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Messages - danjoe

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- I expected and read that, but wasnt sure, if strength could also boost phys resistance, but then not :/

- I will definitely go for recharge gear, cant do without it anymore :) For me, it is the best way to play as a caster, always aiming at at least for 60% - 70% recharge.

- I like stone form as a panic button, but actually dont like the reflecting dmg playstyle, while in stone form. I prefer to run around and kill enemies as fast, as possible, except Bosses.
I think life drain, flame surge, fire nova and eruption, or volcanic orb should be enough for trash mobs. At least I hope so :)

Thanks for the great input, I'm curious, how things will turn out, with the char.
Still thinking about rune, but maybe a Stonespeaker will be my next char. For the melee range, spirit seems to be the better option :)


Already watched your build video, thanks :)

It is looking great, but I don't have that great MI's yet, especially your Sthenos wisdom.

The other thing is, I really don't want to use a staff and ternion attacks, since I already have an oracle and I prefer to try out different playstyle's.
That's why I really want to try out flame surge, as well :))

I'll just go for it, after reading some stuff about rune.
But melee earth hybrid caster seems to be a viable option, either with spirit, or rune.
I'll just need to figure out, how tanky the char could turn out.
Does strength actually boost physical resistance, or just physical dmg?
That would be a reason for me to put more points into strength, besides having the options to wear gear, with higher armor stast.

My Evoker for example is such a glass canon and besides it's high dmg output, I came to the conclusion, that I definitely prefer chars which are not that squishy.

Thank you guys, for your posts :)

Not sure why you'd want to melee a Conjurer; Evoker gets some strength help from Dream providing that attribute, but Conjurer gets none. 

But wouldn't be better if he focuses on wearing caster equipment instead of str. based armors? If it's going to be elemental melee... then the caster gear is the one to look out for with a boost to elemental damages and good resistances, and if possible a good amount of cooldown reduction. You can't get that from str. gear.

I feel a lot more squishy with caster gear without a shield, thats why i want to go for strength based gear.
There are also viable options for cooldown, with strength gear, like odysseus Armor, plus you got the amulets and rings and you have Talisman of the jade emperor.
Trackers hood would be a option, but it has high dex req.

I would probably equip the Cuttlebone Standard, which would boost everything, or hand of hephaestus, for elemental dmg.
I think, there are also good options, for weapons to boost the elemental dmg.

Thought about rune as well, but im not very familiar with the rune mastery, besides my thunderer, which is a dual wield throwing char.

What I also like about Spirit is perma Dark Covenant, which will strongly help with the energy issues, since the spells are very energy hungry.

But yea, maybe you are right and i should just try it :)

Thanks for welcoming me :)

Yes, life drain would be better and I'm planning on maxing it as well.

The reason why I want a melee Conjurer is, because i wanted to play in a way like, Anuchy's Evoker, but dont want to play another Evoker, since I already got one, with Staff.
And I don't want to use Ternion as my main attack, since I'm already using this kind of playstyle with my oracle.

Right now, I'm spending most of the time playing with my melee caster Warlock with throwing knives and having a ton of fun with it, being at A2 legendary right now, without any trouble playing xmax.
I want to try out flame surge and the other fire spells in melee range, cause I think it might be fun as well :)
Or is there any better option, besides an Evoker, for a melee caster Earth char?

Hi guys,

I'm new to the forum, but playing Titan Quest from time to time, for years now.
Work and family is keeping my time very limited on playing, but I still enjoy the game :)

I stumbled upon the Evoker Guide from Anuchyfilm

The build looks very fun, but I already have an Evoker, using staff and psionic beam, being also a caster.

That's why I thought about a melee caster conjurer, using flame surge, as an LMB Attack, with life drain, eruption and fire nova.
Not quite sure, if a hybrid will work out, since there isn't much resistance reduction, besides Death Chill Aura.
Could try to go with monkey kings trickery, or shen long, but will it be sufficient?

Usually I just start and see where it's going, but besides having 8 chars all played with xmax3 (3 on legendary act3), I never went for any hybrid chars.
So I'm very new, using this type of char and I guess, this time could be the first time, to kind of think ahead and planing the char a little bit :)

Like Anuchyfilm, I thought about going mainly for int and spending some points into strength gear dependend wise, pushing mostly elemental dmg and vitality dmg.
But eruption and volcanic orb deal phsysical dmg as well, so would it be better, to invest a bigger amount into strength, damage wise?
I'm also having in mind, equipping legendary stonebinder cuffs, which would require a certain amount of dex.
With odysseus Armor, i would have 30% Reduction to all Requirements, which would give me good alternatives from the start.

I'm not asking for a complete guide, just asking for some tips, hints and suggestions, or someone telling me to forget about this char :)

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