Author Topic: Pantheon Mod - Development  (Read 269133 times)

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Offline mvlad954

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Re: Deities Mod - Development Thread
« Reply #420 on: 13 November 2018, 21:20:27 »

 I tried and it dosent work.Eh,not really a problem.I will keep on playing and let you know if it gets fixed(somehow).I will also report other bugs I encounter.Oh,and I really like the sound from the Call of Phobos skill.

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #421 on: 14 November 2018, 00:25:16 »
Hmm, i tested it too and you are right. I'm pretty sure i missed adding something in the controller. Will try to find the bug.

Lampades are almost finished, but the rest of the skill tree is still messy. I'll make one more (i hope final) draft for the mastery before i continue.
« Last Edit: 14 November 2018, 12:59:35 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #422 on: 14 November 2018, 12:57:19 »
Latest draft for Hecate:



Still can't decide between Ternion and Chaos Bolt, I'll appreciate your votes on that.
Do you prefer Ice Shards type of skill of Ternion type of skill?
« Last Edit: 14 November 2018, 13:00:48 by nargil66 »

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Offline botebote77

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Re: Deities Mod - Development Thread
« Reply #423 on: 14 November 2018, 13:02:45 »
can i vote? do i even have to say it?  :)

most people will probably vote ternion.. but the difference is ice shard can be used with shield.. ternion cannot

edit: even possible with thrown weapon + shield.. more options
« Last Edit: 14 November 2018, 13:08:15 by botebote77 »
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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #424 on: 14 November 2018, 13:11:33 »
Thanks for your vote. And i think you have a good point. It will allow using it with any weapon and with dual wield.
Ok, even your vote was enough :) Im returning chaos bolt (looks cooler anyway).

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Offline botebote77

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Re: Deities Mod - Development Thread
« Reply #425 on: 14 November 2018, 14:35:45 »
although it would be cool too if you implement 1 handed staves lolz.. like wands maybe? does the sphere like sparkly weapon from SV work with ternion? can't remember.. it's more work for you though
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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #426 on: 14 November 2018, 14:47:43 »
Yes, wands are a must, i planed to include those from the start - one hand ranged weapons that requires intelligence. Bumbleguppy's mod already has them btw.
I'm not sure about Soulvizier, but i see no problem for wand ternion to be possible. Only it will be OP when dual wielding...

Edit: All skills are rearanged according to the new draft. Remains to fix some broken links, make the skills work as they should and start adding new icons. At least got rid of the old mess.
« Last Edit: 14 November 2018, 19:44:59 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #427 on: 15 November 2018, 12:49:41 »
Finished the last two skills for the lampades:

Song of Lethe (% Chance of Sleep, Confuse or Disrupt)


Curse of Acheron (-% Enemy total Life, -% Poison and Vitality Resists, % Chance of Petrify)


Renamed and organized all skills in the Hecate records and relinked them again. Around 50% of the skills work as intended now.
« Last Edit: 15 November 2018, 12:53:35 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #428 on: 15 November 2018, 23:39:09 »
Added alot of icons today. Most of the skills work close to the draft, with some changes as usual. Added the related skills for the 4 sacred symbols of Hecate - torch, dagger, rope and key.
Made the single dual wield skill in the tree - Sorcerer's Fury. It works when dual wielding swords (because of the dagger symbol) or dual ranged weapons. I added an unused weapon animation for it - SpellFury, hitting or throwing 3 times in fast succession. The cool thing is even tho the dual ranged speed cap is 141%, when SpellFury is activated, you break the cap :)
I dont like setting time limits, but maybe the mastery will be ready for testing in a week or so.

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Offline efko

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Re: Deities Mod - Development Thread
« Reply #429 on: 15 November 2018, 23:45:03 »
About icons, can you and other guys make them available somewhere so we can use them later as forum awards? They should be at least 35x35px in size.
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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #430 on: 15 November 2018, 23:48:24 »
You mean the vanilla icons, right? I dont think people will recognize custom icons from mods.
Edit: You want square icons or round btw?

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Offline efko

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Re: Deities Mod - Development Thread
« Reply #431 on: 15 November 2018, 23:53:51 »
You mean the vanilla icons, right? I dont think people will recognize custom icons from mods.
Edit: You want square icons or round btw?
All, from all existing mods which are available, uploaded somewhere like package or created something like that from private message - see pm.
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #432 on: 16 November 2018, 12:16:39 »
Damn, I thought there is a way to make %chance of damage absorbtion... but even if it exist, I cant find it... AARGH! These templates are so limited!  >:(

Most of the skill descriptions are added btw.
« Last Edit: 16 November 2018, 12:19:21 by nargil66 »

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Offline WNG

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Re: Deities Mod - Development Thread
« Reply #433 on: 16 November 2018, 12:51:09 »
Damn, I thought there is a way to make %chance of damage absorbtion... but even if it exist, I cant find it... AARGH! These templates are so limited!  >:(

Most of the skill descriptions are added btw.

I don't think it does, since it's a proprety reserved to spells and it's behavior is different.

Yes, those templates limitations suck.

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #434 on: 17 November 2018, 15:50:39 »
Early preview of the new icons and background:



round 80% of the skills work as inteded now. About icons, some of them are placehoders, untill i find better ones. Remains to make purple connectors and i'll start finalizing the skills.
Edit: Added the connectors. Picture updated.
Btw, about that background... I like it, but maybe the nudity is a little out of place. I'll either play "Raphael" and cloth it, or pick another.
Edit2: Final background, toned down. Picture updated.
« Last Edit: 17 November 2018, 18:19:52 by nargil66 »

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