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Messages - nargil66

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Woah, that was fast... welcome back to the trolley, BG!  ;D

This tool was found by @soa , i post a link here so more people can know about it.

It allows you to edit the following in the .chr file:

1. Character name
2. Character level
3. Gold value
4. Available attribute points
5. Available skill points
6. Monster kill count
7. Number of deaths

Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 24 November 2022, 15:52:09 »
Thank you, Abraham, and sorry for the late response. These issues will be adressed in the next version.

Btw, i found a way to make something like "reverse transmogrify" system, closer to Grim Dawn one. The trick is to turn all Unique armors/wepons into affixes (by changing their template to lootrandomizer.tpl) and then make empty items that can spawn with these affixes (taking all the stats from the given Unique item). So you can better customize your looks and still have the stats you want. The system is still WIP and i'm searching for ways to improve it further.

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 November 2022, 21:16:55 »
Something I'm doing today - i don't like how most Ragnarok item meshes cannot show their textures in Viewer (because the texture fields are empty). So i started linking them. I post a the first part that is done - Armbands. More parts are coming in the future, I'll link them here in the same post.

This is a resource for modders only, feel free to use in any mod.

XPack2 Linked Armbands:

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 13 November 2022, 16:01:39 »
The second version of the mod is uploded to Nexus and Mega.

- Added 2 variants with combat outfit + mask
- Improved skin texture of both old and new version
- Installs the same way as Fallen Gods
- View ReadMe inside


Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 13 November 2022, 02:43:46 »
Making Anck-Su-Namun second variant (combat outfit + mask):

A video showing both outfits:

Edit - Almost (if not) finished - added the rings on her collar:

I think for a low-poly mesh this is good enough, without adding smaller details.

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 11 November 2022, 03:56:28 »
New skin on the making - Anck-Su-Namun from the Mummy movie:

This will be part of the Egyptian update of NewSkins II.

Edit - NVM, i decided to release stand-alone for now, just in case. Here is the finalized skin + hair:

Link on Mega:

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 06 November 2022, 22:53:39 »
Time for update! The new FG version is uploaded to Nexus and Mega.

Fallen Gods Addon v0.9P

- Added Maeve/Medb (Celtic goddess of magic, protection and Queen of the Fairies) with 2 variants, made to default for female


Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 05 November 2022, 12:35:55 »
Sorry about the delay... after i woke up, something didnt seem right with the new winged goddess. I named her Lethe yesterday, but Lethe is most often depicted pale, with white hair, no wings, etc. Here are some pictures:
Spoiler for Hiden:

So i started reworking the nymph to look more like that:

But then i remembered something - there is another dark mischievous goddess that is often depicted with wings, and will fit perfectly with this concept - Eris, the goddess of Discord. Pictures:
Spoiler for Hiden:

My model's wings are not bird-like, but who cares, they still look great. Eris was planned for a long time anyway.

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 04 November 2022, 14:26:33 »
Latest progress on the Fairy goddess - i imported her to the game, but i didnt like how her face much, so i'm back to reshaping. I cant show you comparition between previous face and current, but here is to complare with the older Nymph face, that i considered "best" until now:

Spoiler for Hiden:
Right is old, left is new

The bigger difference is in side view
I'll test the new face in-game, and if everything goes ok, i can release the fairy some time this evening.

Edit - Decided to rename the fairy to Lethe - the Goddess of Oblivion (also an Oceanid nymph), because she has more of a Hadean looks than Celtic. Here she is in-game:

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 02 November 2022, 18:47:45 »
Ahother goddess is coming along with Freya - this time a Celtic one. The Fairy Queen is known under different names in Irish Folklore (most common is Aine) and inspired many poems and paintings, including Shakespeare. Here she is in her nocturnal attire (still WIP):

Spoiler for Hiden:

Edit - I decided to go a sexier route with the fairy. Updated the base skin and added more skimpy variant of her outfit. This is probably final concept before exporting:

Consider this a late Halloween special  :)

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 01 November 2022, 21:09:58 »
Today's progress on Freya - almost everything is added. Here is how she looks:

Remains to make some leather shoes or paint them on the texture, and she is ready to export.
Thanks to @icefreeze  for finding this awesome torso armor on Sketchfab.

Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 31 October 2022, 22:32:00 »
Thank you both for believing in me :P

Other Modifications / Re: [MOD] Enhanced Gameplay 2 (EE)
« on: 31 October 2022, 18:42:30 »
finally my files will be organized

He said, vainly...  :)) :)) :)) :))

It's not the first time lol

Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 31 October 2022, 18:09:36 »
Ok, since there is already a Persephone rework, i started another rework of a vanilla goddess - Freyja. I never liked the default model, it doesn't fit Freyja at all. She is the Norse goddess of love and beauty after all! This is how she looks in the vanilla game:

Spoiler for Hiden:
And here is the reworked version (still nude, only wearing her attributes - Falcon Cape and Brisingamen necklace ;) ):

Spoiler for Hiden:
For uncensored pics go here:

Edit - Testing an armor, but it probably will not be final (not very fitting the Norse theme and not epic/sexy enough):

I'm clueless what direction to go at the moment... maybe something more tribal will do? Will see...

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