Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 344571 times)

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Offline 郝玉龙

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #465 on: 26 October 2020, 19:13:05 »
Hello,Whether to consider : Switching between day and night。(can choose between day and night)

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #466 on: 27 October 2020, 01:12:27 »
Hello,Whether to consider : Switching between day and night。(can choose between day and night)
Sorry, that require messing with the game engine, i dont think its achevable without coding knowledge.

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Online efko

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #467 on: 27 October 2020, 03:56:48 »
I read somewhere about mods to be always day or night only, if that helps.
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Offline 郝玉龙

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #468 on: 27 October 2020, 05:19:59 »
I have a mod like this, made by my friend.I'll send it to you in a few days.

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Offline Medea Fleecestealer

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #469 on: 27 October 2020, 06:46:50 »
It was possible via the old TQDefiler, but whether it can be done now?  Unfortunately Soulseekkor hasn't added any of the old mods to his GDDefiler yet. 

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #470 on: 27 October 2020, 18:18:38 »
I have a mod like this, made by my friend.I'll send it to you in a few days.
Sure, I'm curious to see how it works.

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Online efko

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« Last Edit: 27 October 2020, 23:38:45 by efko »
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
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Offline 郝玉龙

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #472 on: 28 October 2020, 03:05:10 »
Day night conversion mod, has been sent to your steam.

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #473 on: 28 October 2020, 12:09:25 »
nargil66, could you have a look at this, please.
https://steamcommunity.com/app/475150/discussions/0/2996543178710941391/

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Online nargil66

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #474 on: 28 October 2020, 14:58:23 »
nargil66, could you have a look at this, please.
https://steamcommunity.com/app/475150/discussions/0/2996543178710941391/
Hmm, that's a weird issue, never experienced it before, but ill check. What DLC areas it is most noticeable in?

Day night conversion mod, has been sent to your steam.
Ok, i think i got the main idea. You can indeed freeze time of day via quest. The freeze thing is located here, when set to "false":

I'm having problems with triggers and tokens though, so its not working yet.

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #475 on: 28 October 2020, 23:53:58 »
nargil66, could you have a look at this, please.
https://steamcommunity.com/app/475150/discussions/0/2996543178710941391/
Hmm, that's a weird issue, never experienced it before, but ill check. What DLC areas it is most noticeable in?

I think it's more probably attack/movement speed related. My noticing it in DLC areas may be connected to my chars speed had grown over the specific speed limit. I did some testing yesterday, instead of that helmet, I tried different throwing weapons. Those giving speed bonus also give that animation hiccup. Lowering attack (or movement? - needs more testing) speed seems to lower probability of the hiccups occurring.

I don't know why going back to vanilla files makes the issue much more severe though.

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #476 on: 29 October 2020, 01:15:10 »
@bellbell Just got an idea - Send me your character files that you have the issue with, i'll see if i can recreate the problem. My wild guess is that its an animation problem. I noticed before that for example one of the male throwing animations is slower that the female, and iirc it was corrected manually in the record file. Not exactly related to this issue, just another example for the inconsistencies that come with new expansions.

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #477 on: 29 October 2020, 02:44:03 »
Arched my whole Save folder, don't know how to do just one character. Here you go. Char - spellbreaker lvl 52.
https://gofile.io/d/bmto1R


Link is un-linked and is not checked - https://gofile.io/d/bmto1R. Use on own risk. - efko
« Last Edit: 29 October 2020, 03:41:11 by efko »

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #478 on: 30 October 2020, 05:08:50 »
Thank you. I tested it today, and the problem appeared, but it doesnt look as an animation problem, and donno know how to fix honestly. The auto targeting gets indeed disrupted in the middle of a fight... Just report it to the devs if you havent already. Sorry for not being very helpful /:

About the other thing - changing day and night - it seems ill have to recompile the vanilla map to add the new quest file that contains the triggers. I dont mind doing it tho, as in the future new features can be added to the map.

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Offline bellbell

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Re: [MOD] Enhanced Gameplay for TQ: Ragnarok/Atlantis
« Reply #479 on: 30 October 2020, 06:19:44 »
Thank you. I tested it today, and the problem appeared, but it doesnt look as an animation problem, and donno know how to fix honestly. The auto targeting gets indeed disrupted in the middle of a fight... Just report it to the devs if you havent already. Sorry for not being very helpful /:
That's ok, thank you for checking it out. I've reported the issue to the devs, shall inform if there's any news.

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