Titan Quest - Anniversary Edition > Modifications
How to make small edits+where to put finished files
Jobe:
Hello! I want to change a few things:
-XP gain
-Amount of gold received
-make enemies do more damage and have more health
I know where to find the XP gain and gold, but not the enemy health and damage, and further, I don't know where to put the finished files or if they need to be repacked or whatever. Please advise.
sauruz:
Do you have any experience with Art Manager ? For make any change in the game you need 1st create your mod in Art Manager.
To make change in global way to any monster, go to records\game\monstergamebalanceattributes.dbr
Note that bosses have a diferent file.
More information about the Monster global file there is a topic you might find interesting - https://titanquestfans.net/index.php?topic=1278.0
Edit : Welcome to forum :)
Jobe:
Hello and thanks for the welcome.
No, I have not used Art Manager but I can give it a go. I was under the impression I could simply use notepad to edit the .dbr files (which is possible -- if it works, however, is another question).
I did in fact read the "how to create a difficulty mod" topic; in fact, that's how I found this place. :)
Unfortunately, the author didn't really say what one should do with the edited files. I was hoping I could simply drop them in the database folder but that appears to be misguided. I then assumed I had to pack them up somehow but, again, did not know how. The monstergamebalanceattributes.dbr... where specifically can I find variables for health and damage of monsters, and where might I find one for bosses?
I guess my main overall question is, do I package up my edited files via the Art Manager and drop the .arz package into the database folder?
sauruz:
That method i dont know, maybe someone else might know.
Via Art Manager the database.arz is already created by default, and its more easy because you can import any game file and check and do your changes - check ingame after you build it. Note before you begin in Art Manager you need to place right the working paths, i believe there is a topic that explains better the initial steps.
For bosses its on same folder in /records/game/bossgamebalanceattributes.dbr
For both bosses and Monsters to increase their HP just go to Character Parameters - Character Bonus Attribute and there will you the hp and mana in the balanceattribute file.
For damage go to Offensive Parameters - Offensive Absolute and then Total damage Modifier (last option) inside the balanceattribute file
Jobe:
Okay so I'm in the creature attribute record database and I'm at Total Damage Modifier -- I see numbers like 0.0, 8.0, and 20.0. I assume 0.0 is for Normal, 8.0 is for Epic, and 20.0 is for Legendary. What is a reasonable number for Normal?
Same thing with Life and Mana in Character Bonus Attributes. Don't know which numbers to change and what is reasonable.
Also, when I'm done editing, do I just go to Build -> Build and then what? Where does my built up mod go? Will it be active upon starting a new game or do I need to select custom map?
EDIT: Also is there a way to disable health regen for the player?
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