 July 2018, 23:56:25 »
Added new mod (see 1st page).

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Offline mvlad954

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Re: [MOD] Battle Nymphs
« Reply #21 on: 17 July 2018, 09:38:25 »
Yeah, some people on Steam requested a minotaur, guess it will be next.
Minotaur?But minotaurs have no staff or bow animations.How will you do it?

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Offline sauruz

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #22 on: 17 July 2018, 14:54:37 »
i think it is possible , since minotaurs have humanoid shape, it could be worked on those 2x animations
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #23 on: 17 July 2018, 19:32:25 »
Minotaur? But minotaurs have no staff or bow animations.How will you do it?
It is possible, if you take or combine animations from another creature that is close in shape to minotaur (say tigerman), but have bow/staff animations. Animation Composer is an awesome tool and gives many new possibilities. For example, maenad's basic idle animation is a mix between human, maenad and crocman (for the tail angle :) ), for nymph's "lighter steps" are used feet from dunerider, etc.

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Offline Hector

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #24 on: 18 July 2018, 21:17:16 »
Wow, this is so beautiful.. I'd prefer to play as this nymph over the default female model any day, with any char  :)

Thank you for your efforts nargil66

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Offline nargil66

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Re: [MODS] Play as Creature Mods for AE/Ragnarok
« Reply #25 on: 18 July 2018, 23:14:05 »
I'm glad you like the mod, Hector  :)

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #26 on: 30 January 2019, 01:58:54 »
Man, it took me all this time to get what was the problem with glitched textures when the mod jumps to the main game.
It's because the nymph and vanilla character mesh had the same name. It seems when making character replacement mods its best to change the name of base mesh and textures or to use a different folder for them. It's more work, but prevents any kind of glitches or conflicts with the main game.
The mod will be updated soon, when i finish relinking everything.

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Offline icefreeze

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Re: [MOD] Battle Nymphs
« Reply #27 on: 13 February 2019, 05:29:51 »
Look like all links has down  :-\

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #28 on: 01 August 2019, 19:14:17 »
Look like all links has down  :-\
Updated link.

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Offline Amgarrak

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Re: [MOD] Battle Nymphs
« Reply #29 on: 17 August 2019, 14:15:20 »
Hello can be standard animation nymphs?

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