I started yet again my "most crowded summoner" as nature/spirit. I will try to convey my feelings from time to time.
Fyi, since I started expac with your mod, I am not sure sometimes if the changes are due to your mod or Ragnarok.
First, I can say you did become more merciless. Now everytime I open a chest or sepulcher, I will move away a bit not to get hurt from your evil traps or summons. I mean everywhere feels like roguelike
.
Now I am level 12, maxed forest nymphs. Loved them more than your mud creatures from your older mod. Their AoE skills are good for now. I have only given 1 point in their 2nd skill. I think it will be a good one, making them more durable but I will write as I progress more. For now, their 3rd skill, Rewakening, seems like a little bit weak compared to its tier. I think it is not even a one hit wonder skill, can be changed but like always, I will tell more explicitly when I get a chance to invest in that skill.
I really like your quest reward editions, quite help the player.
I have an item with a skill Bone Splinter. I couldn't find anything regarding to it when I equip that item. Is it passive? No description on item also.
Edit: Is there any totem skills you did make or should I say if it is possible in TQ? My favourite char in Grim Dawn is a totemancer, maybe you can add 1 tier only totem skill(like lich) for all masteries that does different things where summons lack doing? Can you bind a totem as a pet so that they can scale with pet stats or like in Grim Dawn scale from player bonuses?
Edit2: I am writing as I remember. Because the skeletons are pretty meat shields and weak in general. I regularly resummon them. However unlike the other summons I ahve to click on the ground in order to summon them. This makes pretty hard to summon when action starts to get intense. Also their summon animation is making things take longer. Maybe you can speed up the animation a lil bit?.