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@sauruz man Im impressed with your work and how quickly you are producing new monsters love the new spiders and Limos.
Regarding human enemies yeah I do sort of agree with this since vanilla Titan Quest doesnt really have human enemies. For me I think its more a case of missed opportunity due to restrictions placed on Iron Lore. The game had to be more 'casual friendly' and not garner a high age rating in order to reach larger audiences etc. So who knows what they might have done - I guess we can look at Grim Dawn to answer that question tho But then again perhaps their absence is what adds that extra uniqueness to TQ. For my mod though Ive enjoyed adding human enemy factions such as Outlander bandits and fanatical cultists.. I feel they fit within Hamunaptra.
Hey, happy Birthday! I wish you all the best and good luck with your project. I see you enjoy making skins - keep doing it, and soon you'll level up in skill, just like ingame!
Really nice work you have here. I'm really impressed, and looking forward to what you will include in the future acts.
Also, happy birthday and don't each to much cake
...looking forward to what you will include in the future acts.
Edit: and Happy birthday btw!
This is inspiring... now you are on the trolley, as BG would say
seems like you multiplied the monsters? looking nicei generally don't like monstrous enemies.. the size of nidhoggr is enough.. the size of that giant turtle is just right toodo you like us to test self-found? actually I'm too lazy to farm so maybe I'll just limit my twinking to about 2 items.. and no purples on normal.. no OP items until legendaryat least with me testing, you can be sure you get feedback from a caster's point of view.. and one who spreads his stats between str, int and dex