Author Topic: LoC 2024 Alpha - Testing Thread and Bug Reports  (Read 18151 times)

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Offline Medea Fleecestealer

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #30 on: 05 August 2024, 16:25:27 »
Can't find the old fisherman in Megara.  Did see him with my other character, but not with the Elementalist.  No sign of him.  Could have sworn I saw him when I first entered the area, but going back after killing the Cyclos and he doesn't seem to be there.

Edit: Also the pirate boss in the cave on Halcyon Coast didn't spawn for my Ranger yesterday, but did for my Elementalist today.  Is he meant to be a 100% spawn or only occasionally?
« Last Edit: 05 August 2024, 16:42:43 by Medea Fleecestealer »

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Offline sauruz

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #31 on: 06 August 2024, 11:38:03 »
Im having alot of crashes (random) during my gameplay( mostly act 1 but in others acts as well) , does anyone is facing issues  ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline sauruz

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #32 on: 06 August 2024, 12:54:21 »
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?

Only two,Because another one is in the new map, and the new version does not have a new map.

I just did the quest just fine,

1x spawns in wusao cave
1x spawns in cave outside jade palace
1x spawns in last floor in yeti cavern
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline ttzlttzl

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #33 on: 07 August 2024, 04:12:36 »
Vitality Damage Resistance,Bleeding Resistance,(Epic/Legendary)Not reducing resistance。

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Offline ttzlttzl

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #34 on: 07 August 2024, 06:19:51 »
(Djinn'ed Up ~ A Bounty Hunt),This task cannot be completed。 I can't find the enemy。
Neither of the 3 Djinn sisters?

Only two,Because another one is in the new map, and the new version does not have a new map.

I just did the quest just fine,

1x spawns in wusao cave
1x spawns in cave outside jade palace
1x spawns in last floor in yeti cavern


Thank you

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Offline fanity

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #35 on: 21 August 2024, 09:28:27 »


there a problem

with the energy cost , this item will always drain out energy till lower then its cost

is this intended ?

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Offline sauruz

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #36 on: 27 December 2024, 00:13:29 »
In Nature mastery you can acess the skill Gaea Avatar before unlocking the final mastery tier (you can unlock in tier 30ish i think  and not 40)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #37 on: 27 December 2024, 00:28:55 »
In Nature mastery you can acess the skill Gaea Avatar before unlocking the final mastery tier (you can unlock in tier 30ish i think  and not 40)
Fixed, thank you

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Offline Akunde

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #38 on: 28 December 2024, 08:53:52 »
Hey Nargil,

I've been playing a Nature + Defense build and having a great time overall, but there are a few things to raise after testing the latest build over the last couple of days.

1: Crashes - I am crashing to desktop regularly with the mod in it's current state, but can't identify a common link in the crashes. Sometimes it's when I am opening a chest or transitioning areas, but mostly when I am just walking around. I'm not getting any bug reports or feedback as to why the game crashed either, so unless there is a log somewhere that might shed some light on it, all I can really do is raise the issue as is. I'd say I'm up to about 20 crashes so far and have just made it to the outskirts of Athens. This has been the main issue so far, the next few are largely cosmetic / minor.

2: Flute sound on the Overgrowth Skill - The flute sound for the Overgrowth skill is quick loud compared to other game sounds. It was also very puzzling as to what it was when I first heard it, trying to find out where it was coming from. I like the idea of it, but it's quite distracting in its current form.

3: Place name missing for Parnassus Caves - When entering the caves, I could see the little symbols that are at the start and end of a place name when it appears in the middle of the screen, but the words for Parnassus cave was missing.

4: Character is now grey upon loading - I used one of the god cosmetics on my character but it didn't seem to work. Now each time when I load into the game, my character is grey until I apply a new dye to them.

5: Fishing and Mining skills are unclear - I wasn't sure how to interact with the fishing spots until I hit Megara and found the vendor. I still don't know how to interact with the mining spots.

6: Fishing and Mining markers - With the abundance of fishing and mining markers that have been added, there are a couple of areas where they are quite distracting and can make finding quest markers a little more difficult. Would it be possible to change them or are they needed at all?

Overall, I am really enjoying this mod and the direction you have taken with it though, so keep it up :)

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Offline nargil66

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #39 on: 28 December 2024, 11:45:35 »
Hey Nargil,

I've been playing a Nature + Defense build and having a great time overall, but there are a few things to raise after testing the latest build over the last couple of days.

1: Crashes - I am crashing to desktop regularly with the mod in it's current state, but can't identify a common link in the crashes. Sometimes it's when I am opening a chest or transitioning areas, but mostly when I am just walking around. I'm not getting any bug reports or feedback as to why the game crashed either, so unless there is a log somewhere that might shed some light on it, all I can really do is raise the issue as is. I'd say I'm up to about 20 crashes so far and have just made it to the outskirts of Athens. This has been the main issue so far, the next few are largely cosmetic / minor.

2: Flute sound on the Overgrowth Skill - The flute sound for the Overgrowth skill is quick loud compared to other game sounds. It was also very puzzling as to what it was when I first heard it, trying to find out where it was coming from. I like the idea of it, but it's quite distracting in its current form.

3: Place name missing for Parnassus Caves - When entering the caves, I could see the little symbols that are at the start and end of a place name when it appears in the middle of the screen, but the words for Parnassus cave was missing.

4: Character is now grey upon loading - I used one of the god cosmetics on my character but it didn't seem to work. Now each time when I load into the game, my character is grey until I apply a new dye to them.

