I think i somehow made a reference to every class except hunting and earth. Hunting, i haven't paired it with storm yet but i think this could be good as a ranged attacker. Monster lure is just so good with high CDR. You can take my word on this. And with high CDR, you can have permanent call of the hunt (65% or above). It's up to you if you're ready to play hybrid though. I think you can also play it as an ice sharder. Abuse monster lure, squall and study prey-flush out.
(Sage) Storm & Hunting is actually one of my oldest combo's, and with AE/Ragnarok I recreated my initial build. I don't think it can be a hybrid, it is very much an Int.-based caster, but interestingly it's the only weapon-equiped true caster.
The reason it works is that the level cap raise from Ragnarok, paired with AE's nerf to Scatter Shot, allows you to save skill points on what would otherwise be a very point heavy build. Since as a Int. character, you can ignore pierce damage completely, you can leave Marksmanship at one point, and both Scatter Shot and Exploit Weakness at zero, resulting at
this very attainable distribution at level 75.
even if i pair storm with warfare or defense, i will still play it as a caster.. i just thought of this because i just got a hale of something chest armor that is int based.. it is just a green item which if you will just put enough perseverance, you can find from vendors.
so to put it simply, if it's me, i see zero scenario where i would want to play storm as a melee character.. of course this is just me, i am a very biased caster oriented player
I think this is more or less in line with my experience for range characters.
Storm is a very potent mastery, but also very much dependent on pure Int. skills for its potency. This leads to players being forced to, at most, settle with the kind of faux hybrid builds we discussed before.