Author Topic: Pantheon Mod - Development  (Read 269341 times)

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Offline icefreeze

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Re: Deities Mod - Development Thread
« Reply #375 on: 23 October 2018, 11:28:35 »
No software used, just the default game recorder from Windows. Which is the best software?
Longer videos take hours to upload to Youtube  :-\
What is GPU of your pc system?
If it's AMD => you should using AMD Relive to livestream, recorded, capture screenshot.
If it's Nvidia => Shadow Play.
Both of them can install when install driver.
If just Intel HD or something, you can use OBS to stream, recorded video.
You can optimize video quality on software setting, and can using convert video software to compress size( like Format Factory) if you record video.

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Online nargil66

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Re: Deities Mod - Development Thread
« Reply #376 on: 23 October 2018, 12:07:08 »
Its Nvidia, downloading Shadowplay atm. Will get Format Factory too, thanks :)

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Offline Typhon

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Re: Deities Mod - Development Thread
« Reply #377 on: 23 October 2018, 12:46:06 »
lol! Go, arrow, go!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Re: Deities Mod - Development Thread
« Reply #378 on: 25 October 2018, 01:04:12 »
Latest changes in Ares:
The 4-handed demoness is out. She was way too powerful and too many pets with her. I'll use her somewhere else.
Spartoi max summon limit is reduced to 2.
Added back Onslaught as a spartoi modifier.
Made a new spartoi modifier - berserk, similar to wolves' survival instinct. It activates on low health and gives damage absorbtion, %total damage and %damage to health.

Only  not sure about Standard Bearer - I can use your vote on one of two options:
1. It can be a timed pet, with buffs around the same power to old battle standard and longer cooldown.
2. It can be a permanent pet, with buffs less powerful than vanilla and lower duration, but also lower cooldown.
In both options he will fight beside you - this is an aggressive mastery after all.
Also have in mind that vanilla warfare skills are mostly stronger or with increased survivability - there is a permanent aura, party % damage to Health, resistance debuff, etc.
Which option do you prefer?

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Re: Deities Mod - Development Thread
« Reply #379 on: 25 October 2018, 01:08:28 »
in my opinion, would be cool if is a timed buff, summon a powerfull allies on long hard times to boost your morales :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: Deities Mod - Development Thread
« Reply #380 on: 25 October 2018, 01:12:16 »
I like the longer cooldown. I always wanted a mobile battle standard!

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Re: Deities Mod - Development Thread
« Reply #381 on: 25 October 2018, 02:00:18 »
Yeah agreed, go with the limited timed summon for the Standard Bearer. It'll help to keep more strategic and awesome encounters plus getting him to a near permanent summon via CDR (like I've always wanted to do with the Outsider) is another goal for the player to work towards.
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Re: Deities Mod - Development Thread
« Reply #382 on: 25 October 2018, 11:38:56 »
3 votes is enough, thank ya'll  O0
I made him 22-60 seconds life time and 90 seconds cooldown. Will see how it goes, maybe should increase the cooldown to 120 seconds. Because there is also the dragon as an ultimate pet. Still need to balance that too.
The bearer's summon limit is set to 1 - you cannot spam multiple battle standards as before.

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Re: Deities Mod - Development Thread
« Reply #383 on: 26 October 2018, 20:56:05 »
The demo is approaching. Skills are more balanced i think - still strong, but not as OP as before.
I got carried away testing today with a new character, right now in Knossos.
Remains to fix few issues and to link all vanilla items with Warfare bonuses to the new mastery.

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Offline Prosoro

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Re: Deities Mod - Development Thread
« Reply #384 on: 29 October 2018, 10:50:30 »

Behold! the Avatar of Ares approaches  :D

Let me be the first to say so far the Ares mastery is a robust, well-thought out addition to Titan Quest's roster of masteries! Very impressed Nargil man, nice work  8) It feels very polished even for an alpha demo.



Some notable things:
-Text change for UI/items is fresh
-Individual mastery images all match really well and make for a coherent Greek theme
-Awesome rune like symbols when mousing over masteries!
-Call of Phobos horn is great, love the new sound and the cooldown feels appropriate
-Spartoi are super impressive, it was the first pet I wanted to unlock and they don't disappoint.  Great design and detail

Looking forward to more Deities! ^^
 
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Re: Deities Mod - Development Thread
« Reply #385 on: 29 October 2018, 11:18:04 »
Okay, now you all know there has been some closed alpha testing :P
And thanks for the first feedback Prosoro  :D
I'll try to release the demo more officially today for everyone to test.

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Offline Typhon

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Re: Deities Mod - Development Thread
« Reply #386 on: 29 October 2018, 11:26:36 »
Today?!?! Can't wait!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Re: Deities Mod - Development Thread
« Reply #387 on: 29 October 2018, 12:45:53 »
Super cool man!!

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Re: Deities Mod - Development Thread
« Reply #388 on: 29 October 2018, 20:51:04 »
The alpha is live! Only Ares mastery is ready for now, more to come. Test it and tell me what you think.
If you encounter bugs, have balance suggestions or anything else, please let me know. I'm hungry for feedback :D

Download link is in this thread:
https://titanquestfans.net/index.php?topic=38

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Re: Deities Mod - Development Thread
« Reply #389 on: 29 October 2018, 21:08:25 »
The alpha is live! Only Ares mastery is ready for now, more to come. Test it and tell me what you think.
If you encounter bugs, have balance suggestions or anything else, please let me know. I'm hungry for feedback :D

Download link is in this thread:
https://titanquestfans.net/index.php?topic=38

Congrats on the alpha demo release
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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