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Messages - nargil66

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1891
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 26 September 2018, 00:43:34 »
If you use the main game version as base with Death Effects on top, it should work.

1892
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 22:17:42 »
Greek Monsters Family Tree:

Quote
MONSTER CHILDREN OF GAIA (Primal Goddess of the Earth)
Dragons: Pythian Dragon (Python) / Colchian Dragon / Nemean Dragon
By TARTARUS (Primal Abyss) - Typhon / Echidna / Gigantes
By URANUS (Primal Sky) - Titans (Oceanus, Hyperion, Coeus, Cronus, Crius, and Iapetus) and Titanides (Mnemosyne, Tethys, Theia, Phoebe, Rhea, Themis) / Elder Cyclopes (Brontes, Steropes, Arges, Euryalos, Elactreus, Trakhios, Halimedes, Akmonides, Pyrakmon) / Hecatoncheires (Briareos, Kottos, Gyges - giants with fifty heads and hundred arms)
By PONTUS (Primal Sea) - Ancient Sea Gods (Nereus, Thaumas, Phorkys, Ceto, Eurubya)
By the BLOOD OF URANUS - Erynies (Alecto, Megaera, Tisiphone) / Many Lesser Gigantes: (Samothracian Cabeiri, Cretan Curetes, Phrygian Corybantes, Trojan Dactyls) / Meliae (Elder Oreads). Lesser Gigntes and Meliae are ancestors to many satyrs and nymphs.
By PONTUS or POSEIDON - Charybdis (Sea-drinking monster)

MONSTER CHILDREN OF CETO & PHORKYS
Gorgons (Stheno, Euryale, Medusa) / Graeae (Enyo, Deino, Pemphedo) / Thoosa (mother of Polyphemus) / Scylla / Echidna (another version)
Cetus Monsters: Ethiopian and Trojan

MONSTER CHILDREN OF TYPHON & ECHIDNA
Gorgo (Ancient Gorgon, slain by Zeus) / Chimera / Orthus / Cerberus/ Hydra / Crommyonian Sow (mother of Calydonian Boar) /  Hesperian Dragon (Ladon, sometimes son of Gaia or Ceto)

MONSTER CHILDREN OF ORTHUS & CHIMERA
Sphynx / Nemean Lion

New Monster Race Ideas:

Spoiler for Hiden:
1. Beast - normal animals. Magical creatures like Basilisk, Salamander, Hydradon, etc. will probably be moved to other races.
2. Beastman - used only for "natural" hybrid monsters like satyrs, centaurs, harpies etc. Gorgons for example will be Magical or Draconic. There are too many beastmen in the game anyway.
3. Chthonic* (former Titan race) - used for many kinds of ancient dark gods and monstrosities, including Typhon, Echidna, Hydra, Cerberus, Cetus, Chimera etc. Mostly for the children of Typhon + Echidna or Ceto and Phorkys. In the North - for the offspring of Loki and Angrboda. Nighogg in this case is Chthonic, no matter its a dragon. Maybe even Surtr... In other words - this race will be the main race for big mean bosses.
4. Deity (Former Olympian race) - used for major gods like Hades, Persephone and all Norse gods.
5. Demigod* (former Telkine race) - used for many uber-heroes and bosses like Telkhines, Styx (goddess), Charon, Graeae and others.
6. Demon - some of the demons will be moved to Magical, Draconic or Chthonic.
7. Draconic* (former Device) - many magical serpent-like creatures: Dragons, Wyrms, Draconians, Gorgons, Nagas, Basilisks, Salamanders, etc. I still hesitate if to include Hydra and Nidhogg here. 
8. Fae* (former Ghost) - all fairy-like magical creatures: elves, nymphs, nixies, sprites (Underlord style) and others. There will be alot of nymph types, thrust me.
9. Insectoid - no change.
10. Giant - gigantes, cyclopes, jotunns, trolls, etc.
11. Magical - Elementals, Djinns, Storm Wisps, Ancestral Warriors, magical and spirit animals, etc.
12. Mechanism* (former Construct) - all automatons and mechanical traps, including Rogue's bolt traps. NOT used for simple stuff like spider webs, levers, battle standards, monster lures, etc. All these things will be without race, to open space for another one.
13. Plants - no change.
14. Undead - no change.

