Author Topic: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis  (Read 167328 times)

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[MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« on: 31 October 2017, 22:10:10 »
~ ABOUT THIS MOD ~

Enhanced Gameplay is a "quality of life" mod, which tries to add more features to the game without breaking its balance. The main features of this modpack are:

1. Expanded Caravan/Inventory - Increases Caravan and Inventory space.
2. Alternative Music - replaces some of the vanilla music
3. Character Retextures - changes the looks of player characters and adds many new outfits, gifted by the gods themselves!
4. Pack Animals - allow the player to summon pack animals, which act as portable caravan drivers.
5. Hirelings - adds summonable mercenaries, which fight on the player's side
6. Alternative Main Menu - changes the main menu screen and its zoom
8. Tweaked UI - changes some of the interface elements, adds new fonts and text colors.
9. Item Changes - changes visuals of some items, adds new sparkle effects, drop sound, flavour lore text and shows hidden affixes
10. And more...

~ INSTALLATION ~

This mod can be used both as a soft mod (loaded from custom quest) and as a hard mod (playing from the main game). It requires Ragnarok and Atlantis expansions!

To make it a soft mod:
- Place "EGA" folder in "My Documents/My Games/Titan Quest - Immortal Throne/CustomMaps" folder. Start the game and launch the mod from Custom Quest menu.

To make it a hard mod:
- Take folders "Database", and "Resources" from the "EGA" folder and place them in your main game's instalation folder with replace. You may want to back up your original files first: Database/database.arz and Resources/Quests.arc.
OR
- Make a copy of your entire TQ:AE game folder and replace in the new one (i highly recommend this method for GoG versions, especially if you play another hard mod - this way there will be no conflicts).
- If you install on top of a previous EGA hard mod, you don't need to backup anything.

---Unlocking the Caravan space for MAIN GAME version---

1. First, move items from transfer stash, personal stashes and relic vault to TQ Vault or mule characters.
2. When its all empty, replace with the new database.
3. Then go to "My Documents/My Games/TitanQuest - Immortal Throne/SaveData/Main". For each of your existing charactes, delete the following files:
winsys.dxb
winsys.dxg
This will fully expand personal stashes of your existing characters (items left there will be deleted)
4. Next, while still in SaveData folder, go to "SaveData/Sys" and delete the following files:
miscsys.dxb
miscsys.dxg
winsys.dxb
winsys.dxg
This will fully expand the shared (Transfer and Relic) stashes (any item left there will be deleted).
5. Start the game. Everything should be unlocked now.

---Unlocking the Caravan space for CUSTOM MAPS version ONLY---

To unlock Shared Stash for EGA only (does NOT affect the main game or other mods):
1. Go to "My Games / Titan Quest - Immortal Throne / SaveData / Sys / EGA" directory.
2. Delete winsys.dxb and winsys.dxg (This will erase all items that you have left in EGA's Shared Stash. Back up or move them first).

To unlock Personal Stash for existing LoC characters (it should be unlocked by default for the new ones):
1. Go to "My Games / Titan Quest - Immortal Throne / SaveData / User / *EGA Character Name*" directory.
2. Delete winsys.dxb and winsys.dxg (This will erase all items that you have left in that character's Personal Stash. Back up or move them first).

~ FEATURES ~

Here is a list of most features implemented to this moment:

Vanilla Fixes
- Numerous fixes from Endymion's "A Few Bug Fixes" mod, Soulvizier and older versions of EG

Player Characters
- Added over 500 new skins for both playing characters (much more for female), gifted to you by the gods themselves! To unlock this feature, go to "Unlock Content" and type code: newskins
- Added alternative adult skins for female. Unlockable by code: gimmenudes
- Added many new cosmetic female hair helmets (still WIP). Code: femalehairs01
- The female character model has been gradually reworked to be more attractive and natural looking.
- Added new effect for character level up
- Male and female start with slightly different stats (just for immersion). Male has +5 Str and +30 HP, female has +5 Dex and +30 EP. Changes show only on new characters
- Added many new flavor animations to both characters and corrected some vanilla ones

