MONSTER CHILDREN OF GAIA (Primal Goddess of the Earth) Dragons: Pythian Dragon (Python) / Colchian Dragon / Nemean Dragon By TARTARUS (Primal Abyss) - Typhon / Echidna / Gigantes By URANUS (Primal Sky) - Titans (Oceanus, Hyperion, Coeus, Cronus, Crius, and Iapetus) and Titanides (Mnemosyne, Tethys, Theia, Phoebe, Rhea, Themis) / Elder Cyclopes (Brontes, Steropes, Arges, Euryalos, Elactreus, Trakhios, Halimedes, Akmonides, Pyrakmon) / Hecatoncheires (Briareos, Kottos, Gyges - giants with fifty heads and hundred arms) By PONTUS (Primal Sea) - Ancient Sea Gods (Nereus, Thaumas, Phorkys, Ceto, Eurubya) By the BLOOD OF URANUS - Erynies (Alecto, Megaera, Tisiphone) / Many Lesser Gigantes: (Samothracian Cabeiri, Cretan Curetes, Phrygian Corybantes, Trojan Dactyls) / Meliae (Elder Oreads). Lesser Gigntes and Meliae are ancestors to many satyrs and nymphs. By PONTUS or POSEIDON - Charybdis (Sea-drinking monster)
MONSTER CHILDREN OF CETO & PHORKYS Gorgons (Stheno, Euryale, Medusa) / Graeae (Enyo, Deino, Pemphedo) / Thoosa (mother of Polyphemus) / Scylla / Echidna (another version) Cetus Monsters: Ethiopian and Trojan
MONSTER CHILDREN OF TYPHON & ECHIDNA Gorgo (Ancient Gorgon, slain by Zeus) / Chimera / Orthus / Cerberus/ Hydra / Crommyonian Sow (mother of Calydonian Boar) / Hesperian Dragon (Ladon, sometimes son of Gaia or Ceto)
MONSTER CHILDREN OF ORTHUS & CHIMERA Sphynx / Nemean Lion
New Monster Race Ideas:
Spoiler for Hiden:
1. Beast - normal animals. Magical creatures like Basilisk, Salamander, Hydradon, etc. will probably be moved to other races. 2. Beastman - used only for "natural" hybrid monsters like satyrs, centaurs, harpies etc. Gorgons for example will be Magical or Draconic. There are too many beastmen in the game anyway. 3. Chthonic* (former Titan race) - used for many kinds of ancient dark gods and monstrosities, including Typhon, Echidna, Hydra, Cerberus, Cetus, Chimera etc. Mostly for the children of Typhon + Echidna or Ceto and Phorkys. In the North - for the offspring of Loki and Angrboda. Nighogg in this case is Chthonic, no matter its a dragon. Maybe even Surtr... In other words - this race will be the main race for big mean bosses. 4. Deity (Former Olympian race) - used for major gods like Hades, Persephone and all Norse gods. 5. Demigod* (former Telkine race) - used for many uber-heroes and bosses like Telkhines, Styx (goddess), Charon, Graeae and others. 6. Demon - some of the demons will be moved to Magical, Draconic or Chthonic. 7. Draconic* (former Device) - many magical serpent-like creatures: Dragons, Wyrms, Draconians, Gorgons, Nagas, Basilisks, Salamanders, etc. I still hesitate if to include Hydra and Nidhogg here. 8. Fae* (former Ghost) - all fairy-like magical creatures: elves, nymphs, nixies, sprites (Underlord style) and others. There will be alot of nymph types, thrust me. 9. Insectoid - no change. 10. Giant - gigantes, cyclopes, jotunns, trolls, etc. 11. Magical - Elementals, Djinns, Storm Wisps, Ancestral Warriors, magical and spirit animals, etc. 12. Mechanism* (former Construct) - all automatons and mechanical traps, including Rogue's bolt traps. NOT used for simple stuff like spider webs, levers, battle standards, monster lures, etc. All these things will be without race, to open space for another one. 13. Plants - no change. 14. Undead - no change.