1893
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 25 September 2018, 16:05:44 »
You said "summons", are the Jotunns more than one? Sounds way more epic than golem :)

1894
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 10:21:10 »
This is so kool man! My first thought is "If you need help with map-making - sign me on to the team!" ;) Looking forward to more info
You're really up to helping? After you finish Hamunaptra ofcourse?

Edit: Posted the Egypt part.
Edit2: Orient is posted.
Edit 3: Hades is posted.

1895
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 04:18:06 »
New Content Ideas - Act V North

There is already alot of content in Ragnarok, and my knowledge of Norse mythology is not that great... there will be less changes here.

Spoiler for Hiden:
1. Beasts
Bats
Bears
Boars
Carrion Birds: Crows, Stymphalian Birds* - birds with metallic feathers, which they throw like arrows. replace crows near Corinth, spawn with sirens.
Eagles
Giant Rats
Giant Turtles
Snakes
Yetis
Salamander

2. Beastmen
Anteoks
Boarmen
Centaurs
Ichthians
Merfolk
Ratmen
Harpies* (made beastmen): Harpy, Siren
Humans: Bandit, North Bandit, Mercenary, Cultist

3. Undead
Draugs
Dvergrs
Skeletons
Ghosts
Dvergr Skeletons
Revenants* (Renamed Zombies)

4. Insectoids
Beetles
Centipedes
Cryptworms
Hornets
Karkinos
Mantids
Spiders

5.Constructs
Asgard Statues
Golems
Mimer Drones

6. Plants
Fungoids
Junglecreeps
Quilvines
Timberhulks
Wood Colossuses
Tomb Rots* (made to plants)

7. Giants
Eldjotuns
Jotuns
Trolls
Ulvjotuns - Elite version: Priest of Fenrir*

8. Demons
Bilwis
Bonescourges
Dvergrs
Drakes* (Children of Fafnir)
Fire Imps
Shadowstalkers

9. Magical
Eihenjars
Vakyries
Alfr, Dokkalfar
Dragonspawn
Nixies, Urd Nixies
Kelpies
Phantasms
Pixies* - mini-wood sprites, as the thorn-sprites in Underlord

Bosses
Note: I'm surprised there is not much reference of the 3 children of Loki - Fenrir, Jormungand and Hel. I don't think you should fight them directly, but you can face at least something close:

Sea Wyrm (working name) * ~ Spawn of Jormungand
Sköll and Hati* ~ Sons of Fenrir (giant wolf twins that swallow the sun and moon at Ragnarok)
Garmr* ~ Hound of Niflheim (giant spectral wolf, guardian of the goddess Hel)

1896
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 04:17:48 »
Content Ideas - Act IV Hades

Spoiler for Hiden:
1. Beasts
Hydradons
Odontotyrrans
Daemon Horses* - made to enemies, breath fire.
Stygian Hounds* - orthus mesh. Black, breathe poison.

2. Beastmen
Anteoks
Ichthians - Rhodes Coast.
Aunorans, Pale Aunorans
Lamias, Abyssal Lamias*
Troglodytes

3. Undead
Corrupted Shades* - will replace ALL liches, skeletons and zombies in Hades (except lost souls)! In the underworld the dead are spirits, not physical beings.
Lost Souls

4. Insectoids
Karkinos, Pale Karkinos
Formicid, Pale Formicid

5. Constructs
Golden Tripods* - mini-siege strider costructs in Olympus. Spawn with Automatons.
Siege Striders
Abyssal Automatons (Black) - In Elysium battle, along with Siege striders.

6. Plants
Ascacophus - same.
Nightblossoms* - mobs in Soronis swamp.
Stygian Fungoids* - Hades caves.
Timberhulks* - same

7. Giants
Elder Cyclopes* - reworked to be volcanic, as they are in legends. Use fire/lighning attacks.
Rhodian Gigantes/Korybantes* - native giants in Rhodes (existing in legends).
Gigantes/Dactyls - same (only recolored)

8. Demons
Erinyes* (Replaces Furies) - in legends, underworld deities/daemons of vengeance. Depicted as winged women - I'll use valkyrie mesh for base. (Poison/Fire)
Androktasiai* (renamed Melinoes) - female daemons of bloodshed. Melinoe in legends is one - nymph that brings nightmares, so the name will be used for a Lampad hero.
Machae* - Elites - Dread Rider - mounted machae on demonic horses.
Bone fiends - same.
Empusas - same
Keres - same
Nightstalkers
Epiales

