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Messages - sauruz

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841
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 20 March 2019, 01:05:46 »
always take a print on right time i see  O0



try dont look to much at her, or you will be dead fast  >:D

842
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 19 March 2019, 17:30:45 »
Very thanks Nargil :P! For years i had those design inside of my mind, half part is done.

So, right now, i added about 89 new monsters, and im still at megara.

now im suprised  :o

i can see already greece will get 200+ new monsters easly

843
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 19 March 2019, 16:04:37 »
Daily update:

Didnt have much time on last hours, duo of work, but i will try to finish today the coastal itchian army ranks.

The good thing is i dont need to duplicate the same monsters all over again, like the satyrs and crows ,  act 1 will be the longest duo of that.

844
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 19 March 2019, 15:58:16 »
great news :)

845
for what i read, 6 players mod is like you played in multiplayer but solo, monsters have same stats and as if there were 6x players, more loot etc and more groups, bosses still remains as 1, but they are more toughter.

846
New Members Introduction / Re: Hello :D
« on: 18 March 2019, 12:55:43 »
Hello  seventh! Welcome (again) aboard!

:)

847
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 18 March 2019, 12:40:28 »
@sauruz man Im impressed with your work and how quickly you are producing new monsters  :D love the new spiders and Limos.

Very Thanks Prosoro! this means alot to me, im happy how unique my creations are, how fast they are been created, well i had then on my mind from long time, i didnt think i could ever try to mod, happly its going well


Regarding human enemies yeah I do sort of agree with this since vanilla Titan Quest doesnt really have human enemies.  For me I think its more a case of missed opportunity due to restrictions placed on Iron Lore.  The game had to be more 'casual friendly' and not garner a high age rating in order to reach larger audiences etc. So who knows what they might have done - I guess we can look at Grim Dawn to answer that question tho  8) 

But then again perhaps their absence is what adds that extra uniqueness to TQ.  For my mod though Ive enjoyed adding human enemy factions such as Outlander bandits and fanatical cultists.. I feel they fit within Hamunaptra.

It's a possibility, human faction its still recent ingame, i mean i dont mind seing then, but the current model ( act 5) they use and the voice line cast in game are kinda bad and annoying, huge missed opurtunity.

As again thanks for the post :)


Daily update: Started to work on coastal areas,

-Rechange the itchians colours, now they seens like real fishy :)
-will add few more types, since their pools are empty, i mean, 2 giant pools for melles and one different pool for casters ?! non sence i say.
-new itchian race only for the caves
-new sea creatures



848
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 18 March 2019, 00:25:57 »
1st made human enemy, sadly the animation dont work on herīs mesh, so i had to replace with current player mesh.

When you kill her, it spawns a group of spiders :)


My view about human enemys, i will not explore much in that area, because i dont seen then as the main enemy, the world is in chaos, there no place for wanna be bandits , and the current types of human enemys are kinda bad and comical.

I will probably replace then in somekind of fanatic groups, twisted humans and so on.

849
New Projects / Re: Deities Mod - Development
« on: 18 March 2019, 00:12:52 »
The Nymphs looks very gorgeous :)

850
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 17 March 2019, 14:29:26 »
Face more 10 new types of spiders, from all different sizes and shapes. Also increased every spider moviment speed, be carefull now.


851
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 16 March 2019, 20:36:20 »
Daily update:

Finished the arachnos, time for the spiders

852
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 15 March 2019, 13:56:41 »
improved demon fiends to rip you appart (   O:-) )




Daily update

Trying to figure out the  greek arachnos pools, only if the iron lore devs explained a litle more who is who, but i think i figure it out. Also the current ingame arachnos pools are a big mess,

853
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 14 March 2019, 17:26:36 »
Started working around Limos, added 6x new ones, added a % to appear with the skellies in later stage of greece

One of the concepts

854
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 14 March 2019, 15:40:03 »
Another ideia for act 2,  stronger pharaoh statues guarding important dungeons entrance, similar to minotaurs statues in knossos.

Like , everything so quite and surprise! :D

855
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 14 March 2019, 13:55:12 »
daily update.

Redoned the Orthrus complety, now you will face 7x different types , from juveniles to elementalīs elders. Cant decide if i will add extra orthrus spawns along side with undead groups,


My next focus will be Limos or the spiders

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