8. Demons Bilwis Bonescourges Dvergrs Drakes* (Children of Fafnir) Fire Imps Shadowstalkers
9. Magical Eihenjars Vakyries Alfr, Dokkalfar Dragonspawn Nixies, Urd Nixies Kelpies Phantasms Pixies* - mini-wood sprites, as the thorn-sprites in Underlord
Bosses Note: I'm surprised there is not much reference of the 3 children of Loki - Fenrir, Jormungand and Hel. I don't think you should fight them directly, but you can face at least something close:
Sea Wyrm (working name) * ~ Spawn of Jormungand Sköll and Hati* ~ Sons of Fenrir (giant wolf twins that swallow the sun and moon at Ragnarok) Garmr* ~ Hound of Niflheim (giant spectral wolf, guardian of the goddess Hel)
3. Undead Corrupted Shades* - will replace ALL liches, skeletons and zombies in Hades (except lost souls)! In the underworld the dead are spirits, not physical beings. Lost Souls
4. Insectoids Karkinos, Pale Karkinos Formicid, Pale Formicid
5. Constructs Golden Tripods* - mini-siege strider costructs in Olympus. Spawn with Automatons. Siege Striders Abyssal Automatons (Black) - In Elysium battle, along with Siege striders.
6. Plants Ascacophus - same. Nightblossoms* - mobs in Soronis swamp. Stygian Fungoids* - Hades caves. Timberhulks* - same
7. Giants Elder Cyclopes* - reworked to be volcanic, as they are in legends. Use fire/lighning attacks. Rhodian Gigantes/Korybantes* - native giants in Rhodes (existing in legends). Gigantes/Dactyls - same (only recolored)
8. Demons Erinyes* (Replaces Furies) - in legends, underworld deities/daemons of vengeance. Depicted as winged women - I'll use valkyrie mesh for base. (Poison/Fire) Androktasiai* (renamed Melinoes) - female daemons of bloodshed. Melinoe in legends is one - nymph that brings nightmares, so the name will be used for a Lampad hero. Machae* - Elites - Dread Rider - mounted machae on demonic horses. Bone fiends - same. Empusas - same Keres - same Nightstalkers Epiales
9. Magical Oneiri* - basicaly Dream nightmares in Hades, only enemies. Lampades* - underworld naiads of the five Hades rivers: Styx (Poison/Decay), Phlegethon (Burn/Life leech), Acheron (Vitality, Reduced Dmg/Resist), Cocytus (Frostburn/Slow), Lethe (Sleep/Confusion)
10. Bosses Scylla, Bane of Messina (Giant Tritoness Boss in Rhodes Coast) Colchian Bulls* - A pair of fire-breathing bronze bulls, guarding Medea's Garden, instead of the Ascacophuses. Echidna, Mother of Horrors (Gorgon-like Uber-Boss in Hades) - Typhon's wife, replaces undead typhon battle, spawn hordes of different monsters Styx, Lady of the River (Lampad Uber-Hero in Hades) - Insane poison/vitality attacks. Brontes and Steropes - reworked to Elder Cyclopes, will be added the third brother - Arges. Charon (changed race from Undead to Demigod or Lesser Deity, replacing Telkhine race). Cerbrus (changed race from Beast to Demon).
11. Heroes Daeira, Persephone's Handmaiden (Lampad Hero) Orphne, High Priestess of Hecate (Lampad Hero) Gorgyra, Bride of Acheron (Lampad Hero) Melinoe, Bringer of Nightmares (Lampad Hero)
1. Beasts Yetis Bats Pengs Great Cats: Saberlions (Reskinned to Gray), Tigers* (reskinned saberlion) Amazonian Warbirds* (Ornithes Areioi, Birds of Ares) - Vulture-like birds that spawn with Amazons. Same as Stymphalian Birds, only different color. Zhen* (Zhenniao, Poisonfeather Bird) - purple-green poisonous birds in China. Dragonturtles* - red colored turtles in China. Griffins* (if possible to make) - near Babylon. Kirins* (Kylin, Quilin) - Chinese creatures, hybrid between a dragon and giraffe or elk.
2. Beastmen & Humans Amazons* - near Babylon/Parthia. Use skills from Warfare/Ares mastery (will see which) Ratmen - same Tigermen - same Felines* - Minions of Li Shou - the Chinese goddess of cats. Her minions will spawn along tigermen. Yerrens - Elite version - Servants ot the Monkey-King* Neanderthals - same.
3. Undead Ghosts* (Chinese - Gui): Gui ~ nightmare (black), Gui ~ plague-bearer (vitality decay), Gui ~ torch-mouth (fire breath). Bhuts* - Indian ghosts. Tibet. Jiang-shi* - Vampiric revenants in China, that absorb human qi (life force). Massive life leech and % health reduction on attack. Skeletons Abyssal Sorcerers* - the word "Lich" will not be used anywhere, same as "zombie". Theses are modern RPG game inventions and doesn't fit old mythology.