9. Magical
Oneiri* - basicaly Dream nightmares in Hades, only enemies.
Lampades* - underworld naiads of the five Hades rivers: Styx (Poison/Decay), Phlegethon (Burn/Life leech), Acheron (Vitality, Reduced Dmg/Resist), Cocytus (Frostburn/Slow), Lethe (Sleep/Confusion)

10. Bosses
Scylla, Bane of Messina (Giant Tritoness Boss in Rhodes Coast)
Colchian Bulls* - A pair of fire-breathing bronze bulls, guarding Medea's Garden, instead of the Ascacophuses.
Echidna, Mother of Horrors (Gorgon-like Uber-Boss in Hades) - Typhon's wife, replaces undead typhon battle, spawn hordes of different monsters >:D
Styx, Lady of the River (Lampad Uber-Hero in Hades) - Insane poison/vitality attacks.
Brontes and Steropes - reworked to Elder Cyclopes, will be added the third brother - Arges.
Charon (changed race from Undead to Demigod or Lesser Deity, replacing Telkhine race).
Cerbrus (changed race from Beast to Demon).

11. Heroes
Daeira, Persephone's Handmaiden (Lampad Hero)
Orphne, High Priestess of Hecate (Lampad Hero)
Gorgyra, Bride of Acheron (Lampad Hero)
Melinoe, Bringer of Nightmares (Lampad Hero)

1897
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 04:17:31 »
Content Ideas - Act III Orient

Spoiler for Hiden:
1. Beasts
Yetis
Bats
Pengs
Great Cats: Saberlions (Reskinned to Gray), Tigers* (reskinned saberlion)
Amazonian Warbirds* (Ornithes Areioi, Birds of Ares) - Vulture-like birds that spawn with Amazons. Same as Stymphalian Birds, only different color.
Zhen* (Zhenniao, Poisonfeather Bird) - purple-green poisonous birds in China.
Dragonturtles* - red colored turtles in China.
Griffins* (if possible to make) - near Babylon.
Kirins* (Kylin, Quilin) - Chinese creatures, hybrid between a dragon and giraffe or elk.

2. Beastmen & Humans
Amazons* - near Babylon/Parthia. Use skills from Warfare/Ares mastery (will see which)
Ratmen - same
Tigermen - same
Felines* - Minions of Li Shou - the Chinese goddess of cats. Her minions will spawn along tigermen.
Yerrens - Elite version - Servants ot the Monkey-King*
Neanderthals - same.

3. Undead
Ghosts* (Chinese - Gui):  Gui ~ nightmare (black), Gui ~ plague-bearer (vitality decay), Gui ~ torch-mouth (fire breath). 
Bhuts* - Indian ghosts. Tibet.
Jiang-shi* - Vampiric revenants in China, that absorb human qi (life force). Massive life leech and % health reduction on attack.
Skeletons
Abyssal Sorcerers* - the word "Lich" will not be used anywhere, same as "zombie". Theses are modern RPG game inventions and doesn't fit old mythology.

4. Insectoids
Mantids
Jungle Locusts*
Jungle Centipedes*
Tropical Spiders
Tropical Arachnides
Tropical Beetles*

5. Constructs
Teracotta
Yan Shi Automatons* - Yan Shi was a chinese artificer.
Tulpas* - spirit golems, formed by the energies of a tibetan sorcerer.

6. Plants
Bogdweller
Junglecreep
Quillvine
Jungle Guardian* (Ascacophus)

7. Giants
Offspring of Kua Fu*

8. Demons
Djinn
Mogwai* (Demon, Devil) - chinese demon. have to find some pictures.
Rakshasa* - Tigerman-like demon with 4 or 6 arms and blue skin. Tibet.
Yaksha* - another Indian nature demon that spawn with rakshasas.
Vetala* - Body possessing indian demons. Spawn upon revenant death.

9. Magical
Naga* - Gorgon-like creature with 4 or 6 arms. Spawn in caves.
Jin Chu* (Jin Chan, Chan Chu, Golden Toad) - A small Chinese Aunoran with red eyes and golden skin that drops lots of treasure (rare encounter).
Spirit Foxes* (Nine-Tailed Foxes) - Evil fox spirits, which turn to beautiful women and consume human souls. A pale nymph which spawns silver fox on death.
Unicorns* (if possible to make) - Chinese unicorns look more like rhinoceros.
Manticores* - Moved to Babylon area. Both mobs and a boss.

10. Bosses
Manticore* - Babylonian boss, replacing Chimera.
Caucasian Eagle* (Construct) - a giant bronze eagle in Outer Mongolia.
Mushussu* - a dragon-like mini-boss in the Hanging Gardens.

