i still think having a humanoid model gives more option to shape and can show more potencial. Because quadruple monsters , like manticore its litle limited to work, special when it dont have a long "neck".
And wings, oh man, litle difficult to make then to fit and work with proper animation. Lets see.
@nargil66 , its a nice list of monsters you got there, i can tell you, there will be lions for sure, dragons , mhm probably Wyrms along side with lizardmen. Kulullu , probably can work with itchian around here. Bull-man, there will be , but not in Babylon
About scorpion man and snakes, while i love then very much i will not do it for this act, because in the previous one (Egypt) you will fight vs alot of snake types+ scorpos, for me its just for a diversity sight, i will consider adding those maybe in Atlantis act , in Africa zone.
edit : i dont understand why tiamat is in Atlantis tho :S, i can see it can be a opurtunity to add more meso monsters along side the aquatic ones.
Anyway , the act 3 is going very smooth, i been adding new foes here and there. In wusao there will be more fitting monsters, like obsidian spiders that shoots obsidian shards, volcanic turtles
that cast volcanos for exemple. It is very exciting to kept working on this project, wich i love it.
After the third act or during it, i will also improve some old textures / models in the 1st act, as they have room to be more shapped.
One of then will be Pelanis Satyr Trader in Parnassus, will have new look as he deserve.