8. Demons Djinn Mogwai* (Demon, Devil) - chinese demon. have to find some pictures. Rakshasa* - Tigerman-like demon with 4 or 6 arms and blue skin. Tibet. Yaksha* - another Indian nature demon that spawn with rakshasas. Vetala* - Body possessing indian demons. Spawn upon revenant death.
9. Magical Naga* - Gorgon-like creature with 4 or 6 arms. Spawn in caves. Jin Chu* (Jin Chan, Chan Chu, Golden Toad) - A small Chinese Aunoran with red eyes and golden skin that drops lots of treasure (rare encounter). Spirit Foxes* (Nine-Tailed Foxes) - Evil fox spirits, which turn to beautiful women and consume human souls. A pale nymph which spawns silver fox on death. Unicorns* (if possible to make) - Chinese unicorns look more like rhinoceros. Manticores* - Moved to Babylon area. Both mobs and a boss.
10. Bosses Manticore* - Babylonian boss, replacing Chimera. Caucasian Eagle* (Construct) - a giant bronze eagle in Outer Mongolia. Mushussu* - a dragon-like mini-boss in the Hanging Gardens.
1. Beasts Bats Turtles* - Nile Turtle Hyenas: Hyena, Crocotta* (Greater Hyena, Reskinned) Great Cats: Lioness* (Saberlion with Shortened Teeth) Vultures Snakes*: Giant Snake (from Ragnarok) Crocodile (Reskinned Salamander)
2. Beastmen Jackalman - Elite version is Spawn of Anubis (black) Reptilian - Elite version is Spawn of Ammit. Desert Hag* (changed to Beastman) - No change. Felines* (Catlike women) - Minion of Bastet, Minion of Sekhmet.
9. Magical Sphynx* - Both mob and a boss before Thebes. Basilisk* (Giant Snake mesh, Ranged, Poison, Venom, Petrify) - Basilisk Spit (All Weapons). Katoblep* (Poison-Breathing Bull) - Bull Horn (Headgear) - +% Offensive Ability.
10. Bosses Chimera* - moved to Egypt, where it should be according to myths. Manticore will be moved to Babylon. Ancient Sphynx* - Guarding the gates of Thebes. Spawn of Apophis* - black basilisk boss.
1. Beasts Bats: Cave Bat, Gigantic Bat. Bears*: Bear, Cave Bear. Boars: Boar, Dusk Boar, Monstrous Boar . Crows: Carrion Crow, Plague Raven. Rats*: Giant Rat, Plague Rat. Turtles: Salt Turtle, Swamp Turtle. Wolves*: Wolf, Mountain Wolf. Great Cats*: Panther (Spawns with Maenads). Foxes*: Fox (Spawns with Maenads).
2. Beastmen Boarmen: No change Centaurs: New - Dionysian Centaur*. Ichthian: No change Minotaurs: New - Elder Minotaur. Satyrs: New - Elder Satyr (Renamed Brute), Dionysian Satyr*, Satyr - Pane (can spread fear). New unit - satyr-slinger (drops MI sling) Harpies* (Changed race to Beastman): Elite version - Siren Ratmen: No change Tritons*: Only male, but spawn with Nereids (sea-nymphs). Sea witch mesh will be used only for uber heroes like Thoosa and Scylla. Ratmen: No change
3. Undead Ghosts*: Ghost, Phasma Taraxippos* (horse scaring poltergeist - here made to a spectral horse, or maybe a mounted ghost?) Skeleton: same. Wraith: same. Zombies: renamed to revenant maybe.
4. Insectoids Arachnos - same. Cryptworms* - in tombs. Spiders - same. Wasps* - similar to black locust from ragnarok. Karkinos - Coastal, Mud.
5. Constructs Automatons Silver/Golden Dogs
6. Plants Oaken Guardian - Walking tree (reskinned ascacophus), that can summon hamadryads. They DO die when it is killed. Swamp Dweller - Same as bog dweller, only in act I. Quillvine - just in Act I.
