Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 343557 times)

0 Members and 3 Guests are viewing this topic.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #510 on: 13 February 2021, 21:52:26 »
Latest progress - Added 18 new mounts since my last report: 15 variations of normal horse, 2 Petrified Horses (made from stone) and 1 special mount - the fabled creature Qilin, well known in Eastern legends. Preview:   

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #511 on: 13 February 2021, 22:26:47 »
Oh that is a incredible!

Im also using that quilin model as well.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Offline johncarter851

  • Visitor
  • *
  • Posts: 4
  • Country: ro
  • Karma: +0/-0
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #512 on: 19 February 2021, 08:45:56 »
I noticed that after installing the latest version of EG mod, the LootPlus mod (custom map version) doesn't seem to work anymore. Could it be affected in some way or it's something wrong that I did?

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #513 on: 19 February 2021, 20:47:55 »
Did it work on previous versions? I never used LootPlus, so its untested.

Not Yet Rated!

Offline Kratos

  • Beginner
  • *
  • Posts: 7
  • Country: vn
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +7
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #514 on: 22 February 2021, 14:55:20 »
Latest progress - Added 18 new mounts since my last report: 15 variations of normal horse, 2 Petrified Horses (made from stone) and 1 special mount - the fabled creature Qilin, well known in Eastern legends. Preview:   

Hi bro, I was downloaded the mod game EG but don't know how to get mount like your video, I used the codes: newskin, gimmenudes, femalehairs01.
Can you give me detailed instructions on how to mod a mount like your video? Thanks!

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #515 on: 22 February 2021, 23:22:29 »
The mounts are not ready yet, it's an upcoming feature.

Not Yet Rated!

Offline Kratos

  • Beginner
  • *
  • Posts: 7
  • Country: vn
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +7
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #516 on: 23 February 2021, 04:20:02 »
The mounts are not ready yet, it's an upcoming feature.
Thanks! I'm waiting for nice updates from you <3

Not Yet Rated!

Offline marcogkz

  • New Member
  • *
  • Posts: 1
  • Country: br
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: -3
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #517 on: 27 February 2021, 20:20:31 »
Hey nargil66, very nice work so far! Wouldn't play this game again without this mod. But I'm facing problems with the inventory. The bottom 3 rows aren't accessible even when using different HUD options. Did everything suggested in here without success. I'm using the hard mod for Enhanced Gameplay and soft modding (bouncing) "Loot Plus XMAX FTW", from nexus, because I love the changes there. Any chances that these can be merged, if incompatible? Thx for the mod so far! =D

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #518 on: 02 March 2021, 19:59:35 »
Yeah, a merge is required in that case, as both mods change gameengine.dbr. I'll see what i can do for next version.

Not Yet Rated!

Offline rainylive

  • New Member
  • *
  • Posts: 1
  • Country: za
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #519 on: 11 March 2021, 14:15:25 »
New version is uploading as I write this:

v1.1w
- Fixed mesh/texture mismatch of vanilla "male_002" NPCs in Megara, Delphi and Corinth.
- Added racial profile to bandits, mercenaries and cultists in act 5 - "Human" (the original idea is from Bumbleguppy)
- Nature Mastery wolves are of racial profile "Beast" instead of "Animal".
- Tweaked all female PC skins and added new bumpmaps to them. They can be used with both skirted mesh and the skirtless mesh from AllSkins, without bump glitches.
- Both merchants in Delphi sell new outfits (only female for now, male versions are not ready yet).
- Added color codes to all affixes and unique item names. This returns almost all vanilla colors to the item filter (see below):
- Magical affixes are made of common rarity without exception. They show yellow as normal, but can be filtered.
- Most "normal" common items remain of broken rarity, and can be filtered as such, but will show white as in vanilla.
- The only difference is that some rare items will be yellow + green. This problem is only cosmetic, they show as rare in the filter.
- Health and Energy potions have different text colors and show the amount of HP/EP restored.
- Changed some property description tags to help new players understand them better.
- Most interactable objects (chests, doors, portals, etc.) have khaki (light yellow) color.
- Changed names of some damage types to shorter ones: Frostburn DoT = Chill DoT, Electrical Burn DoT = Shock DoT, Vitality Decay DoT = Decay DoT, Slow Physical DoT = Trauma DoT, Instant Poison Damage = Venom Damage. This will be used for sure in my main mod, tell me if you like it here.
- Optional mods: Improved settings for ETB's Camera Mod (view ReadMe on how to use)
- Optional mods: Added again the invisible map markers (if you use the Camera Mod)
- Optional mods: Added new music to Bifrost Bridge (event start)

Download Link:

Hi, I would like to give my feedback on the above change, as a new player this was extremely confusing as I searched the internet to try find out what is "shock damage", "chill" etc... and there were obviously no results, no mention on the game wiki etc..  Then I searched this thread painstakingly page by page comment by comment until I saw this update post which solves the mystery

I think this is a completely unnecessary change, very unintuitive and detrimental to players (took me awhile to solve the mystery) also the original names sound better, Not to mention that it was a mission just to register on this site and to post this message!

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #520 on: 11 March 2021, 22:10:54 »
Hi, I would like to give my feedback on the above change, as a new player this was extremely confusing as I searched the internet to try find out what is "shock damage", "chill" etc... and there were obviously no results, no mention on the game wiki etc..  Then I searched this thread painstakingly page by page comment by comment until I saw this update post which solves the mystery

I think this is a completely unnecessary change, very unintuitive and detrimental to players (took me awhile to solve the mystery) also the original names sound better, Not to mention that it was a mission just to register on this site and to post this message!
Fair enough, I'll change it back, along with some other changed text. Thanks for the feedback!

Not Yet Rated!

Offline sunnysideup886089

  • Full Member
  • *
  • Posts: 129
  • Country: ph
  • Karma: +1/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +8
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #521 on: 02 June 2021, 14:43:06 »
Latest progress - Added 18 new mounts since my last report: 15 variations of normal horse, 2 Petrified Horses (made from stone) and 1 special mount - the fabled creature Qilin, well known in Eastern legends. Preview:   


its been a while... what a nice addition
take it slow... make it happen

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #522 on: 04 June 2021, 16:21:57 »
Thank you, and nice to see you again sunnyside :)

Not Yet Rated!

Offline sunnysideup886089

  • Full Member
  • *
  • Posts: 129
  • Country: ph
  • Karma: +1/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +8
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #523 on: 05 June 2021, 15:46:57 »
Thank you, and nice to see you again sunnyside :)
cant wait to see those mount kickin in action... What happened to the gather resource idea you were dealing with? Was it scratched? Your always full of surprizes my friend... Keep the inspiration swingin... Cheerz
take it slow... make it happen

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #524 on: 05 June 2021, 19:13:18 »
What happened to the gather resource idea you were dealing with? Was it scratched?
Not scratched, just waiting for its time... tbh i'm unable to work on mods currently, i hope it doesn't last long. It has happened before, so its likely just a temporary setback.

Tags:
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal