Author Topic: New TQ-Adict on the Forum  (Read 2207 times)

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Offline Bruuummm

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New TQ-Adict on the Forum
« on: 11 November 2024, 12:25:30 »
Hello everyone,

TQ IT-Anniversary is the game I've been paying the most attention to recently. I am registered on GoG.com and Steam. But I'm sticking with GoG.com because I've played just under 9000 hours there at TQ IT Anniversary. I hope to reach the 10000 hours mark by the new year.

The game has become my number 1 among the games I have played in the past. I play my own way or system of play, probably less interesting for some, which is basically collect everything, explore everything and destroy all enemies. Leave nothing behind. I've never timed TQ because it's not an F1 or Rally game...I like this mode because you can delve into the whole story. You find many things that you use from the beginning in "Normal" to "Legendary", upgrade them, etc...


I currently have about 20 characters, about that many I lost on the old disk. Formatted by mistake. In any case, I am extremely satisfied with the current additions, such as Ragnar and Eternal Embers, but with characters such as "Detective" and "Santa Klaus", for example, they are insufficiently finished or they lack icons, relics, and a selection of other weapons in the same style as the gear to be complete.
Probably the game developers would have done more on these special characters and added things specifically for these characters.
Definitely a game that has a special place for me.

Greetings!

Ignis et aqua servi sunt boni, sed domini mali...

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Offline Spaxa

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Re: New TQ-Adict on the Forum
« Reply #1 on: 01 January 2025, 12:48:37 »
For me it's the most fun aswell if I clear the whole map and do everything. I know that I probably can't find anything in normal that will be of use for a long time but I still prefer to play the game like this. I wish base movement speed was higher though, getting a good amount of movespeed makes the game feel a lot better to me.

At the moment I'm on a journey with a diviner, a harbinger, a ranger and a juggernaut. Everytime I reach a portal with a character I switch to the next character so everyone is at the same point in the game and if I find good loot with a character I will most likely have a character who could make use of it. To me it somehow feels like Titan Quest was meant to be played like this. Right now I'm still at act 3 in normal and I'll leave every character single mastery until I reach epic. Focusing on one mastery in normal feels stronger to me and I'm excited to reach epic to get the skills from the second mastery. The mastery that surprised me the most is Spirit. Didn't think it would be that strong and fun to play. Honestly I just created it because I wanted to have a character that can make use of the int gear the others find.

I'm at 150 hours with the game and I love it and think about doing a bow brigand aswell but I don't think I'll ever get to over 2000 hours to be honest. I'm using loot plus to make progression faster and less grind.
« Last Edit: 01 January 2025, 13:01:06 by Spaxa »

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Offline Bruuummm

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Re: New TQ-Adict on the Forum
« Reply #2 on: 01 January 2025, 15:06:02 »
Interesting. I'm glad someone else thinks like me about clearing the map and picking up the things the game has to offer. I also think that the game is made in this context. Defeat everything and take everything you find.
Now I am preparing for one of the hardest possible scenarios, (at least I think it will be) the "Hard-Core-Impossible" scenario with three special rules. If the proposal is interesting for the administrator of this forum, I will present the rules and at the same time a prize for the one who succeeds. I will write more about this later when I get a response from the forum administrator.

If there is interest, I think that the challenge and competition would be interesting and enriching for the Forum. Everyone prefers to play for some kind of prize rather than just to beat the game according to the described difficulty level.
Ignis et aqua servi sunt boni, sed domini mali...

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