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Messages - nargil66

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1
Yeah, thats what i did. Attached 3 randomizers in the mesh - 1 for hair, 1 for hair branches and 1 for leaf skirt. Additionally the nymph herself spawn with random textures, so i haven't seen 2 of them to be exactly the same. Thanks for reminding me, sauruz!

2
New Sylvan Dryad (one of the variants, still WIP):

I'll try to have more variety this time, with different textures, hairs, etc.

Edit - Some hair variations:
https://imgur.com/a/vkf7RZ2
I made them full meshes, but i think it was a mistake. Should of make a randomizer instead, its faster and gives far more freedom - the nymph will rarely spawn with the same look twice.

3
He still did something that was considered impossible... As experiment it's very curious, and may lead to other build ideas, who knows.

4
Current progress on the new version
- Fixed Dream Image animation table (horse being visible) and changed Dream Image to Fade on death instead of Dissolve (it weapons disappear with it now)
- Fixed broken and missing animation links for both characters, as follows:
Female 1Hand - PhantomStrike
Female DW - PhantomStrike
Female Spear - ShieldCharge, ShoulderCharge, ShieldBash, SpearDance
Female Staff - FlameSurge
Female DR - DwAttAlpha
Male Unarmed - Worship (horse being visible)
Male 1Hand - PhantomStrike
Male DW - PhantomStrike
Male Spear - CastProjectile (breaking many skill animations), ShieldCharge, SpearDance, ShoulderCharge, ShieldBash
Male Bow - LethalInjection
Male Staff - Flame Surge, Hew
Male DR - DwAttAlpha
(I think thats all of them)
- Implemented Latest Bug Fixes by Endymion
- Included the latest goddess (Methe) in the list of summonable deities. Preview:
Spoiler for Hiden:
- Reworked soldier models for Unyelding Phalanx, so their equips are attached to the mesh permanently and doesnt drop on death. Preview:
Spoiler for Hiden:
Tier 1

Tier 2 (skill level 7 and above)

- Reworked model of Eidolon King (Liche King) to look more spectral. Preview:
Spoiler for Hiden:
Old

New

Ghostly Army
- Restored Taunt skill animation and sound
- Removed the light coming from the ground in Ring of Flame effect (i dont like it, it makes PC look unnatural)

What is left to be done:
- Rework model of Sylvan Dryad (again) and attach her bow to the mesh permanently so it doesnt drop on death (working on it currently)
Untill its ready, here is a very nice video with Nymphs :) :


5
Downloads / Re: Early Alpha Testing ~ Go!
« on: 13 October 2021, 17:01:00 »
Have you tried using the Autosort button? It fixes it in some cases

6
Thanks for reporting. The next days i'll try to fix all the issues. Putting all other projects on hold until this is resolved.

Edit - ok, i tracked down the non-working animations for female character, now remains the male. Also included the latest bugfixes by Endymion (thanks for the update!)

7
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 12 October 2021, 21:30:10 »
A new version of Fallen Gods is uploaded on Nexus and Mega:

Fallen Gods Addon v0.9

- Added Methe (Greek nymph/goddess of drunkenness, companion of Dionysus) with 7 variants, made to default
- added alt nude version of Ishtar that was left unincluded.

Previews:
Spoiler for Hiden:


Links:
https://mega.nz/file/FDhX0aQS#yuqIm5DuNwfMPnXVaRJDuOCMQYiqKg9KMupAlV1zTuo
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

8
Modifications / Re: inventory size modding
« on: 12 October 2021, 03:12:10 »
The inventory and bag sizes are defined in gameengine.dbr => UI section:

Just set all 4 entries to 0 and you have no inventory. It should work, at least in theory. Only im not sure if items doesnt require some minimal space in inventory before they auto-equip on the character. If it doesnt, that is the only solution i know of.

9
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 12 October 2021, 02:54:38 »
I prefer the previous page version than the newest one.
What do you mean by that? The first picture and previous page are almost the same, except hair and peplos color (i made it red to be more wine-related). Others are just new variations.

I made 4 more variants. Remains to add effects to them and screenshot each one in Soa's Pantheon map and they will be ready to include with other gods.

10
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 11 October 2021, 17:59:29 »
You've come to my taste again. You must be reading my mind. I love snakes. Another great model!
Thanks, i'm glad you like it. I made some more variants btw (already ported to game). Partial nudity alert:
Spoiler for Hiden:


More outfit variants are on the way. I decided to release these first ones soon as a new nymph-goddess in Fallen Gods - Methe. Some info about her from Theoi.com:
Quote
METHE was the goddess-nymph of drunkenness, a companion of the god Dionysos. She was the wife of Staphylos (Bunch of Grapes) and mother of Botrys (Grapes).
Quote
Let us be merry and drink wine and sing of Bakkhos (Bacchus) [Dionysos] . . . thanks to him Methe (Drunkeness) was brought forth, the Kharis (Charis, Grace) was born, Lupa (Pain) takes rest and Ania (Trouble) goes to sleep.
Here is a gorgeous painting of maenad (sleeping Ariadne) that was one of my inspirations for this model:
Spoiler for Hiden:

11
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 10 October 2021, 00:43:49 »
My Nth attempt to make a good Nymph Maenad:

Snake Priestess
Spoiler for Hiden:


This is the newest nymph base model (small tweaks on face and body)
Everything is still WIP.

And just a cool artwork of maenads:

12
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 21 September 2021, 23:54:47 »
That's awesome! Your work is becoming really professional :D Keep it up!

13
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 September 2021, 23:12:57 »
Here is something new - updated Horse Rider mod (it's now an addon and works with Atlantis and SV)

Horse Rider v2.0a (Addon)

This mod makes both playing characters mounted. All weapon and special skill animations are reworked to be usable from horseback.

Changes since old v1:
- The main change from old version is this version installs as an addon mod (from main game database), instead as a custom maps mod. To install, just unpack the folders in your MAIN GAME "Database" folder (remove previous addon mods if you have any). Launch the game. Your character will be riding a horse.
- Many animations are updated and improved since v1. Atlantis skill animations are supported.
- In v2 you can pick the look of your horse. There are 47 different types and colors currently. To change horse visuals, here is what to do:
1. Go to "Xpack/items/equipmentarmor/greaves" directory.
2. Inside you will see many meshes named "z_sleuth_greaves01m_XXXX.msh". Pick your chosen mesh and rename it to just "z_sleuth_greaves01m.msh", which is the actual horse mesh your character uses.
3. That's it! Enjoy the new mount variety :)
- The mod is compatible with Soulvizier

Known issues:
- Some NPCs who use player animations will look like riding an invisible horse. I can't prevent this in an addon mod, sadly.
- The horse doesn't have sounds. Again, it's not doable in an addon.
- Some animations are faster than normal. I'll try to fix it for future versions.

Previews (available horses):
https://imgur.com/a/q5vqAxM

Links:
https://mega.nz/file/ROpCDTQA#045efGJQyKSfXNRHUVlu5AeiPZ__SPnYiJtZHMH_1_Y
https://www.nexusmods.com/titanquestanniversaryedition/mods/12

14
Music / Re: What Music are You Listening to now?
« on: 14 September 2021, 04:22:54 »
I rarely listen to music when i work, its too distracting. Only when chilling out. About Manson, this is one of the few songs that i like from him. Normally i listen to melodic metal - not too harsh and not too soft. Just a preference.

15
Music / Re: What Music are You Listening to now?
« on: 12 September 2021, 23:24:43 »

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