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@soa -Negative resistances just give sloppy feel for supposedly start from zero concept.
- On start of game you find white bow with 14 damage and broken bow with 22, graves with 24 armor where chest armor is like 9. Lots of int armors got more bonuses to armor and similar base armor to str base, geting impresion int base is more commonly stronger in defense. idk what is part of vanilla or mods but its there and it's not orderly.
- Souls should be reward for eventful event, as monsters who drop souls should be stronger when they cary soul. What make that monster dangerous should reflect in his soul like old souls, reduced defense ability or blade honing or something that make lots of pain in dealing with them and not just some common attributes.
Alos epic and legendary items are really strong in comparison so enchanting souls is a mast to enable build diversity. You already starve with resist and what not and monsters are way stronger so i dont see who or where say they were overpowered. Finding tailored soul is whole point.
-super charge is when you make what is strong early game even more stronger. For example getting 40 damage on aoe skill is not same as granting 40 damage to single auto attack.
-Souls again, well i got some testing with accomplished hero and omg i could not even dent that sea monster boss. If content is bonkers then hero should be among first as that is his reward.
-Skeletons if i remember from many years ago never spawned in those numbers and Ragnarok certainly have done no favors as well. Also those mages that spam skeletons i don't remember and they usually come as +1 to normal mages. All combined real spike in difficulty.
Uff i find so many bugs now so i sort of figured out how some people fide this balance playable.Having still not experiencing Ragnarok or Atlantis im going back to vanilla and live this feedback before hand.Ring having stun on hit, hidden enabling double attack with staff on dream mastery, some masteries are just unbelievable as Earth mastery and some are so behind its pain to compare, caravan space is huge but in reality 1/2 of visual representation in hard version but it's fine in custom quest map.This need more testers as currently with so many mishaps its uncertain when it's exploit and when its a bug, it live impression of guilt instead of excitement.
mythical recipes don't work. what is the problem?http://radikal.ru/fp/tg0006ea1fhkwhttp://radikal.ru/fp/1oj95zlyh7yei
is this affix https://radikal.ru/fp/swdxgkjanad8b probably also from SV:AE? do you plan to update the formulas and add these affixes in future updates of the mod? thanks.
Hi guys,1 recently installed the TQ AE +dlcs and after the core files and the 1.8b installation filesAnd some skill icons didn't appear only blank boxes
#### Axe##### Pierce Ratio: 0.0%| PR= 0.0% | 29 | Common | records\xpack3\items\equipmentweapon\axe\m_n_embalmedpriest.dbr| PR= 0.0% | 29 | Rare | records\xpack3\items\equipmentweapon\axe\mi_n_embalmedpriest.dbr| PR= 0.0% | 30 | Common | records\xpack3\items\equipmentweapon\axe\m_n_monkeyman.dbr| PR= 0.0% | 30 | Rare | records\xpack3\items\equipmentweapon\axe\mi_n_monkeyman.dbr| PR= 0.0% | 31 | Common | records\xpack3\items\equipmentweapon\axe\m_n_coralguardian.dbr| PR= 0.0% | 31 | Common | records\xpack3\items\equipmentweapon\axe\m_n_serpentoid.dbr| PR= 0.0% | 31 | Common | records\xpack3\items\equipmentweapon\axe\m_n_hesperide.dbr| PR= 0.0% | 31 | Rare | records\xpack3\items\equipmentweapon\axe\mi_n_hesperide.dbr| PR= 0.0% | 31 | Rare | records\xpack3\items\equipmentweapon\axe\mi_n_coralguardian.dbr| PR= 0.0% | 31 | Rare | records\xpack3\items\equipmentweapon\axe\mi_n_serpentoid.dbr| PR= 0.0% | 32 | Common | records\xpack3\items\equipmentweapon\axe\m_n_potamoiwarrior.dbr| PR= 0.0% | 32 | Common | records\xpack3\items\equipmentweapon\axe\m_n_tritonwarrior.dbr| PR= 0.0% | 32 | Rare | records\xpack3\items\equipmentweapon\axe\mi_n_tritonwarrior.dbr| PR= 0.0% | 32 | Rare | records\xpack3\items\equipmentweapon\axe\mi_n_potamoiwarrior.dbr| PR= 0.0% | 32 | Epic | records\xpack3\items\equipmentweapon\axe\u_n_03.dbr| PR= 0.0% | 32 | Epic | records\xpack3\items\equipmentweapon\axe\u_n_01.dbr| PR= 0.0% | 32 | Epic | records\xpack3\items\equipmentweapon\axe\u_n_02.dbr| PR= 0.0% | 41 | Common | records\skills\spirit\drxpet\drxpet_equipment\test_skelly_basic_wep_axe.dbr| PR= 0.0% | 53 | Common | records\xpack3\items\equipmentweapon\axe\m_e_embalmedpriest.dbr| PR= 0.0% | 53 | Rare | records\xpack3\items\equipmentweapon\axe\mi_e_embalmedpriest.dbr| PR= 0.0% | 54 | Common | records\xpack3\items\equipmentweapon\axe\m_e_monkeyman.dbr| PR= 0.0% | 54 | Rare | records\xpack3\items\equipmentweapon\axe\mi_e_monkeyman.dbr| PR= 0.0% | 55 | Common | records\xpack3\items\equipmentweapon\axe\m_e_serpentoid.dbr| PR= 0.0% | 55 | Common | records\xpack3\items\equipmentweapon\axe\m_e_coralguardian.dbr| PR= 0.0% | 55 | Common | records\xpack3\items\equipmentweapon\axe\m_e_hesperide.dbr| PR= 0.0% | 55 | Rare | records\xpack3\items\equipmentweapon\axe\mi_e_hesperide.dbr| PR= 0.0% | 55 | Rare | records\xpack3\items\equipmentweapon\axe\mi_e_serpentoid.dbr| PR= 0.0% | 55 | Rare | records\xpack3\items\equipmentweapon\axe\mi_e_coralguardian.dbr| PR= 0.0% | 56 | Common | records\xpack3\items\equipmentweapon\axe\m_e_tritonwarrior.dbr| PR= 0.0% | 56 | Common | records\xpack3\items\equipmentweapon\axe\m_e_potamoiwarrior.dbr| PR= 0.0% | 56 | Rare | records\xpack3\items\equipmentweapon\axe\mi_e_potamoiwarrior.dbr| PR= 0.0% | 56 | Rare | records\xpack3\items\equipmentweapon\axe\mi_e_tritonwarrior.dbr| PR= 0.0% | 56 | Legendary | records\xpack3\items\equipmentweapon\axe\u_e_02.dbr| PR= 0.0% | 56 | Legendary | records\xpack3\items\equipmentweapon\axe\u_e_01.dbr| PR= 0.0% | 69 | Common | records\xpack3\items\equipmentweapon\axe\m_l_embalmedpriest.dbr| PR= 0.0% | 69 | Rare | records\xpack3\items\equipmentweapon\axe\mi_l_embalmedpriest.dbr| PR= 0.0% | 70 | Common | records\xpack3\items\equipmentweapon\axe\m_l_monkeyman.dbr| PR= 0.0% | 70 | Rare | records\xpack3\items\equipmentweapon\axe\mi_l_monkeyman.dbr| PR= 0.0% | 71 | Common | records\xpack3\items\equipmentweapon\axe\m_l_coralguardian.dbr| PR= 0.0% | 71 | Common | records\xpack3\items\equipmentweapon\axe\m_l_hesperide.dbr| PR= 0.0% | 71 | Common | records\xpack3\items\equipmentweapon\axe\m_l_serpentoid.dbr| PR= 0.0% | 71 | Rare | records\xpack3\items\equipmentweapon\axe\mi_l_coralguardian.dbr| PR= 0.0% | 71 | Rare | records\xpack3\items\equipmentweapon\axe\mi_l_hesperide.dbr| PR= 0.0% | 71 | Rare | records\xpack3\items\equipmentweapon\axe\mi_l_serpentoid.dbr| PR= 0.0% | 72 | Common | records\xpack3\items\equipmentweapon\axe\m_l_potamoiwarrior.dbr| PR= 0.0% | 72 | Common | records\xpack3\items\equipmentweapon\axe\m_l_tritonwarrior.dbr| PR= 0.0% | 72 | Rare | records\xpack3\items\equipmentweapon\axe\mi_l_potamoiwarrior.dbr| PR= 0.0% | 72 | Rare | records\xpack3\items\equipmentweapon\axe\mi_l_tritonwarrior.dbr| PR= 0.0% | 72 | Legendary | records\xpack3\items\equipmentweapon\axe\u_l_01.dbr### Pierce Ratio: 10.0%| PR= 10.0% | 41 | Common | records\skills\spirit\drxpet\drxpet_equipment\skelly_basic_wep_axe.dbr| PR= 10.0% | 41 | Common | records\skills\spirit\drxpet\drxpet_equipment\skelly_unique_wep_axe.dbr| PR= 10.0% | 72 | Legendary | records\xpack3\items\equipmentweapon\axe\u_l_03.dbr
@soa looks like some XPack3-axes has unmodified pierce ratio (no have idea if it was intended or no).
Couldn't initialize resource 'Creatures\pc\female\anm\femalepc_dw_skill_bladeblaze.anm' (invalid data)
"records\creature\pc\anm\anm_femalepc.dbr"(275,22):dHandedSpecialAnim20,Creatures\pc\female\anm\femalepc_dw_skill_bladeblaze.anm,"records\creature\pc\anm\anm_phagia_femalepc.dbr"(236,22):dHandedSpecialAnim12,Creatures\pc\female\anm\femalepc_dw_skill_bladeblaze.anm,"records\skills\stealth\drxpet\anm_shadowstalker.dbr"(234,22):dHandedSpecialAnim12,Creatures\pc\female\anm\femalepc_dw_skill_bladeblaze.anm,
Couldn't load resource 'Items\EquipmentHelm\Default\CircletFemaleCBMP01.tex' (file not found)