16
Legion of Champions AE / Re: LoC AERAE - Development Thread 2
« on: 12 September 2023, 17:14:25 »
I'm really happy that nargil66 took this on when I asked him. Thank you nargill66 from the bottom of my heart. <3
I did have a few good days in a row and since the trailer for TQ2 I git excited and fired up TQ to play the mod. Of course as soon as I did I booted up ArtManager and started polishing little things that bugged me or ideas I had. Icegolem is back to single summon, updated his ice boulder skill.
I managed to add a permanent pet boost using the quest file that permanently buffs pets per act in little increments so there's no super life buff for act 4 anymore. I also had to tweak all the pets skill based base resistances so that it all balances better. Still buffing all bosses more lol
I didn't tell you nargil but I added a tier 7 skill for Forest Nymphs: Bladedance toggled self buff adds lots of speed dodge and damage.
Can't type anymore till I get some painkillers in me, but I'm keeping a file change manifest and everything.
I did have a few good days in a row and since the trailer for TQ2 I git excited and fired up TQ to play the mod. Of course as soon as I did I booted up ArtManager and started polishing little things that bugged me or ideas I had. Icegolem is back to single summon, updated his ice boulder skill.
I managed to add a permanent pet boost using the quest file that permanently buffs pets per act in little increments so there's no super life buff for act 4 anymore. I also had to tweak all the pets skill based base resistances so that it all balances better. Still buffing all bosses more lol
I didn't tell you nargil but I added a tier 7 skill for Forest Nymphs: Bladedance toggled self buff adds lots of speed dodge and damage.
Can't type anymore till I get some painkillers in me, but I'm keeping a file change manifest and everything.