Titan Quest Fans Forum

Titan Quest - Anniversary Edition => Modifications => Other Modifications => Topic started by: undefind on 29 June 2019, 19:38:31

Title: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 29 June 2019, 19:38:31
Titan Quest's game physics doesn't always show items as soon as they drop. With this mod you'll ALWAYS know when a Blue or Purple has dropped.

- IMMEDIATELY makes a loud "Gong" when Blue and Purples drop, even before the text box appears
- Monster Infrequents have a less pronounced gong sound
- Monster Infrequents affixes now visible
- MI's are sold at in Athens, Jade Palace, Valley of Kings, Medea's Grove, Jotunheimr, and Tartarus. Merchants that share these loottables will also sell MI's
- Added visual effect to make blue and purps easier to spot
- Items with "+ to skill" affixes are all now at least green
- Shrine activation area increased dramatically (about 20 times normal) and duration increased to 2 minutes for all shrine buffs (double for most). Useful for summoners and multiplayer
- "No Pets Allowed" deactivated in Tartarus (untested)
- Changed multiple affix tables that were applying affixes from easier difficulties (mainly Coral Guardian MI's)
- Increased camera zoom (but not too much)
- Decreased max camera pitch (so the camera isn't directly on top of your character)
- Potion stacks increased to 200
- Scroll stacks increased to 100
- Doubled shrine range yet again. Hopefully its big enough this time
- Batrachos greaves have had their defensive ability reverted back to its pre-AE version and is now actually worth getting
- Multiple other minor changes and tweaks

Download - Updated 18 July 2019
https://mega.nz/#F!G0VXTCTK!qzqikHdF9n1uGtfOiGKB6g


Link to Steam Workshop
https://steamcommunity.com/sharedfiles/filedetails/?id=1783348088

Merging this mod with your base game
Make backups of everything!!!


1. Navigate to where this mod is installed. Mine is installed here: C:\Games\Steam\SteamApps\workshop\content\475150\1783348088\DropSounds

2. Copy the "DropSounds" folder to your TQIT working folder. Mine is here: C:\Users\[user name]\Documents\My Games\Titan Quest - Immortal Throne\Working\CustomMaps

ArtManager has to be setup correctly for this to work. you can find a guide here: https://titanquestfans.net/index.php?topic=935.0

Also, I recommend downloading artmanager 1.6 here: https://titanquestfans.net/index.php?topic=350.0

You should also download the Grim Dawn Archive tool at the above link. Create a folder in your TQ/AE folder to put these files into. Mine is here: C:\Games\Steam\SteamApps\common\Titan Quest Anniversary Edition\GDArchiveToolGUI_v1.0

Within this folder create 2 new folders named objecteffects and items. Within the objecteffects folder create another folder named itemeffects.

3. Open the dropsounds mod in artmanager and build. This will create the directory you need.

4. Navigate to your TQ/AE database folder and copy the database.arz file (make a backup!)

5. Paste the database.arz file in the newly created database directory. Mine is here: C:\Users\[user name]\Documents\My Games\Titan Quest - Immortal Throne\custommaps\dropsounds\database

6. Delete the DropSounds.arz file and name the newly pasted file DropSounds.arz

7. Go back to artmanager and open the mod again and build. When it asks if you want to delete unassociated resources click "no to all". Then copy the the database file it created DropSounds.arz (it should be about the size of your original database file ~53MB) back into your TQ/AE database folder and rename it database.arz.

Now we have to add the effects and sounds to the game.

8. Remember when I told you to copy the DropSounds folder in step 1? You need the Sounds.arc and Effects.arc files from the resources directory. Copy them and put them in your GDArchivetool directory (or somewhere equally convenient).

9. Open the Archive tool and drag and drop the sounds.arc file you just copied into the archive tool window (using the toolbar to find a file seems to not work for me). There should be 2 mp3's listed. Highlight both files and drag and drop them into your GDArchivetool directory. Those files should now be in your items directory.

10. Now do the same thing with the Effects.arc file. Those files should now be in the objecteffects/itemeffects folder.

Now it's time to combine those files into the game's original Effects.arc and Sounds.arc files.

11. Navigate to your game's resources directory and drag and drop the Effects.arc file (about 32MB) into the GDArchivetool window (make a backup first!). Find the objecteffects\itemeffects\itemsparkle_blue.pfx and objecteffects\itemeffects\itemsparkle_purple.pfx files within that archive and delete them.

12. Right click anywhere in the Archivetool window and select Add>Folder. Navigate to the objecteffects folder and click ok. Important: only navigate to the objecteffects folder. If you select the itemeffects folder or the files within, the folder structure will get messed up in the Effects.arc file and you'll have to redo it. Now save the file.

