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New Projects / Re: Deities Mod - Development Thread
« on: 13 June 2018, 08:07:29 »
While importing Artemis i noticed this weird thing - the spirit wolves cast shadows What kind of spirits they are, lol. Fixed now
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2146
New Projects / Re: Deities Mod - Development Thread« on: 13 June 2018, 08:07:29 »
While importing Artemis i noticed this weird thing - the spirit wolves cast shadows What kind of spirits they are, lol. Fixed now
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New Projects / Re: Deities Mod - Development Thread« on: 12 June 2018, 18:46:17 »
Brainstorming some skill ideas about Apollo and Artemis:
Spoiler for Hiden: 2148
New Projects / Re: Twisted Heroes Mod« on: 12 June 2018, 16:50:23 »
Looks promising! I like it, especially the reworked Satyrs. Keep it up
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Other Modifications / Re: [MOD] Battle Nymphs« on: 12 June 2018, 16:20:01 »I'll find out why the size is fixed(may be hard coded). Give me your desired size of vendor window and inventory grids. Also if you give me your database changes, it will be easy for me to track down exact locations. Sure, will do. I'll send you the source files of the expanded vendor. And thanks for willing to help Edit: Sent the link to you in a PM. 2150
New Projects / Re: Deities Mod - Development Thread« on: 12 June 2018, 15:54:48 »...Probs need some more skill points though There will be more skills . But this time I'll do it smarter. I'll add them when all the masteries are finished in the basic way. Trying to draft all at once got me burned for months. 2151
New Projects / Re: Deities Mod - Development Thread« on: 12 June 2018, 11:50:21 »
The simplified Ares mastery is imported to the new database. Burn damage is removed, some of the skills are tweaked, others (like dragon) are not included. There are changed icons, replaced with Grim Dawn ones. Preview:
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Other Modifications / Re: [MOD] Battle Nymphs« on: 12 June 2018, 11:24:33 »Cool mod man!! Thanks bro! I will think on your ideas. For now you can make her permanent if you use the database addon version instead of the custom maps one. No vendor tho... Btw, I wanted to ask you something unrelated... since you have some experience with the engine, is there any way to modify the size of inventory grids? I'm trying to make a huge vendor window, but the game refuse to accept the database change. 2153
Other Modifications / Re: [MOD] Battle Nymphs« on: 12 June 2018, 02:27:28 »
Ok, you guys have point. I added a direct database version and updated the download link. Also fixed vendor in the Custom Maps version not showing on Epic and Legendary. Check the first post.
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New Projects / Re: Hamunaptra Mod - Development« on: 11 June 2018, 23:27:42 »
Nice one, what is Egypt without it's necromancers? What is tht blue orb btw, or it's a secret ?
P.S. Just an idea - have you ever tried to tick the summoned minions "Survive after Master Death"to 1 and see what happens? It might fix the freezing in the air bug if summoner is killed. Haven't the time to test it out, so I'm not sure. 2155
Other Modifications / Re: [MOD] Battle Nymphs« on: 11 June 2018, 19:51:18 »
Just main game for now. I can make an addon version as before for mods. Problem is some of the npcs in Ragnarok will look like nymphs...
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New Projects / Re: Doom Island Custom Map« on: 11 June 2018, 18:24:57 »
Nice misty looks on the picture.
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Other Modifications / [MOD] Battle Nymphs« on: 11 June 2018, 18:13:28 »This small mod transforms the female character to a nymph. Features and info: - Load the mod from custom game. It doesn't matter which character you choose, you will be redirected to the main game, where you can play normally. - Added a summonable vendor, which sells nymph skins only. To summon it, go to Unlock Content and type code "nymph". An flower amulet will drop. - No armor looks good on nymph mesh, so they are made invisible. You will see them equipped in inventory, but not on your character. - The nymph uses human animation for the most part. Some of the staff animations are remade to fix some wonky looking stuff. - Added a Database Addon Version. It doesn't block achievements and work with most Custom Game mods. How to use: After you download the archive, extract it and open "battle_nymphs'' folder. Inside you will see folder Creatures. Copy it to your "Titan Quest Anniversary Edition/Database" folder, and place it next to database.arz. This will change the female character to a nymph in the main game AND in mods. Enjoy Previews: Spoiler for Hiden: Download V0.4 https://mega.nz/#!ECgwyACC!SuXr9vZMXgbhEyKW7Q8ACC3ybduGrHwM0GmaD8gFh8s 2158
New Projects / Re: Deities Mod - Development Thread« on: 11 June 2018, 17:39:06 »
Well, I kinda overreacted the other day. But as Croc said:
Indeed when dedicated modders don’t get any feedback it’s feels very cold. Even more so when a forum has reached a volume of members that allows this kind of positive feedback. Quite frankly I don’t understand the apathy. Yes, it does feel cold. I don't get payed money for this, but every bit of feedback is like a reward. And not only the positive. Any. I'm already hooked into modding and I won't stop either way, but sharing it with others is what makes it worth. Anyway, forget what I said. I'll have to post progress, or I'll probably explode, haha. I know it's going slow and people lose interest. But what can I do? Thanks to everyone who commented here. I can't promise it will be done quick, what I can promise is I won't give up. 2159
Other Modifications / Re: [Mod] TQ_Bulb« on: 10 June 2018, 16:22:14 »
Can you make an Anti-Bulb mod (making nights and dungeons darker/more contrast)?
If you want to make a creature to glow: Spoiler for Hiden: 2160
Other Modifications / Re: [MOD] CaravanXL for TQ:AE and Ragnarok« on: 10 June 2018, 15:42:05 »
In my next attempt i hit a brick wall. My oiginal idea was this:
This was supposed to be the new market window. Everything works great, except the size of the grid - it wouldn't change no matter what I do. It should depend on the values in IngameUI/Market/MarketInventory.dbr, but I can change only its position, altering the grid size values doesn't show ingame. I think it is hardcoded, or i'm doing something completely wrong. And I don't know anything about coding... Imagine if the caravan looked like this, with 5 tabs... |