Author Topic: Soulvizier AERA - Masteries and skills  (Read 45596 times)

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Offline soa

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Re: Soulvizier AERA - Masteries and skills
« Reply #30 on: 12 February 2020, 20:16:50 »
Reduced health, are they immune to that as well?

Changelog of SV1.2 :

Resistances to % Health reduction and % Mana Burned are reduced from AE since the 1.0 version and were not modified in this patch.
% Mana Burn resistance: Bosses now have 60/70/80% (-10% / AE). Heroes have 50/60/70% like AE. Elite monsters have 30/40/50%
% Health resistance: Bosses now have 80/85/90% (-5% / AE). Heroes have 70/75/80% (-5% / AE). Elite monsters have 20/30/40%
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Offline soa

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Re: Soulvizier AERA - Masteries and skills
« Reply #31 on: 23 February 2020, 13:19:57 »
I was thinking of reducing the mastery bar maximum level from 72 to 60, make it so that lvl 60 gives you the old lvl 72 bonuses => investing above lvl 40 becomes more profitable.
What do you think ?
If this change has to be made, I want it done during the beta because all points invested above 60 will be lost.
If later it appears 60 is not enough, it will be easy to add more points. It's easier to mod when you add points because no one will lose points invested.
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Offline nargil66

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Re: Soulvizier AERA - Masteries and skills
« Reply #32 on: 23 February 2020, 16:29:07 »
Yeah, 60 levels sounds better. You mean you get the bonus only when you max it?

Offline soa

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Re: Soulvizier AERA - Masteries and skills
« Reply #33 on: 23 February 2020, 16:38:33 »
I'd rescale the bonus over 20 levels (41-60) instead of 32 levels (41-72), in such a way that you end with the same bonuses if you max the bar.
This redistribution would give more bonuses per point invested in the mastery bar.
I think SV was made initially for infinite level, and 72 points mastery bar was a point sink. But I rarely invested in those points in classic SV, so reducing to 60 would perhaps create more incentive to invest here.
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Re: Soulvizier AERA - Masteries and skills
« Reply #34 on: 04 March 2020, 20:43:54 »
Updated Spirit mastery presentation.
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Offline soa

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Re: Soulvizier AERA - Masteries and skills
« Reply #35 on: 03 April 2020, 20:06:47 »
Here's an overview of the "new"/"added back" skills for the next SV version.
The new trees are updated in the first post. I changed many trees so that at each level, there are at least 3 skills, sometimes 4 or 5.
Other changes in the masteries are not listed here.

General
-   Adjusted UI of all masteries to create a 7th column in the trees. Reworked the position of many skills.

Warfare :
- Slam now Tier 2 with reduced power, instead of Tier 7. Length of the wave increases with levels, added a tier 7 modifier called Fissure, that gives CC and expands its power and width of the wave with levels
- War Dance : reduced the maximum number of targets, added back Finesse modifier (no longer requires Lacerate). +% Penetration bonus moved to Lacerate, bonus targets moved to Finesse

Defense
-   Reverted Way of the Defender to Armor Training + Shield Training. Shield Smash requires Shield Training

Earth
-   Added back Flame Surge and its modifiers

Dream
-   Added back Troubled Dreams

Occult
-   “Blade Mastery” passive is now Tier 3 instead of 2 and called “Dual Blade Proficiency”
-   Added a new Tier 4 equivalent skill called “Dual Ranged Proficiency” for dual wielders of one-hand ranged weapons that also requires Throwing Knives

Runes
-   Added a new skill : Rune of Elements, for pet users / removed Elemental Retaliation from Golem


Some possible skill changes in the future :
- Spirit, add a modifier for Spirit Lure ? Add another modifier for Death Ward that would reduce cooldown and give Reflect (I'd rather not have reflect whenever the player wants it)
- Nature : make the wolves in hunting and have plant summons instead ?
- Hunting : add a skill for bow users that could rain down multiple arrows in an area. This could improve gameplay, because now it's mostly passive skills.
- Storm : I still haven't figured a good way of implementing Lightning Dash. This will have to wait.
« Last Edit: 03 April 2020, 22:30:14 by soa »
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Offline AlcyonV

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Re: Soulvizier AERA - Masteries and skills
« Reply #36 on: 18 April 2020, 04:00:06 »
What are purple links we see in those pannels between some skills ? What difference is there with green ones ?
« Last Edit: 18 April 2020, 06:18:50 by AlcyonV »

