@sauruz man Im impressed with your work and how quickly you are producing new monsters love the new spiders and Limos.
Very Thanks Prosoro! this means alot to me, im happy how unique my creations are, how fast they are been created, well i had then on my mind from long time, i didnt think i could ever try to mod, happly its going well
Regarding human enemies yeah I do sort of agree with this since vanilla Titan Quest doesnt really have human enemies. For me I think its more a case of missed opportunity due to restrictions placed on Iron Lore. The game had to be more 'casual friendly' and not garner a high age rating in order to reach larger audiences etc. So who knows what they might have done - I guess we can look at Grim Dawn to answer that question tho
But then again perhaps their absence is what adds that extra uniqueness to TQ. For my mod though Ive enjoyed adding human enemy factions such as Outlander bandits and fanatical cultists.. I feel they fit within Hamunaptra.
It's a possibility, human faction its still recent ingame, i mean i dont mind seing then, but the current model ( act 5) they use and the voice line cast in game are kinda bad and annoying, huge missed opurtunity.
As again thanks for the post
Daily update: Started to work on coastal areas,
-Rechange the itchians colours, now they seens like real fishy
-will add few more types, since their pools are empty, i mean, 2 giant pools for melles and one different pool for casters ?! non sence i say.
-new itchian race only for the caves
-new sea creatures