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Messages - Bumbleguppy

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751
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 23 July 2018, 20:27:25 »
Good advice.

I am thinking about the Jinghe Wood Yerren and I want to create a new look, well a different look. I was thinking a greenish cast coloring but that doesn't make sense, so then I was thinking just a a darker brown, less red saturation.

752
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 23 July 2018, 19:15:42 »
Took forever to track down a bug in the Volcanic Orb replacement skill Meteor. Seems you have to enter a "skill duration" integer value or it just doesn't work. :D

Readded Yao Guai's replacement skill for the summoning of Shadowstalkers, which personally never made thematic sense to me.

Instead, he summons a ring of small volcanoes. >:)

Next, I have to readd the Jinghe Wood Yerren which will replace the Raptors around the Jade Palace. Going to add the Panda Rider with the mesh from the Ragnarok DLC Yerren bear rider, too. Thanks again to nargil66 for the Panda skin. :D

753
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 July 2018, 22:06:08 »
Oh, hi nargil66. I went through your entire imgur gallery this morning, the one linked in your signature.

I have to say I was sincerely impressed with not just your technical progress, but your creative vision. It's nice to see such industry and creativity with TQ! Thanks for linking it all.

I'm still stubborn about the version of CaravanXL I have. I wanted that one extra row I removed the sort feature from the shared stash. Tough luck if no one likes it! :D

754
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 July 2018, 21:26:27 »
Yeah, I saw a therapist for a while back in the  90's.

One day I realized that the sessions tended to get close to something useful right as the time was up. Like they were doing cliffhangers for the next time. Intentionally. I realized then it was a paying gig for them and they crafted the sessions to keep me coming back.

That and the drugs they had prescribed left me in a worse state than before. Paxil left me completely conscienceless, like a robot...or a psychopath. And it permanently ruined my manly private plumbing, painful even today after nearly 20 years (a common side effect we didn't discuss beforehand, of course). And Zoloft created sensory overload that left me crawling under a bed just to get out of the light and sound...a good sign it isn't doing what they say it does.

Haven't been back since.

Today I was testing the Ice Skeletons in teh Ice cavern in the Orient, and I noticed my game would peg the CPU because of monster/pet pathing to target when blocked....I really hate that about this game. I wish the script could just say "Well, I can't hit them, so I'll just DO SOMETHING ELSE BESIDES PEG THE CPU TRYING TO GET THROUGH A WALL." Oh well.



755
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 19 July 2018, 01:46:08 »
I wish I could share my cake! My wife made my favorite dark chocolate with cherries mixed in and really thick creamy frosting, almost a chocolate ganache...but the thing is huge for us two old folks! I'm gonna get diabetes tonight! :D

I agree about keeping your mind young...there is a zen buddhist quote that goes something like: In the beginner's mind there are many possibilities, in the expert's mind are very few. I like that.

I keep gaming not because I am young or old, but because I am honest with myself. If you stop gaming because you aren't enjoying it anymore, that's okay. If you keep on gaming when your old because to NOT game would be lying to yourself and others....well, that's okay, too.

When someone only stops playing sports because their knee gets old and injured, I sometimes think that was the only thing that stopped them. Man, if I could play softball in the summertime again like when my breath wasn't so short, that would be heaven.

So today I went through the new mod and set up the numAttackSlots and numDefenseSlots again as my pets were milling around and that's what causes it to happen. The vanilla setting is 4, so if you have 5 pets, one pet can't attack as that number is what determines how many can surround an enemy. That means I have to include EVERY monster file in the game, even if that's the only change I make to the file. This is especially important on boss files!~

I updated the effect when Coredweller does his big fire shockwave and added an animation file based on his "Captain Kirk" two-fisted attack animation and updated the effect files so he shoots much bigger jets of fire from the vents on his shoulders complete with sound effects. Wicked!


756
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 18 July 2018, 21:39:27 »
Well, it's my 55th birthday today.

Guess I owe an explanation for being absent...

I had a bad time with family a couple months ago. My 80+ yr old mother, when i described this hobby and how many ppl were enjoying the results of all my hard work, immediately said "Are you making any money from it?"

After half a century, you'd think I would learn not to open my heart to her, even though I love her so. I was spun into a deep depression, all at once beating myself up as she taught me to do, and crying silently at the rejection of my joy. Sigh. I'm just stubborn I guess.

There's a reason I moved to the next state over to live out my days.

Anyway, I started tweaking the ragnarok version a little bit. I can't do it for long yet because I just start slipping back into despair. But it's getting better, my wife is the polar opposite of my mom and is very supportive. I joke about how some ppl's hearts break, but mine is made of gelatin and just sort of splats and squishes along afterwards. :D

My honey bought me some really awesome dashikis for my bday, I'm wearing a green one right now :D



757
New Projects / Re: Deities Mod - Early Development
« on: 13 March 2018, 20:35:49 »
If you want the wolves to use their Howl skill on spawn, place it in their Skill Tree with a set level > 0 and then place it in the "InitialSkill" in the skill config tab of the wolf file.

Why wouldn't the Phantom Skill show up? The only reason I know that would prevent that would be if the All Groups/UI Information/isPetDisplayable bit in the pet skill file was set to 0 instead of 1.

Place CallOfTheHunt in the summon skill's All Groups/Skill Config/skillSpecialAnimation slot. That correlates to the player animation in the PC animation file and will override the attackSpell default animation.

758
Oh hey, nevermind!

I didn't know this existed, it's a pretty nifty combination tool! ARC explorer and ARZ extractor in one interface. Neat!

759
ARZ is to decompile the database only.

ARC is for the .ARC files like Items.arc etc.

760
New Projects / Re: Hamunaptra Mod - Development
« on: 06 March 2018, 17:52:36 »
Weapons and armor can have particle effects attached to the mesh itself. You know the ones with sparks or a torch with a flame effect.

Particle effects can have a light source, the color/intensity and radius  can be set to anything. 

It wouldn't be too much trouble to have skills or equipment to create a light source for the player.

761
New Projects / Re: Deities Mod - Early Development
« on: 28 February 2018, 21:56:06 »
I liked "Rat Tail" because I was a big Final Fantasy 1 fan :D

762
New Projects / Re: Deities Mod - Early Development
« on: 28 February 2018, 16:40:23 »
Quote
(Sorry BG, i borrowed some of your charm names, they just sound too natural).
Talent borrows, genius steals ~ Oscar Wilde

763
New Projects / Re: Deities Mod - Early Development
« on: 23 February 2018, 23:03:26 »
Avatar of

Champion of  ( ;) )

Soldier of

I think just plain "Ares" is fine, just like vanilla "Nature" or "Spirit". No need for further explanation to the player.

Does the God of War need further explanation?!! You'll get a good explanation from the tip of my sword tickling your heart...STAB STAB

764
New Projects / Re: Deities Mod - Early Development
« on: 22 February 2018, 15:05:13 »
Please, save your sanity and use a text search and replace utility to do that.

765
New Projects / Re: Hamunaptra Mod - Development
« on: 21 February 2018, 17:34:46 »
Yeah, the game was not made to have choices at the basic foundation. Shame, because it's fun.

I wonder if you could use the Quest Editor to spawn three objects, for example like the gem pedestals outside Hades Treasury.

As soon as the player interacts with one, simply remove the other two with the Quest.

Does that make sense?

When talking to genie->
   Spawn three choice objects (make sure they have some tool tip or other identifying text)
When interacting with Object 1 ->
  Grant Wish 1
  Remove Object 2
  Remove Object 3
When interacting with Object 2->
  Grant Wish 2
  Remove Object 1
  Remove Object 3

Etc.

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