Titan Quest - Anniversary Edition > Anniversary Edition - General discussion

List of identified bugs - TQ AER v1.57: Bug Report channel on TQF Discord pls

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Tauceti:
Some of us have reported bugs here and there. Since a new patch is under development, a thread gathering bug reports may be useful (with the hope that TQ devs read this forum).
I will update the list as soon as you feed it.

Quests

* King Gylfi: the power of Nerthus relic is the same in normal/epic/legendary modes.
* Giesel quest: before completing the quest, it says you get a relic reward. But when you complete you just get gold and exp
* The burning sword (Mimer): reward blank message
* After the fight against gods in Asgard, if you don’t speak immediately with Wodan (and prefer going to chests, or marchants, or other NPC…), Wodan and Loki disappear after a while.
Skills

* Spirit mastery: Enslave spirit is unusable in legendary since Ragnarok expansion, monsters have more than 5 levels above the char.
* Granted skills from ragnarok have no description.
Items

* Staff of the chosen: a normal version of the staff is dropped in legendary.
* Wandsworth shield: has a grant skill according to the tooltip, but none is available.
* Fafnir's teeth: bone splinters does nothing
* Dvalinns simulacrum: teleport to town, then go back to it's corpse trick
* MI Icescale armor: it doesn't drop in legendary
* Boots of valkyrie: bonus of normal version is higher than legendary's
* Sword in the stone and hati: still don't drop
* incorrect icon for Staff of The Deep MI
* Bear rider MIs: have no bonus whatsoever
* Wild Hunt: has a blank Grants Skill.
* Troll's Branch: missing from troll mages
* MI Dvergr Runestones: missing from Skeletal Dvergr ~ Bolters
* Wodan set: the bonus armor set is not taken into account into the combined armor value (pics).
* Outrider’s Tunic and Skullcap (MI) have Str and Dex requirements on normal but Str only on epic and legendary.
* Karra’s Stirrer and Staff of Njord (epic staves) grant skills don't work.
* Einherjar's fate: Reckless offense doesn't proc
Design flaws

* Shade set: the bonus set 6/7 is impossible to achieve (bow/shield/staff).
* In Ragnarök, all "normal" (not MI nor uniques) melee armor items have nearly the same Str requirements and armor values, for the heavy ones and the light ones
* Ragnarök MI shields have weapon affixes, not shield one
* All MIs, epic and legendary Ragnarök shields deal  burn damage
* Some rare affixes with OA bonuses still roll on ranged weapons (which is useless)
* Corselet of Freyja (+100% DA) and Giant's Tooth (+80% str, +40% physical dmg), compared to other items of same level, are OP.
Maps

* Invisible Blocked object in the road down from mountain( or up) like the road run to Surtr place
* Feiyan's missing though she's shown on the min-map (pic)
* Missing place name in mini map, after relog (pic)
* Missing Temple near the actor in Delphi for non-ragnarok users
* visual bug: Just ran into it again in the Catacombs (pic)
* visual bug: video late act III
* attacking through the wall: video late act III
* There is a little glitch at the door between Gladsheim and Vallhöll, near the Asgard portal.
Misc

* In the InitialEquipment\Misc section. The blooddragon charm seems to drop only the Legendary charm and not a loot table with all three difficulties.
* The cold min value in the item base damage is entered in the "offensiveBaseColdChance" instead of the "offensiveBaseColdMin" slot.
* some bosses essences are named as Mykical essence ? shouldnt be Mystical ?
* Typos in french localization : the tooltips for Donar's might and Yen Lo Wang's relics says "enchante toutes les armures", which means "enhance all armor".
* Items that don't drop properly (you can see them vibrating on the ground until you wait a minute and they finally settle).
* Pets that can detect underground enemies, creating a problem with them attacking the above-ground enemies.
* A complete look around on throw weapons drop rates would be good. The reason is, it drops aways to often, always the same weapons all over the place.
Contributors
   AlcyonV
   Aminef
   Botebote77
   Bumbleguppy
   Endymion
   Icecold
   Icefreeze
   MedeaFleecestealer
   Sauruz
   Snowmanplayer123
   Tauceti
   WNG

botebote77:
what's the one @icefreeze mentioned before? and the one i mentioned:

fafnir's teeth - bone splinters does..... nothing

dvalinns simulacrum - also what did icefreeze say here? something like let it die, teleport to town, then go back to it's corpse?

long time ago i noticed if you let it die somewhere in the cave of manticore.. then soon after get yourself to die, when you get back to it's corpse it drops some of your items.. weird eh.. maybe a simple town portal will do

the uhhh the act 5 MI item that grants reflect damage.. it doesn't drop in legendary (edit: on 2nd thought, maybe it's not intended not to drop because 500% reflect damage is maybe unfair to bosses?)

boots of valkyrie - bonus of normal version is higher than legendary's

and then there is a bug in user botebote - why is he so noob in grim dawn?

and if devs indeed read this: dear devs, we want TQ2.. many thnx

more edit: elemental reaver - is it really just like that?

the sword in the stone and hati still don't drop

icefreeze:
There is many Invisible Blocked object in the road down from mountain( or up) like the road run to Surtr place, projectile can go through it even it don't have any blocked, bug hitbox?
There are some texture bugs of some items, i don't remember clearly the name of it, and some Activated skill on Attack of some weapons don't work.

Medea Fleecestealer:
Thread link passed on, hopefully the devs will keep an eye on what's reported and get them fixed.

Medea Fleecestealer:
Just found another one. Feiyan's missing though she's shown on the min-map.



Hope this doesn't stop my progress eventually.

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