Monsters
- Global monster spawn is increased by 50%
- Added singular noun form or more correct names for the following creatures - Machae, Keres, Telkines, Gray Sisters, Automatoi, Potamoi, Tritones, Gigantes, 
- Added lore-friendly names to Wraiths, Zombies, Satyr Brutes, Sylvan Nymph, Liche King, Liches, Dragon Liche
- Corrected inconsistencies in some other monster names

NPCs
- Tweaked visuals for Pegaea (quest nymph)
- Tweaked visuals for Oracle's attendant (in front of the temple)
- Added a retrainer NPC in Spartan Camp
 
Pets
- Some Mastery pets have changed visuals and more variable skins
- Wolves' race profile adjusted to Beast

Interface
- Greatly expanded vanilla Caravan space
- Removed blocking panel from Transfer Stash
- Greatly expanded vanilla Inventory space
- Bags are much bigger now (even more space!)
- Greatly increased the size of the merchant window (unlockable via modified DLL, see Optional files)
- Changed some of the resistance icons to Grim Dawn ones (for fun), others have reworked visuals
- Increased maximum zoom of camera and slightly changed the camera angle
- Text color of items, chests and other ingame objects is much less intrusive and immersion breaking
- Increased zoom on main menu screens and added alternative scenes (see Optional files)

Items
- All monster infrequent (MI) items dropped around the world now have visible affixes.
- Added more visible sparkle effects for rare, unique and legendary items on the ground (thanks to Bumbleguppy)
- Added drop sounds for all MIs and Uniques
- Added immersive lore descriptions to many unique items
- Some MI items have different textures
- Prefixes giving +1 to a certain Mastery (Warrior's, Hunter's, Defender's, etc) are made green
- Players start with two random weapons now, each suggesting a Mastery. There are total of 10 types of starting weapons - if you want a roll a random class based on it, you can
- Added poison and vitality staves (thanks to WNG)
- Added many new types of shields (thanks to Endymion)
- Added new type of amulets - Whistles, which allow the player to summon pack animals for a quick access to your caravan from any place in the world. Types of Pack animals:
Horse, Camel, Ox, Yak, Chthonic Horse, Elk
- Added hireable mercenaries. The summoning contracts are equipped in artifact slot. You can upgrade the mercenary in each act up to Legendary difficulty. Added mercenaries untill now:
Spartan Warrior (available in Normal Act I)
Memphian Priest (available in Normal Act II)
Promethean Agent (available in Normal Act III)
- Potions stack limit increased to 100
- Scroll stack limit increased to 50
- Gold currency changed to Copper (for convenience)

Quests
- Starting quest (saving the horse) gives a small reward
- Oracle gives a special reward after completing the Olive Branch quest
- Inventory bags are unlocked much earlier in the game

Other
- Implemented my Alternative Music Mod
You can see list of the included tracks here:
https://titanquestfans.net/index.php?topic=132.0

Special thanks to:
Soa
Endymion
WNG
Bumbleguppy
Koderkrazy
Sauruz
HandballFreak
Wardust
Tamschi
(even if i've never met him)

And many others who tested and supported the mod.

~ DOWNLOADS ~

Link to the latest version (from 03.08.2021):
https://mega.nz/file/5GYCFbbI#9zCzRC7sWi0OE-8UrUciqeqVgy_Xu9qG5mdknJRtDNc

On Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/26
« Last Edit: 03 August 2021, 18:07:18 by nargil66 »
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
If you like my mods, you can support me on Patreon: https://www.patreon.com/nargil66

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Offline MedeaFleecestealer

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #1 on: 11 November 2017, 17:50:41 »
So for use with the main game, LoC, Xmax and M4ssboss3s mods I would use the main game download? 