5: Fishing and Mining skills are unclear - I wasn't sure how to interact with the fishing spots until I hit Megara and found the vendor. I still don't know how to interact with the mining spots.

6: Fishing and Mining markers - With the abundance of fishing and mining markers that have been added, there are a couple of areas where they are quite distracting and can make finding quest markers a little more difficult. Would it be possible to change them or are they needed at all?

Overall, I am really enjoying this mod and the direction you have taken with it though, so keep it up :)

To answer on your points:

1. Crashes have been there in LoC since forever, neither Bumbleguppy or I have found the reason by now. Sorry i don't know the cause, so i dont know what to fix.

2. I'll try to find less intrusive sound for the nymph's flute. In the worst case i'll tune down the sound significantly.

3. Hm, that is strange, I havent changed anything on the locations tags, the map is also untouched. I'll look for the cause.

4. There are two ways to fix the grey textures issue - a "soft" way and a "solid" way. The first way is to press the K hotkey ("Reset player"), this will teleport you to the active rebirth fountain and restore your character's textures.

The second way is to take these steps:
Quote
For the dyes to be applied permanently, you need to do the following instructions. Otherwise, your characters will look grey/shaded when you reload the game.
This procedure may have to be reapplied if the skins are updated and your character becomes shaded again. Otherwise, doing it once will suffice.
If you have installed the mod manually (Custom Quest)
1
- You need to copy this file:
...My Games\Titan Quest - Immortal Throne\custommaps\-legionofchampions_2024\Resources\LoCNewSkins.arc
2
- Paste it in this directory:
...Steam\steamapps\common\Titan Quest Anniversary Edition\Resources (if you load the mod through Steam) OR
...Titan Quest Anniversary Edition\Resources (if you play the GoG version)
(the directory may vary depending on where the game is installed)

5. About Fishing and Mining - Maybe i will add the Fishing pole to the Bumbleguppy NPC Vendor, thank you for feedback. Mining is unfinished and unusable ATM, along with the rest of the harvesting skills.

6. I added the markers for easier finding of the sites, but there is no problem to remove them again for the next update.

Other than that, enjoy the mod :)

Edit - about the non-working god illusion: have you installed the DLLs and have you launched the game as admin?
« Last Edit: 28 December 2024, 11:56:55 by nargil66 »

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Offline sauruz

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #40 on: 29 December 2024, 18:09:39 »
While ago i was having about more 10 crashes while i was playing the mod specially during the 1st act. The game doesnt work well with huge monster density specially with the recent version of Anniversry edition.

Not long ago i installed the 4gb patch and helps alot the performance of the gameplay if not fixes 90% or more the crashes. I advice install the patch

I think you can find the patch in the forum or in soulvizer mod main page.
« Last Edit: 29 December 2024, 18:12:32 by sauruz »
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Akunde

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #41 on: 30 December 2024, 02:57:08 »
Didn't know about the 4GB patch. I have now applied that so we'll give it a go.

Still getting the grey character though. I have confirmed that the DLLs are installed correctly, so not sure what's going on. Not a major one though.

Came across an issue with an item name this morning:



I have seen this on a couple of items now where the prefix looks to be applied as the suffix and vice versa.

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Offline nargil66

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #42 on: 30 December 2024, 04:31:27 »
Didn't know about the 4GB patch. I have now applied that so we'll give it a go.

Still getting the grey character though. I have confirmed that the DLLs are installed correctly, so not sure what's going on. Not a major one though.

Came across an issue with an item name this morning:



I have seen this on a couple of items now where the prefix looks to be applied as the suffix and vice versa.
I haven't enough time to fix those tags. It was caused after showing affixes on all items, normally they should be hidden. But i'd rather rework them than hide them again. It will be fixed in the future.

The character being gray is unrelated to the DLLs. It means that the game is not finding the custom textures from the mod among it's base resources. Copy "LoCNewSkins.arc" and paste it in the "Resources" folder of your main game installation directory.
« Last Edit: 30 December 2024, 04:33:41 by nargil66 »

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Offline Medea Fleecestealer

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #43 on: 03 January 2025, 15:05:21 »
Finally able to take a break from playtesting what feels like everything and give this a go.  Good fun.  Not quite at Megara yet; had 2 crashes.  Been playing all day so might be something to do with long play sessions.  Game just vanished; one minute there, the next it had shut down.

I see we get 3 wolves when they're maxed out; does that apply to other pets like the Nymphs? 

Oh, and please remove the voices from the Nymphs.  They're annoying as hell when you're using Pet Attack with them.  No need for them to have voices at all. 
« Last Edit: 03 January 2025, 20:51:28 by Medea Fleecestealer »

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Offline Akunde

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Re: LoC 2024 Alpha - Testing Thread and Bug Reports
« Reply #44 on: 20 January 2025, 05:43:31 »
Hey @nargil66, just touching in after testing this build for a couple of weeks now.

Ever since using the 4GB patch it has run like a dream. Can't believe I didn't know about that one.

So far, I have taken a Conqueror to through act 3 and completed Atlantis and about to start IT. Only some minor things that have popped up (T posing enemies in act 3 for example) but otherwise it's been great to play this mod again.

The new boss in the Atlantis Bath House (added by BG I think) was a bit of a grind to get through and Conqueror really struggles against enemies with high lightning damage output (have had my team completely wiped a few times) but overall really enjoying the changes.

Can't wait to see what's in store in the future!

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