Author Topic: Re: LoC 2024 - Development Thread  (Read 60797 times)

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Offline Bumbleguppy

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Re: LoC 2024 - Development Thread
« Reply #150 on: 03 April 2025, 18:58:00 »
It's possible to convert static objects into proxies like with the volcanoes in act 4 or the stones that spawn dust storms in act 2

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Offline Medea Fleecestealer

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Re: LoC 2024 - Development Thread
« Reply #151 on: 21 April 2025, 12:15:01 »

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Offline Medea Fleecestealer

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Re: LoC 2024 - Development Thread
« Reply #152 on: 21 April 2025, 14:13:24 »
Damn!  Been playing the last couple of days and just realised I've been playing the wrong mod; BG's old one.  So going to have to scrap the characters I started in that because they're crashing TQVault because their transfer stuff is all mixed up not being the same as ingame.  Have deleted the LoC EE version so I don't make the same mistake again. 

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