13. Do the same thing you just did with the Effects.arc file except now do it with the Sounds.arc file in your Audio directory (not the one in the Resources directory!) except the mp3's you are adding don't exist in the Sounds.arc file so you don't need to delete anything. The file should be about 278MB.

Make sure you make backups of everything!!! I can't stress this enough. When you start messing with the game files it gets very confusing as to which files contain what. I recommend adopting an organized way of naming your backup files so you don't forget which ones are the original game files and which ones contain modded files.


If anyone has ideas for changes/improvements I'll see what I can do.

Future plans:

- Remove/edit the gong sound when picking up and dropping items to/from inventory  - Fixed 29 June
- Separate sounds for each rarity (30 June: MI's have a less pronounced gong sound)
- GUI to turn certain sounds on/off meh
- Add MI's to shops 27 July 2019
               - 8 July: Act I Weapons and Armor MI's sold in Athens
               - 10 July: Act II Weapons and Armor MI's sold in Valley of Kings
               - 13 July 2019: Act III Weapons and Armor MI's sold in Jade Palace
               - 14 July 2019: Act IV Weapons and Armor MI's sold at Plains of Judgment Jotunheimr (27 July 2019)
               - 27 July 2019: Act V Weapons and Armor MI's sold at Tartarus
- Increase range of shrines 12 July 2019 Increased range of shrines further and doubled duration (27 July 2019)
- Increase range of multiplayer xp gain not possible without hex editing
- Replace healing shrines with something more awesomer
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 30 June 2019, 03:21:12
- 29 June 2019:
Gong sound now only plays when it hits the ground (As opposed to always)
Added visual effect to Epic and Legendary items while on the ground. Sort of like a pillar of flame. (Still in progress)
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 30 June 2019, 04:18:12
Used one of the effects for an existing spell and modified it. The effect last about 30 seconds on fast game speed.
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 30 June 2019, 22:53:01
Reworded the description

- Some "+ to skill" affixes were considered magical. Changed to Rare
- Monster Infrequents now have their own drop sound, less pronounced, gong sound
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 04 July 2019, 20:52:38
Is anyone still interested in this? I didn't upload the most recent version to mega, but I did combine it with xmax and loot plus on steam.
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: Lavendarjosh on 05 July 2019, 11:49:54
It does sound pretty neat, although I admit I haven't tried it cause I don't play TQ at the moment. I imagine it being quite 'gong-ey' with the LootPlus version  ;D

As a side note, I noticed more and more mods popping up on Steam that are merges with LootPlus (one of them yours), while no one ever asked for my permission.
While I don't really mind (makes it look like my mod is pretty essential, which is nice), I consider it an act of courtesy to do so. In any case, consider this a "permission grante"  ;)
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 05 July 2019, 17:34:40
It does sound pretty neat, although I admit I haven't tried it cause I don't play TQ at the moment. I imagine it being quite 'gong-ey' with the LootPlus version  ;D

Oh shoot, I didn't think of that, I'm sorry. I was drunk at the time.
As a side note, I noticed more and more mods popping up on Steam that are merges with LootPlus (one of them yours), while no one ever asked for my permission.
While I don't really mind (makes it look like my mod is pretty essential, which is nice), I consider it an act of courtesy to do so. In any case, consider this a "permission grante"  ;)


Oh shoot, I didn't think of that, I'm sorry. I was drunk at the time.
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 07 July 2019, 05:08:35
Affixes now show for MIs
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 09 July 2019, 01:49:17
Athens merchants in all difficulties now somewhat rarely sell Act I Monster Infrequents
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: Lavendarjosh on 09 July 2019, 08:25:40
Athens merchants in all difficulties now somewhat rarely sell Act I Monster Infrequents
Hey, that's a nice idea.
Seems like your mod is coming along pretty well, I'll definitely give it a try next time I get TQ fever, although I'll probably butcher it a bit when I integrate it into my (private) master mod  ;D
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 09 July 2019, 16:45:23
Thanks :)

Feel free to use my mod as you please, but be sure to give me credit if you distribute it.