1898
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 04:17:16 »
New Content Ideas - Act II Egypt:

Spoiler for Hiden:
1. Beasts
Bats
Turtles* - Nile Turtle
Hyenas: Hyena, Crocotta* (Greater Hyena, Reskinned)
Great Cats: Lioness* (Saberlion with Shortened Teeth)
Vultures
Snakes*: Giant Snake (from Ragnarok)
Crocodile (Reskinned Salamander)

2. Beastmen
Jackalman - Elite version is Spawn of Anubis (black)
Reptilian - Elite version is Spawn of Ammit.
Desert Hag* (changed to Beastman) - No change.
Felines* (Catlike women) - Minion of Bastet, Minion of Sekhmet.

3. Undead
Mummy
Tomb Guardian
Revenant (Zombie)
Skeleton
Ghost
Wraith

4. Insectoid
Antlion
Scarab
Cryptworm
Scorpion
Scorpos
Spider
Sand Locust
Desert Centipede

5. Constructs
Guardian Statue
Pharaonic Statue

6. Plants
Sand Horror
Tomb Rot* (changed to Plant)

7. Giants
Ethiophian Giant (black skinned)

8. Demons
Duneraider - same.
Eurynomus - same.
Sand Wraith - same.
Shadowstalker - same.
Sha* (Beast of Set) - Black tomb guardian mesh, shadow aura.

9. Magical
Sphynx* - Both mob and a boss before Thebes.
Basilisk* (Giant Snake mesh, Ranged, Poison, Venom, Petrify) - Basilisk Spit (All Weapons).
Katoblep* (Poison-Breathing Bull) - Bull Horn (Headgear) - +% Offensive Ability.

10. Bosses
Chimera* - moved to Egypt, where it should be according to myths. Manticore will be moved to Babylon.
Ancient Sphynx* - Guarding the gates of Thebes.
Spawn of Apophis* - black basilisk boss.

1899
New Projects / Re: Expanded World - Info and Development
« on: 25 September 2018, 04:17:01 »
New Content Ideas - Act I Greece:

Spoiler for Hiden:
I. Creatures, Heroes & Bosses

1. Beasts
Bats: Cave Bat, Gigantic Bat.
Bears*: Bear, Cave Bear.
Boars: Boar, Dusk Boar, Monstrous Boar .
Crows: Carrion Crow, Plague Raven.
Rats*: Giant Rat, Plague Rat.
Turtles: Salt Turtle, Swamp Turtle.
Wolves*: Wolf, Mountain Wolf.
Great Cats*: Panther (Spawns with Maenads).
Foxes*: Fox (Spawns with Maenads).

2. Beastmen
Boarmen: No change
Centaurs: New - Dionysian Centaur*.
Ichthian: No change
Minotaurs: New - Elder Minotaur.
Satyrs: New - Elder Satyr (Renamed Brute), Dionysian Satyr*, Satyr - Pane (can spread fear). New unit - satyr-slinger (drops MI sling)
Harpies* (Changed race to Beastman): Elite version - Siren
Ratmen: No change
Tritons*: Only male, but spawn with Nereids (sea-nymphs). Sea witch mesh will be used only for uber heroes like Thoosa and Scylla.
Ratmen: No change

3. Undead
Ghosts*: Ghost, Phasma
Taraxippos* (horse scaring poltergeist - here made to a spectral horse, or maybe a mounted ghost?)
Skeleton: same.
Wraith: same.
Zombies: renamed to revenant maybe.

4. Insectoids
Arachnos - same.
Cryptworms* - in tombs.
Spiders - same.
Wasps* - similar to black locust from ragnarok.
Karkinos - Coastal, Mud.

5. Constructs
Automatons
Silver/Golden Dogs

6. Plants
Oaken Guardian - Walking tree (reskinned ascacophus), that can summon hamadryads. They DO die when it is killed.
Swamp Dweller - Same as bog dweller, only in act I.
Quillvine - just in Act I.