7. Giants Cyclopes (Lesser) - as in many other mods. Gigantes - human-like or recolored hades ones.
8. Demons Eurynomus - Same Limos - Same Orthus* - Renamed to Orthus Spawn
10. Bosses 1. Kerkopes Brothers* - two Satyr Bandit mini-bosses (Passalus - spear, Acmon - bow) in the kidnapped shepherd quest. 2. Phereus the Mad* - Elder Satyr boss guarding the road in the Medicine Wayland quest. Satyrs around him are not fodder and he can use Battle Standard. 3. Pandarus ~ Thieving Eurynomos - buffed, base attack has a chance for Vitality Decay. 4. Black Strangler* - Spider boss in the cave before tegea. Slow, Trap, Petrify, Poison, Vitality, Pierce, Venom. 5. Krak'tak the Defiler - Arachnos boss in the Poisoned Spring quest cave. 6. Leimon the Vengeful - Much more uber (needs buff). 7. Stymphalian Birds* - 3 ranged vulture-like bosses in the zone with most birds/harpies after Tegea. Same as the ones near Corinth. 8. Parthenope* - Siren boss in the Shipwreck quest near Megara. Surrounded by drown sailors and lesser sirens. Can Mass Charm pets. 9. Thoosa* - a giant Tritoness uber hero in the cave after Megara, along with male tritons and nereids. 10. Ino* - accompanied by her two sisters Agave and Autonoe (Autonoe - melee, Agave - ranged, Ino - caster). 11. Pythian Dragon - mini-boss on the entrance of Delphi. 12. Lernean Hydra - appears in all difficulties. Higher regen and poison retaliation. She can summon a sidekick - Lernean Karkinos. 13. Talos - appears in all difficulties.
11. Heroes 1. Polyxo* - Maenad hero. 2. Dryalus* - Elder Centaur. Casts Heart of Oak and can summon dryad pet. 3. Lykos Wolf-Herder* - Satyr hero, Boar-rider, can summon two wolves. 4. Eurythion* - Centaur Trapper boss. 5. Phlegraeus* - Satyr Fire Mage boss.
Hey, here I'll post drafts, info and ideas about Expanded World, a new mod I'm starting. The plan is this mod to be the base for Deities Masteries - If Enhanced Gameplay improves game elements and Deities changes the skill trees and pets, Expanded world is about new monsters, heroes, bosses and items, balance and difficulty, and in the end - maps. The idea is the mod to be played on top of Enhanced Gameplay when there is enough content - with or without the mastery mod. Next few posts will be reserved, so I can post more info later. Warning: there will be heavy spoilers!
Hey people, I have some news. Like I written in the overview, Deities Mod will be a 3-in-1 mod - Deities Masteries, Expanded World and Enhanced Gameplay. I got stuck again in balancing the skill trees, and I think to start the second main part - Expanded World.
I made a list of all vanilla creatures by Monster Race today, to have a clearer view of what im working on. Here it is:
Nargil66, no luck with your suggested fix. Ended up with a gray female with a big chunk out of her head and a large gray checkered coat with knickers. Her arms were outside the sleeves.
Try buying and drinking a different base dye after the fix, then switch back to you chosen dye. Anyway, I'll release the "half-elf" variants that use normal female mesh with an elf texture. The ears are human, but it will be easier when using along vanila dyes. Will post them today.
1. Nothing stored in my transfer on any character 2. Installed EG 3. Cleared the 2 files from the save folder as instructed 4. Logged in to everything working 100% except the bottom 3rd of the Transfer Stash
What am I doing wrong?
Nothing, it seems it's a bug. I'll try to find the reason and fix it for the next update.
EDIT: YIKe!! Made new character in Custom maps playing Enhanced Game. Red head with white tunic and tan straps. Worked fine in level 1. in level 2 she is disintegrating. Black blotches and you can see through one calf.
It's because Custom Maps version overrides the skins from the Database folder. Try the following - go to "Titan Quest Immortal Throne/Custom Maps/Enchanced Gameplay/Resources" and rename "Creatures.arc" to "Creatures-.arc". Then place the "Creatures" folder from the Main Game version into your database instead. Rename the original "Female" folder inside of it to "Female-" and place the "Female" folder from the elf pack at its place. It should work.
Today's progress - I'm trying to finalize Ares mastery, to have first of the three masteries complete for the alpha release. New stuff: - Dragon's basic attack is buffed to hit multiple targets (up to 3) and does % Health Reduction - Improved texture for War Banner - Sown Warriors have less epic looking equipment at lower levels and spawn with different shields for more variety. - All Spear/Sword proc skills work as intended now. - Battle Rage is renamed to Trance of Wrath - a toggled party aura. The icon and the effect are done, remains to tweak the skills bonuses. - Battle Prowess skill bonus is changed. Before it gave +OA and bonuses vs Beastmen; now the +OA is removed and it has bonus vs Beastmen and Giants. - Vanilla War Wind is reworked to Shield Ram, a skill similar to Shield charge. - Updated some of the icons in the mastery screen.
The first three Masteries for alpha release will be Ares, Artemis and Hecate. I'll focus on finishing them, and add more Masteries one by one after that.