Titan Quest - Anniversary Edition > Texture & Skin Modding

Help getting the art manager to work for AE/ragnorak

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koechophe:
Heya, I'm trying to create retexture mods for the pc, but I'm running into an issue. I'm able to extract the textures with texmod, then load the source files into art manager and create a new asset, but the created .tex files are completely useless. I'm guessing I have to build them in the assets panel, but when I right click on it and say build, art manager just exits. Does anyone know the proper workflow for creating a .tex file to be used as a texture replacer?

Any/all help is appreciated. Thanks!

nargil66:
Which version of ArtManager are you using?
Try AM 1.6, found here: https://titanquestfans.net/index.php?topic=350.0

WNG:
What is the format of the original texture? Just taking a wild guess here, I've never had any issues with importing textures... :/

koechophe:

--- Quote from: nargil66 on 03 August 2018, 05:10:44 ---Which version of ArtManager are you using?
Try AM 1.6, found here: https://titanquestfans.net/index.php?topic=350.0

--- End quote ---

I try to run 1.6, but it says, the program couldn't run because MFC71.dll is missing. Does the program have any prerequs?

As far as the original texture, all I'm doing is grabbing the game's original texture (found in the database folder), running it through texmod (I've tried every format), editting in GIMP, and pushing it back into the art manager. I've tried the process without editing it, but it still doesn't produce a usable texture, I think because when I try to build with art manager, art manager crashes.

WNG:
Well I'm kind of confused as to wich Art Manager you are using. You are modding for IT or AE?

My IT Art Manager doesn't open (gives me the same error you mentionned earlier) and my AE Art Manager is v1.4.

I don't know if it has anything to do with your issue, though.

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