7. Giants
Cyclopes (Lesser) - as in many other mods.
Gigantes - human-like or recolored hades ones.

8. Demons
Eurynomus - Same
Limos - Same
Orthus* - Renamed to Orthus Spawn

9. Magical
Corrupted Nymphs* - Naiad (swamps), Dryad (woods), Maenad (dionysian camps), Oread (mountains), Nereid (coasts).
Gorgons *
Sprites*

10. Bosses
1. Kerkopes Brothers* - two Satyr Bandit mini-bosses (Passalus - spear, Acmon - bow) in the kidnapped shepherd quest.
2. Phereus the Mad* - Elder Satyr boss guarding the road in the Medicine Wayland quest. Satyrs around him are not fodder and he can use Battle Standard.
3. Pandarus ~ Thieving Eurynomos - buffed, base attack has a chance for Vitality Decay.
4. Black Strangler* - Spider boss in the cave before tegea. Slow, Trap, Petrify, Poison, Vitality, Pierce, Venom. >:D
5. Krak'tak the Defiler - Arachnos boss in the Poisoned Spring quest cave.
6. Leimon the Vengeful - Much more uber (needs buff).
7. Stymphalian Birds* - 3 ranged vulture-like bosses in the zone with most birds/harpies after Tegea. Same as the ones near Corinth.
8. Parthenope* - Siren boss in the Shipwreck quest near Megara. Surrounded by drown sailors and lesser sirens. Can Mass Charm pets.
9. Thoosa* - a giant Tritoness uber hero in the cave after Megara, along with male tritons and nereids.
10. Ino* - accompanied by her two sisters Agave and Autonoe (Autonoe - melee, Agave - ranged, Ino - caster).
11. Pythian Dragon - mini-boss on the entrance of Delphi.
12. Lernean Hydra - appears in all difficulties. Higher regen and poison retaliation. She can summon a sidekick - Lernean Karkinos. 
13. Talos - appears in all difficulties.

11. Heroes
1. Polyxo* - Maenad hero.
2. Dryalus* - Elder Centaur. Casts Heart of Oak and can summon dryad pet.
3. Lykos Wolf-Herder* - Satyr hero, Boar-rider, can summon two wolves.
4. Eurythion* - Centaur Trapper boss.
5. Phlegraeus* - Satyr Fire Mage boss.

1900
New Projects / Expanded World - Early Development
« on: 25 September 2018, 04:15:01 »
Hey, here I'll post drafts, info and ideas about Expanded World, a new mod I'm starting. The plan is this mod to be the base for Deities Masteries - If Enhanced Gameplay improves game elements and Deities changes the skill trees and pets, Expanded world is about new monsters, heroes, bosses and items, balance and difficulty, and in the end - maps. The idea is the mod to be played on top of Enhanced Gameplay when there is enough content - with or without the mastery mod.
Next few posts will be reserved, so I can post more info later. Warning: there will be heavy spoilers!  ;)

1901
New Projects / Re: Deities Mod - Development Thread
« on: 24 September 2018, 19:04:18 »
Hey people, I have some news. Like I written in the overview, Deities Mod will be a 3-in-1 mod - Deities Masteries, Expanded World and Enhanced Gameplay. I got stuck again in balancing the skill trees, and I think to start the second main part - Expanded World.

I made a list of all vanilla creatures by Monster Race today, to have a clearer view of what im working on. Here it is:
Quote
Titan Quest

Beast - Bat, Boar, Crow, Desert Hag*, Giant Turtle, Harpy*, Hyena, Peng*, Raptor, Saberlion, Vulture, Wolf, Yeti
Beastman - Boarman, Centaur, Draconian*, Maenad*, Ichthian*, Jackalman, Minotaur, Neanderthal, Ratman, Reptilian, Satyr, Tigerman, Yerren
Undead - Abyssal Liche, Ancestral Warrior, Dracolich, Ghost, Mummy, Skeleton, Tombguardian, Wraith, Zombie
Insectoid - Antlion, Arachnos, Beetle, Cryptworm, Mantid, Scarabeus, Scorpion, Scorpos, Spider, Tropical Arachnos,
Construct - Automaton, Guardian Statue, Minoan Statue, Talos, Teracotta,
Plant - Bogdweller, Junglecreep, Quillvine
Giant - Cyclops
Demon - Duneraider, Djinn, Limos, Eurinomus, Orthus, Sand Wraith, Sepulchalwyrm,  Shadowstalker
Magical - Gorgon, Bandari, Chimera, Hydra, Manticore, Sprite, Tombrot,
Telkine - Telkine
Titan - Typhon

