Author Topic: Shadow Champions (Mastery Mod) - WNG  (Read 137317 times)

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Offline hgius

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #135 on: 17 October 2019, 19:18:26 »
Hi WNG

can i get a discord link / download link of the mod

thanks!

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #136 on: 17 October 2019, 21:32:19 »
Yes, it would be very nice to have you with us.

Look at your DMs.

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Offline minecraft_hunger_games

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #137 on: 18 October 2019, 22:40:28 »
Hello WNG!

May I get a download link for the mod? I would really like to try it :D

Thank you in advance!

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #138 on: 19 October 2019, 01:38:36 »
« Last Rated on: 19 October 2019, 03:05:25 »
Yes, it has been sent at your DMs.

Made more progress on the calculator. I report it here because I've spent hours on it already and it already drained all my energy.  It's rewarding, but exhausting at the same time. The more it goes the more I find it time-consuming.

The class selection screen (it's both ways, not sure why I did it like that but here it is)
Spoiler for Hiden:

The tree screen (very early, currently no mastery bar or attributes counter)
Spoiler for Hiden:

Also, the mod will probably not be released without it, along with the completed item database and change log.

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #139 on: 20 October 2019, 02:44:45 »
I need to vent a little because I'm so excited about today. It literally took me hours to make skill dependancies and skill modifiers work on the calculator. But now, they do. Or so it seems...

Little note to anyone who's into coding : don't look at my code. You'll get an aneurism because of how unoptimized and sketchy it is. But hey, at least it works. Or so it seems...

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Offline Medea Fleecestealer

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #140 on: 20 October 2019, 09:16:51 »
Congratulations on getting it to work WNG.  ;D

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #141 on: 30 October 2019, 23:27:47 »
The recent overload of work has made any progress impossible recently. I should still be able to find some time during the weekends to invest into it.

I also decided that I'll officially start working on a new series of tutorial that shows how to create new skills and masteries. It will be long to do, but I hope it will motivate some people to go out of their way and try this exciting adventure.

This has nothing to do with the mod itself, just explaining why there might be slower news. But it is still under work!

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Offline sauruz

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #142 on: 31 October 2019, 00:52:46 »
No worries

Its great news, that will be a "How to creat your mastery" series , im totally see new stuff incoming from that!

Anyway, kept with aweeesome content :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline efko

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #143 on: 31 October 2019, 04:07:46 »
Tutorials are always welcome :)
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #144 on: 16 November 2019, 00:50:00 »
Long time since last update, considering I was very busy with schoolwork...

Among many general improvements, I started implementing unique rogue dungeons : they are fun, perfect to challenge your builds and are a great area to farm MIs and uniques. There will be one per act (except Atlantis, or at least for now.)

There are some rules related to them :
  • You need a specific key to enter them. The related key will be a rare drop found on enemies close to the Rogue Dungeon.
  • You can only enter the dungeons in Epic or Legendary difficulty.
  • The key is consumed when entering. You need to drop one again to re-enter in the future.
  • If you die or leave through a portal, you cannot re-enter the dungeon again in this game session.
  • You can only hold one instance of every key at once.

Here are the key bitmaps :


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Offline sunnysideup886089

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #145 on: 16 November 2019, 07:12:15 »
can I have a link too?
take it slow... make it happen

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Offline Torstein159

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #146 on: 16 November 2019, 13:23:54 »
can I have a link too?
I've sent an invitation to you directly on discord.

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Offline Creo

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #147 on: 21 November 2019, 12:38:00 »
Hello

Can i have a link discord/mod?

Thanks

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Offline sunnysideup886089

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Re: [WIP] More Masteries Mod - WNG
« Reply #148 on: 21 November 2019, 20:56:12 »
Quick question for everyone : I am planning to make a mastery very interesting to Petmasters. With it, I am hoping to refresh the Petmaster experience.

I was thinking of making it a more active gameplay. Instead of keeping buffing your pets, you keep summoning them... and build an army of epic proportions.

Thoughts?

agree agree agree and agree
take it slow... make it happen

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Offline mvlad954

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Re: [WIP] More Masteries Mod - WNG
« Reply #149 on: 23 November 2019, 20:12:45 »
Quick question for everyone : I am planning to make a mastery very interesting to Petmasters. With it, I am hoping to refresh the Petmaster experience.

I was thinking of making it a more active gameplay. Instead of keeping buffing your pets, you keep summoning them... and build an army of epic proportions.

Thoughts?

agree agree agree and agree
Try Necromancy mastery.

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