Author Topic: [RELEASED ]Doom Island Custom Map  (Read 27945 times)

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Offline WNG

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[RELEASED ]Doom Island Custom Map
« on: 11 June 2018, 17:09:39 »
The Doom Island


Hello everyone, I will present you my second custom map. It is a mini-adventure where you will encounter new ennemies, new quests and new challenges.

Contents
1. About the map
2. Gameplay
3. World
4. Progress

1. About the map

On the island of Nisheung lived a community of peaceful traders in a small village of the same name. They have been living here for centuries, until they were recently driven off by some emerging tribal people. Allies quickly came to help and fight back, but those primitive warriors were far more numerous, making any counter-attack vain. The only situation is to evacuate the people from the island to the neighboring island.

However, the chieftan of Nisheung found out that the sacred gemstones had been stolen during the plunder. Those gems act as keys to open an hidden crypt, deep in the mountains, that grants great power... but also causes destruction. The chieftan failed at preventing the gems to fall into evil hands, now it is up to you to find the gems to prevent another apocalypse.

We all know you saved the world several times so far. You can do it once more!

2. Gameplay

This will be a map very similar to Titanslayers : a small main quest that will make you fight new enemies that are stronger than usual and will test your characters... or not. In wich case, you can play the Kaizo version. Yes, it will also include a Kaizo version, wich is a much harder version (and probably unfinishable alone with legit gear.)

Not only will the map be bigger than Titanslayers, but it will also include new loot, artifacts, relics and so on. The merchants will also sell new gear for you. However, remember that this new gear will not be usable outside of this map. For the curious, here is quick look at some items...

The image is kind of big, so I'm throwing it into a spoiler. Enjoy.
Spoiler for Hiden:

3. World

The map will be purposefully made bigger than necessary to give the players the feeling of exploration. The map will have a non-linear structure wich will allow you to go visit places in any order you wish. In every corner in the map may be hiding a secret quest, a treasure, or just a ton of ennemies you could have avoided. The goal is to provide every player a unique experience.

There will now be multiple types of scenery, as opposed to Titanslayers wich had only one. You will be going through peaceful groves, sinister forests, foggy swamps, rocky mountains, etc.

Since the mapping isn't quite done, I'll be posting pictures of maps later on.


4. Progress


That's about it. Thanks for reading and have a good day.
« Last Edit: 31 August 2018, 03:12:10 by WNG »

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Offline nargil66

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Re: Doom Island Custom Map
« Reply #1 on: 11 June 2018, 18:24:57 »
Nice misty looks on the picture.

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Offline WNG

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Re: Doom Island Custom Map
« Reply #2 on: 11 June 2018, 18:48:59 »
Thanks, I wanted to give a look of despair and hopelessness. I think it worked out decently well.

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Online sauruz

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Re: Doom Island Custom Map
« Reply #3 on: 11 June 2018, 19:26:02 »
looking for this mod

just for hight lv characters right ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: Doom Island Custom Map
« Reply #4 on: 11 June 2018, 20:30:41 »
looking for this mod

just for hight lv characters right ?

Probably the same for my map: balanced and played at Legendary, playable at Normal and Epic, but no balance is guaranteed.

I may work on it a little bit, depending on my time and ressources.

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Offline WNG

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Re: Doom Island Custom Map
« Reply #5 on: 12 June 2018, 19:46:44 »
Introducing basic Poison and Vitality staves!




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Offline mvlad954

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Re: Doom Island Custom Map
« Reply #6 on: 15 June 2018, 15:20:26 »
Looks good!Will I need a high level character for this map?

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Offline WNG

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Re: Doom Island Custom Map
« Reply #7 on: 15 June 2018, 17:28:59 »
Looks good!Will I need a high level character for this map?

looking for this mod

just for hight lv characters right ?

Probably the same for my map: balanced and played at Legendary, playable at Normal and Epic, but no balance is guaranteed.

I may work on it a little bit, depending on my time and ressources.

That was my answer for sauruz, but I then decided to make a full adaptation to the Normal and Epic difficulty. That means that there will be relics, artifacts, uniques, affixes, etc. made specially for Normal and Epic.

So yeah, basically you should expect it to be playable at all 3 difficulty levels.

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Offline WNG

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Re: Doom Island Custom Map
« Reply #8 on: 16 June 2018, 21:28:54 »
Looking for feedback!

Doing those little artifact images is fun but also very hard to make them look good among the others. I'd need your opinion. There's only 4 5 yet.

https://imgur.com/ptaJ8TV

Thank you for your answers.
« Last Edit: 17 June 2018, 01:44:34 by WNG »

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Online sauruz

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Re: Doom Island Custom Map
« Reply #9 on: 16 June 2018, 22:06:14 »
love it, its very nice

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: Doom Island Custom Map
« Reply #10 on: 18 June 2018, 02:18:48 »
love it, its very nice

One person that likes it. Still, I'm glad you like it.

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Offline nargil66

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Re: Doom Island Custom Map
« Reply #11 on: 19 June 2018, 03:42:23 »
Lookin good  :)

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Offline WNG

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Re: Doom Island Custom Map
« Reply #12 on: 19 June 2018, 03:46:06 »
Lookin good  :)

Now two persons like it. I'm satisfied! :D

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Offline Cygi

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Re: Doom Island Custom Map
« Reply #13 on: 19 June 2018, 08:44:18 »
Yes, they're blending good in the game.

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Offline WNG

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Re: Doom Island Custom Map
« Reply #14 on: 19 June 2018, 14:19:24 »
Yes, they're blending good in the game.

Nice to hear. That tells me I can make more without worries.

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