Immortal Throne

Beast - Cerberus* Fury*, Hydradon, Odontotyrranus
Beastman - Aunoran, Anteok, Lamia, Troglodyte
Undead - Abyssal Liche, Charon*, Undead Typhon, Lost Soul, Skeleton , Zombie
Insectoid - Formicid, Karkinos
Construct - Siege Strider
Plant - Ascacophus, Nightblossom, Timberhulk
Giant - Cyclops, Gigantes
Demon - Archlimos, Bonescourge, Empusa, Epiales, Keres, Machae, Melinoe, Nightstalker,
Magical - Graeae
Deity - Hades

Ragnarok

Beast - Bat, Bear, Boar, Crow, Dvergr Beast, Eagle, Giant Rat, Giant Turtle, Harpy*, Hildsvini, Salamander, Snake, Yeti
Beastman - Anteok, Boarman, Ancients, Centaur, Ichthian, Merfolk, Ratman
Undead - Draug, Dvergr Skeleton, Ghost, Skeleton, Yerren, Zombie
Insectoid - Beetle, Centipede, Cryptworm, Hornets, Karkinos, Mantid, Spider
Construct - Asgard Statue, Golem, Mimer Drone,
Plant - Fungoid, Junglecreep, Quilvine, Timberhulk, Wood Colossus
Giant - Mimer, Surtr, Eldjotun, Jarnvidja, Jotun, Troll, Ulvjotun
Demon - Bilwis, Bonescourge, Fafnir, Dvergr, Fire Imp, Shadowstalker
Magical - Eihenjar, Vakyrie, Alfr, Niddhogr, Porcus, Drgonspawn, Nixie, Phantasm, Tomb Rot
Deity - All Nordic Gods 
Human - Bandit, Mercenary

* means I plan to move the creature to another race. For example, I think harpies are beastmen and not beasts, that Cerberus is a demon, etc.

1902
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 24 September 2018, 09:32:38 »
Nargil66, no luck with your suggested fix. Ended up with a gray female with a big chunk out of her head and a large gray checkered coat with knickers. Her arms were outside the sleeves.
Try buying and drinking a different base dye after the fix, then switch back to you chosen dye.
Anyway, I'll release the "half-elf" variants that use normal female mesh with an elf texture. The ears are human, but it will be easier when using along vanila dyes. Will post them today.
I like your music change. the music for the spartan camp seems a little too oriental but ok.  Of course I lost my characters, so starting  new ones
Well, it's an actual greek hymn to Apollo, one of the few which has been preserved to our time. And I'm glad you like the music :)

1903
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 23 September 2018, 19:51:34 »
1. Nothing stored in my transfer on any character
2. Installed EG
3. Cleared the 2 files from the save folder as instructed
4. Logged in to everything working 100% except the bottom 3rd of the Transfer Stash

What am I doing wrong?
Nothing, it seems it's a bug. I'll try to find the reason and fix it for the next update.

1904
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 23 September 2018, 06:40:40 »
EDIT: YIKe!! Made new character in Custom maps playing Enhanced Game. Red head with white tunic and tan straps. Worked fine in level 1. in level 2 she is disintegrating. Black blotches and you can see through one calf.
It's because Custom Maps version overrides the skins from the Database folder. Try the following - go to "Titan Quest Immortal Throne/Custom Maps/Enchanced Gameplay/Resources" and rename "Creatures.arc" to "Creatures-.arc". Then place the "Creatures" folder from the Main Game version into your database instead. Rename the original "Female" folder inside of it to "Female-" and place the "Female" folder from the elf pack  at its place. It should work.

1905
New Projects / Re: Deities Mod - Development Thread
« on: 22 September 2018, 20:47:06 »
Today's progress - I'm trying to finalize Ares mastery, to have first of the three masteries complete for the alpha release. New stuff:
- Dragon's basic attack is buffed to hit multiple targets (up to 3) and does % Health Reduction
- Improved texture for War Banner
- Sown Warriors have less epic looking equipment at lower levels and spawn with different shields for more variety.
- All Spear/Sword proc skills work as intended now.
- Battle Rage is renamed to Trance of Wrath - a toggled party aura. The icon and the effect are done, remains to tweak the skills bonuses.
- Battle Prowess skill bonus is changed. Before it gave +OA and bonuses vs Beastmen; now the +OA is removed and it has bonus vs Beastmen and Giants.
- Vanilla War Wind is reworked to Shield Ram, a skill similar to Shield charge.
- Updated some of the icons in the mastery screen.

The first three Masteries for alpha release will be Ares, Artemis and Hecate. I'll focus on finishing them, and add more Masteries one by one after that.

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