Offline nargil66

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Re: Soulvizier AERA - Masteries and skills
« Reply #37 on: 18 April 2020, 04:57:52 »
- Hunting : add a skill for bow users that could rain down multiple arrows in an area. This could improve gameplay, because now it's mostly passive skills.
Can you explain what you have in mind? Making such a skill has some obstacles. First one is animation, because it will be more convincing if the character fires the arrows up to the sky somehow... but i guess thats doable. Second problem is that the skill can't use arrow projectiles, because arrows cant fly on a curve without starting to spin. So its either some magical looking projectile or straight flying arrows... or maybe there is a way for arrows to rain down as vanilla meteor skill... but then it wont be a weapon skill, more like a spell.
« Last Edit: 18 April 2020, 13:10:33 by soa »

Offline icefreeze

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Re: Soulvizier AERA - Masteries and skills
« Reply #38 on: 18 April 2020, 05:06:43 »
- Hunting : add a skill for bow users that could rain down multiple arrows in an area. This could improve gameplay, because now it's mostly passive skills.
Can you explain what you have in mind? Making such a skill has some obstacles. First one is animation, because it will be more convincing if the character fires the arrows up to the sky somehow... but i guess thats doable. Second problem is that the skill can't use arrow projectiles, because arrows cant fly on a curve without starting to spin. So its either some magical looking projectile or straight flying arrows... or maybe there is a way for arrows to rain down as vanilla meteor skill... but then it wont be a weapon skill, more like a spell.
I think the skill he mentioned look like kind of "Venom Hail" skill in Torchlight 2, there are many skill looks like that.
About how skilll made, i think you can use the template of Meteor Rain skill (new 40lvl skill of Earth).

Offline soa

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Re: Soulvizier AERA - Masteries and skills
« Reply #39 on: 18 April 2020, 13:10:52 »
What are purple links we see in those pannels between some skills ? What difference is there with green ones ?
It's more a fancy thing. When connectors start at the right of a skill, they are purple. It was like that in classic Soulvizier, I juste added more connector shapes with the same color.
But I could change it so that only some masteries have purple connectors.


Can you explain what you have in mind? Making such a skill has some obstacles. First one is animation, because it will be more convincing if the character fires the arrows up to the sky somehow... but i guess thats doable. Second problem is that the skill can't use arrow projectiles, because arrows cant fly on a curve without starting to spin. So its either some magical looking projectile or straight flying arrows... or maybe there is a way for arrows to rain down as vanilla meteor skill... but then it wont be a weapon skill, more like a spell.

I would see it as a spell, with meteor template, firing arrows up to the sky would be better but optional for the skill to work. I would precise in the description that this skill involves the intervention of a hunting god or something. Even if it's a spell, I think it can use classical arrows for the projectiles mesh, looking like you've shot them from the sky.
It could use the "projectileUsesAllDamage" line to take into account your weapon damage, that would be a trade-off between spell and weapon attack.
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Offline AlcyonV

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Re: Soulvizier AERA - Masteries and skills
« Reply #40 on: 18 April 2020, 13:18:49 »
Firing up to the sky can increase the latence of the skill animation and involve casting speed concerns. May be a balance feature though...
« Last Edit: 18 April 2020, 13:23:20 by AlcyonV »

Offline soa

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Re: Soulvizier AERA - Masteries and skills
« Reply #41 on: 18 April 2020, 13:21:10 »
Firing up to the sky can increase the latence of the skill animation and involve casting speed concerns.
Forgot to speak about this, but that was intended. I wouldn't make it as long as Seal of Fate delay though. But it would better in my opinion if it needed some skill to land it correctly.
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Re: Soulvizier AERA - Masteries and skills
« Reply #42 on: 20 April 2020, 02:28:38 »
Congrats on the release and the new forum! I am greedily downloading it now

Offline Stevo154

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Soulvizier AERA Masteries & Skills
« Reply #43 on: 21 April 2020, 00:14:33 »
Does the damage from arctic shell and storm nimbus add on when I cast ice orb? Im not sure if it is but it seems like ice orb should be put on LMB and I need to know if the damage from arctic shell and from storm nimbus is added.

Offline soa

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Re: Soulvizier AERA - Masteries and skills
« Reply #44 on: 21 April 2020, 01:34:49 »
No it doesn't. Ice Orb behaves like Ice Shard in vanilla, flat damage won't work with it.
But Ice Orb benefits from +% Cold damage from Ice Song (and +% from items or other skills), and Torrent benefits from +% Frostburn damage from Ice Song too (and items or other skills).
Ice Orb is likely to be put on LMB because it has no cooldown.

Note that there are some skills like Throwing Knife or Bone Spire that count as a weapon attack, those skills can benefit from flat damage bonuses of Arctic Shell, Storm Nimbus, and other skills like that.
« Last Edit: 21 April 2020, 02:15:55 by soa »
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