TQ fever is REAL!
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 09 July 2019, 16:46:15
- Decreased time visual effect remains after pickup to 10 seconds on fast game speed
- Modified the original post to include instructions on how to merge this mod with your base game
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 11 July 2019, 01:17:48
- Added MI armor and weapons to Valley of Kings merchant
- Some MI helmets were dropping in place of the shields. It is now fixed
- The original developers put a suffix table for the embalmed melee/mage MI's but didn't put in a value for how often it occurs. This is fixed and those items can now have suffixes
- There was another minor fix to the tables but I forgot what it was
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 12 July 2019, 21:37:01
- DRASTICALLY reduced MI weapon occurrence in shops. However, multiple shops sell MI's so you kinda have a good chance
- Quadrupled the range of shrine effects. Useful for summoners and multiplayer
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: efko on 13 July 2019, 00:55:42
Nice :)
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 13 July 2019, 18:02:37
Added MI's to Jade Palace merchant. This makes the Vanilla version complete, all I have left are the expansion packs.

On a related note, any merchants that share loot tables with the MI merchants will also sell MI's. However, MI's are EXTREMELY expensive. As an example, on epic difficulty a level 30 Duneraider bow with 2 affixes costs upward of 30M. So although you can get these items more frequently because they are obtainable in the stores, you have to decide if you really really NEED it and not just WANT it.
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 14 July 2019, 21:43:32
- Added MI's to Plains of Judgment
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: Zjapper on 21 July 2019, 06:28:34
Thank you for the effort, i'll give it a try. :D

Keep it up.
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 28 July 2019, 03:53:01
Major update:

27 July 2019:
- Added MI's to Jotunheimr and Tartarus. Fixed MI's not appearing in Act IV shops
- Shrine activation area increased dramatically (about 10 times normal) and duration increased to 2 minutes for all shrine buffs (double for most)
- "No Pets Allowed" deactivated in Tartarus (untested)
- Changed multiple affix tables that were applying affixes from easier difficulties (mainly Coral Guardian MI's)
- Multiple other minor changes and tweaks
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 28 July 2019, 20:09:26
Fixed fjord and merfolk helms not showing up in stores.
Title: Re: [MOD] Epic and Legendary Drop Sounds
Post by: undefind on 18 August 2019, 22:40:29
- Doubled shrine range yet again. Hopefully its big enough this time
- Batrachos greaves have had their defensive ability reverted back to its pre-AE version and is now actually worth getting.

items were missing from bendors. other fixes as well:

August 14, 2019
Items missing from vendors
VoK
-   Embalmed priest mage arms
-   Embalmed priest melee arms
-   Djinn arms
-   Added Golden Skel
-   Ratman champ arms
-   Megalesio’s arms
-   Yerren warchief bracers

Jade
-   Bandari bracers
-   Minotaur arms
-   Mummy arms
-   Tigerman melee arms

August 15, 2019

Jade
-   Neanderthal arms mage
-   Neanderthal arms melee
-   Bandari helm
-   Lich King helm
-   Mummy helm
-   Neanderthal mage helm
-   Neanderthal melee helm
-   Rat man champ helm
-   Tigerman champ helm
-   Tigerman mage helm
-   Bandari legs
-   Gold Skeleton legs
-   Mummy legs
-   Neanderthal mage legs
-   Neanderthal melee legs
-   Rat man champ legs
-   Tigerman melee legs
-   Bandari chest
-   Dragonian chest
-   Minotaur chest
-   Mummy chest
-   Neanderthal mage chest
-   Neanderthal melee chest
-   Ratman archer chest
-   Ratman champ chest
-   Ratman melee chest
-   Tigerman champ chest
-   Tigerman mage chest
-   Tigerman melee chest


VoK
-   Yerren legs
-   Telkine chest
-   Yerren chest

August 16, 2019

Jade
-   Liche staff

Medea’s
-   Keres melee chest
-   Anouran melee chest
-   Formicid melee chest version 1
-   Formicide melee chest version 2
-   Gigantes chest version 1
-   Gigantes chest version 2
-   Machae melee chest
-   Troglodyte melee chest
-   Fixed Gigantes club on epic selling the normal version
-   Empousa staff
-   Keres staff
Fixed 1 of the formicid legs...merchants were selling the epic version in all difficulties

Xpack affixes
-   Fixed no affixes for all MI’s
Xpack 2 affixes
-   Fixed no affixes on arms
-   “” Legs
-   “” Torso
-   “” Shields
-   “” Weapons
-   Apparently head gear was already good
Xpack 3 affixes fixed
-   All items

17 August 2019

Xpack 2 items
-   Jot
o   Dverger melee legs
o   Elder Jotun sword on normal
Xpack 3 items
-   Tart
o   Monkeyman ranged 1handed linked to wrong file
o   Monkeyman ranged 1 handed fixed spawn chance
o   Potamoiwarrior ranged 1 handed linked to wrong file
o   Potamoiwarrior ranged 1 handed fixed spawn chance
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