TankMageYellow is done with Legendary at level 72.
Screenshots:
FYI more details about the toon:
Build:
https://steamcommunity.com/sharedfiles/filedetails/?id=1484695249Attribute distribution adjustment: spend more point into Strength as with yellow gears, you can get more Health (Immortality suffix) than Strength (Might suffix).
Gears (most of the enchant completion bonuses are default):
Armors:
- Prefix: 2x Impenetrable (~40% pierce resist), 2x Purifying (~45% poison resist)
- Suffix: 2x Immortality (~400 health), 2x Might (~34 strength)
- Enchants:
- 2x Amun-Ra glory (with 35% vitality resist completion bonus)
- 1x Hermes' sandal (with 40% poison resist completion bonus)
- Last one, first use Pristine Plumage (with 35% bleeding resist completion bonus), then around Act 5, change to Yeti Fur (also with 35% bleeding resist completion bonus).
Weapon:
- Type: mace
- Suffix: annihilation (+36% physical damage)
- Enchant: valor of Achilles (with +25% physical damage completion bonus)
Shield:
- Prefix: Impenetrable (~45% pierce resist)
- Suffix: Immortality (~500 health)
- Enchant: Aegis of Athena (with +450 health completion bonus)
Rings/necklace:
- Prefix: 2x Resistant (~60% cold/lightning resist), 1x nullifying (~22% elemental resist)
- Suffix: 3x Immortality (~650 health)
- Enchant: 2x Dionysus' wineskin (with 35% bleeding resist completion bonus) and 1x demon's blood (with 13% elemental resist completion bonus)
Artifact: Golden Belt (lesser artifact), I got the stun resist completion bonus.
This gives the character:
- Health: 18k
- Strength: 627
- Armor: 3266, so ~800 each piece
- Fire resist: 20% (and Heat Shield gives 65% fire damage absorption)
- Cold resist: 56% (was 16% in Act 1 - 4)
- Lightning resist: 20%
- Pierce resist: 70%
- Vitality resist: 60%
- Poison resist: 29% (was 69% in Act 1 - 4)
- Bleeding resist: 5%
- Physical resist: 27% (with Heat Shield buff)
- Stun resist: 80%
- Offensive/Defensive Ability: 164
This gear set could be optimised further, but it's sufficient anyway.
Other info:
- Most dangerous areas: Suebi Lakelands, because druids can root your toon indefinitely.
- Most dangerous mobs: any strong melee such as giants, tigerman heroes etc., or things that can drain energy/strip buffs
- Most dangerous boss: Frost giant king, because he also has 2 frost giants with him. It's best to pull the 2 frost giants and kill them first, then the frost giant king becomes easy.
- Boss that takes longest to kill: Typhon, because he can't be tanked, and the wolves die all the time.