Author Topic: Titan Quest - Titanomachy Mod ( Development )  (Read 95596 times)

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Offline Ninakoru

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #465 on: 08 April 2021, 10:03:24 »
About the development in general, its going very well, Iím currently looking and redone the content I add in very beginning as well adding more content as well!

Heh, this is a tricky one. It happened to me. I'm working on a Database mod (only number, 0 artistic), as I advance and gather more knowledge while editing, the past work that was on a passable spot, goes near to mediocre.

In my situation, I decided to keep going and don't redo past work at the moment. My goal is to finish everything I planned, then I'll go for a second pass and refine the changes.

Anyways keep up the good work, it's looking amazing.

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #466 on: 24 April 2021, 00:53:59 »
Thanks !


"Arghh...Burnt Meat.."



Nemean Boar and Bone Breaker new looks
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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #467 on: 24 April 2021, 01:54:36 »


Nemean Boar looks amazing :D
Deities Mastery Mod (WIP): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
If you like my mods, you can support me on Patreon: https://www.patreon.com/nargil66

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #468 on: 29 April 2021, 02:01:09 »
Updating Harpies champions looks to be bit more unique.

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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #469 on: 29 April 2021, 02:46:47 »
Yes, hello...I would like to order one of those helmets on the right there for my character. :)

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #470 on: 10 May 2021, 00:37:13 »
Have you wonder , how it looks like if Orthrus could use both heads during breath wave attack?

It would look like this



But of course, only a few of then have this ability ;)
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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #471 on: 19 May 2021, 00:14:59 »
Created a unique mounted unit for the greek ratmen, a ideia i had for a long time.




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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #472 on: 06 June 2021, 00:12:07 »
Updated and Reworked couple Fights

-Add a boss in Satyr warcamp before Mycenean Graveyard, a savage Pigman called "Rowwie The Warlord", hes pure based physical brute , one of unique abilities is the ability to create small earthquakes around the area to slow down the chance of the player runing away.



-Minotaur Lord got a new visual look, a more fearsome monster.


-Bone Ash , no more is a green skelleton, updated the looks to be more unique a have a more classic "Evil Skelleton Mage", i think it fits well.




Of course it still is WIP they can be changed if necessary.

Note : i think it's obvious ,that i did not create those models, i import then and make then compatible for TQ engine, its a hard and sometimes a long process depending on the scale and the shape. i think it bring a new look and level to the game. I do enjoy then.
« Last Edit: 06 June 2021, 00:14:07 by sauruz »
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Offline nargil66

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #473 on: 06 June 2021, 19:22:29 »
Imported or not, they still look amazing... Minotaur Lord finally has the look he deserved >:D
Deities Mastery Mod (WIP): https://titanquestfans.net/index.php?topic=462.0
Enhanced Gameplay Mod: https://titanquestfans.net/index.php?topic=30.0
My Models & Textures Thread: https://titanquestfans.net/index.php?topic=32.0
If you like my mods, you can support me on Patreon: https://www.patreon.com/nargil66

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #474 on: 07 June 2021, 00:42:27 »
Imported or not, they still look amazing... Minotaur Lord finally has the look he deserved >:D

Thank you  ;D!
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Offline 郝玉龙

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #475 on: 08 June 2021, 05:05:58 »
very good,Hope to play this mod next year。

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Online sauruz

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #476 on: 19 June 2021, 20:29:18 »
What i been working recently, still in the production  :)


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Offline Bumbleguppy

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #477 on: 19 June 2021, 20:46:19 »
That door is awesome and the boss Cyclops is superior to anything Cyclops in the base game, well done!

I also like the Primal Rats, what a cool look, like some monkey/rat hybrid...creepy. :D

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Offline rakshir

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Re: Titan Quest - Titanomachy Mod ( Development )
« Reply #478 on: 20 June 2021, 13:25:11 »
Yep that boss Cyclops is pretty awesome.

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