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #2 on: 12 November 2017, 18:02:30 »
There will be issue with XMAX and maxbosses i suppose, becuz their gamengine.dbr doesnt have increased inventory space. But i can try make a version that includes it. I'll update the description to explain whe difference. LoC works without problem.
I plan to add more features to the mod when i have time, like portable caravan, item filters and MI showes affixes.
« Last Edit: 12 November 2017, 18:04:21 by nargil66 »
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #3 on: 12 November 2017, 18:07:06 »
That'd be cool.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #4 on: 12 November 2017, 21:31:01 »
Okay nargil66.  I'll check the Xmax mod and see what I have in the AE version.  Haven't played for a few months since I've been concentrating on GD so can't remember whether the version of the XL Caravan I have at the moment has larger space there or not.

Bumbleguppy incorporated the larger Caravan into his LoC mod iirc.  Not sure which version of it though.

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #5 on: 12 November 2017, 21:50:42 »
Same one. I didnt change it since the fixes.
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #6 on: 13 November 2017, 20:10:10 »
Yes, I do have a bigger personal stash in the caravan with Xmax.  Transfer stash size is still the same though, so any way to enlarge that would be good.  :)




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Offline nargil66

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #7 on: 13 November 2017, 23:13:59 »
What version of Xmax are you playing? Give me a link, and I'll try merging the two.
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #8 on: 14 November 2017, 16:12:52 »
Not sure nargil66.  Looking at the Xmax WinRAR file it was installed in June 2015, under the Properties in Archive it says version to be extracted 2.0 and the zipped file is 7.93kb.  The AE version says the same for the version extract, but only 19.1kb zipped. It's XmaxTQAE version 1.42.

What I have ingame is just the expanded storage that Nordic put into the AE version when they made it so that's what appears for Xmax as well.

What sort of link?

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #9 on: 14 November 2017, 17:41:58 »
The link where you dowloaded i meant. Ok, I'll just download the Steam Xmax and try merging it.
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #10 on: 17 November 2017, 01:56:35 »
Here you go Medea, merged with Xmax. Downloded from KirmiziPerfect, same as Steam version. Wasn't sure which one you play, so I merged all. Tell me if there are any problems.

Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #11 on: 18 November 2017, 21:33:26 »
Thor... Surtrr.... Skaldrrr.... CARAVANXLRRRR!!!

Spoiler for Hiden:

Spoiler for Hiden:

Updated Caravan mod for Titan Quest: Ragnarok. The mod is still beta, tell me if there are any issues.

Edit: Download link updated, check on the next page.
« Last Edit: 20 November 2017, 00:02:46 by nargil66 »
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #12 on: 18 November 2017, 22:50:12 »
Awesome stuff nargil66! I'll definitely try it out  :D thanks!
~  Anything new for TQ? See what Unearthed StudiosNZ has been up to - Details at www.hamunaptramod.com  ~


Lurking no more..

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #13 on: 19 November 2017, 11:01:45 »
Thanks nargil66.  I'll try that out for Xmax asap.  I have both GD AND TQAE on GOG, only have GD for playtesting purposes on Steam.  I prefer non-DMR versions of games if I can get them.

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Re: [MOD] CaravanXL for TQ:AE 1.45
« Reply #14 on: 19 November 2017, 16:39:19 »
For Sauruz:


This is LoC with the new UI. Issues that i've seen so far:
1. DONT click on Rune mastery, choose some of the old masteries. I did that mistake and had to do a new character.
2. Bag buttons use the old vanilla icons. I'll fix this later today and update this post.
3. Start new character, just in case.

I'll try tansfer Deities mod to new expansion anyway, maybe i'll find out what causes the invisible Rune mastery in LoC.
P.S. I hope Bumble doesnt get mad at me for touching his mod :/
Deities Mastery Mod (On Hold): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
If you like my mods, you can support me on Patreon: https://www.patreon.com/nargil66

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