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Messages - icefreeze

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346
Items / Re: New Atlantis Items Showcase (spoilers)
« on: 18 May 2019, 04:23:20 »
Gorrogos, a STR-based stuff. Uses Volcanic Orbs as projectiles, unlike other staves. Don't get too excited, they have no explosion radius, rendering the staff nearly useless.



Equipped it then using some skill that AoE and multi hit to trigger its grants skill.
If % trigger that skill on attack highs, it still useful.

347
- Formula for piercing dmg are 2 formula. For piercing dmg on weapon
= (((pierceDamageDV / ((strengthDV/500)+1)) * ((strengthDV/2000)+1)) * ((dexterityDV/400)+1)) + (dexterityDV*0.03)
You should update.
- If 1000OA is must to get maximum effect, so Pet don't have that OA, and with Finese buff, it can reach to maximum effect to hit and crit.

You can test the effect of Finese on Wolf. You will be surely surprise.
Just be sure that you test on monster, don't test on dummies.

348
i fully understand the intent on adding a melee skill on storm.. yeah diversity.. but adding an out of place skill at the top of the tree is not the solution..
Thanks for formulating this, its about what I was trying to tell. Hybrids go against the normal TQ character building schemes and need a lot to compensate for that. For damage, rune weapon stacks an absurd intelligence on player while converting all physical damage to elemental and adding more flat elemental. If its defense, the problem is in the storm mastery tooltip. Its good for attack, bad for defense. It only has damage reduction in squall and some unreliable crowd control. If you want to help strom in melee with defense, it would again require stacking multiple layers of defense to get anywhere near actual melee masteries.

Can a single skill like lightning dash do all of that? Hardly, unless its some completely overpowered skill, which it isn't.

- Blade Barrier is like the fusion of Trap + Throwing Knives, so you have a skill that can scale by character but attack separately like a pet.
I'd argue its not for melee at all. Throwing weapons perhaps, though why wouldn't you use throwing knives on them too?

Quote
- Finese: this skill can buff OA for allies in range so it very good to buff OA for melee pets ( which can't be boost OA for them before) or co-op friend.
Flush out can also do that by debuffing mobs your pets attack.
- Just cast Blade Barrier and you can attack by yourselves, so you and BB attack together, it surely better than you just attack alone.
- More OA always good, especially when facing enemies that have high DA or dmg absorption, more critical hit, more good.

349
Some change in patch v2.4:
- Meteor Rain deal less Burn DMG, more Physical DMG, and have radius as skill infor (it doesn't deal DMG in range like skill infor before) => easier to hit target, more focus for Str build.
- Fire Nova get boost both Fire and Burn DMG ( about 1.5x).

* And about Psionic Beam: with high lvl, every staves attack with Psionic Touch can can pass through target, so it some how make the Staves attack get more power on it own way.

350
- Blade Barrier is like the fusion of Trap + Throwing Knives, so you have a skill that can scale by character but attack separately like a pet. Its attack delay the same like you using Ring of Flame skill, about 2 tick/s. It can be trigger some skill on items like TK. Using Blade Barrier with some items like Mjolnir throw hammer can be a very good CC skill ( and dealing more dmg) => its good at some point.
- Spear Dance: dmg of this skill its quite good at high lvl, it like Warwind of Hunting. I tested its dmg compare to normal hit, so don't talk i just "feeling".
- Finese: this skill can buff OA for allies in range so it very good to buff OA for melee pets ( which can't be boost OA for them before) or co-op friend.
- Poison Mayhem: its should be change to get all PGB attack the same target than like present( each PGB go ech place, only one go to the place that you want, sometime 2).

Any skill who can attack multiple enemies can be using to trigger any grant skill activated on attack, so its has their something good about them.
More skill, more builds. Its good, but need improve.

351
Items / Re: New Atlantis Items Showcase (spoilers)
« on: 15 May 2019, 20:39:10 »
2 Legendary is new throw weapons from Atlantis.
Green axe that i get before Atlantis at act4.

352
Lightning Dash don't have recharge time, so no cool down, and can cast continuity:
https://youtu.be/9BxI55rk5aQ?t=1774

353
Modifications / Re: Atlantis update messes with mods :(
« on: 12 May 2019, 12:12:26 »
With the new Atlantis DLC out, many good mods will have to be updated or risk falling to the wayside. I personally was disappointed to see that the 6-player mod does not affect Atlantis DLC main map. Moreover, not only does the Socket Epic and Legendary DIY mod no longer works, but the guide page for it was deleted from Steam.

I know it's only been a couple days since the release, but I hope the modder base of TQ is still strong and will keep up with game's development.

Some xmod (x3, x4, xmax,.. Massboss) still works, but the New Show all DMG function don't work.

P/S: My 6players mod still work well with Atlantis.

354
For anyone needed:

Turn on CC to see subtitles.

355
eh? color background on items? is that a new feature of DLC? trying to make it look like grim dawn? i don't like that feature.. i prefer the old simple look

for sure I'd get core dweller, it's a meat shield
It seems like you talk.
But it will easier to see unique items from shop or stash.

356
Actually, if your character have good defense, armor, or other defense( except DA), no need to get high DA to good survival.
And if the build have good defense skill, its less depend on good DA further more.

357
Hello guys!!

I'm playing with Juggernaut, currently in legendary act 3 (lvl 73) and now I'm starting have problems with my defense. Archers are headaches for me. Anyone have a guide? like, what is the best gear for end game? I need focus totally in armor and DA? High health regen is good? anyway, all tips will be extremally useful for me.
If was necessary I can show my stats and gears that I'm using right now.


Thx!
Raise your Pierce and Physical resistances.

358
Last two days i'm working on the long delayed asymmetric skin pack. Almost all character skins, male and female, are now double sided. I'll post the pack here when it's ready.


Skin pack collection for TQ-AE?
Awesome! 8)

359
Very cool, only part that I dislike is not showing cursor over Sickle of Kronos, so since I never saw it before in inventory nor item description, you were moving cursor so fast so it wasn't easy job to stop video at exact time  :P  :))
At first I thought that its not possible to have more than 1 Sickle of Kronos at time, and teleporting to Rhodes to place it in caravan almost confirmed that, so had to watch till end to see that it can be hold more than 1 at time.

Is it possible to get it in Immortal Throne and with any of IT mods?

Quote
Turn on subtile and translate to see instruction step by step 
It says Vietnamese.
- If i don't remember wrong, that sickle in TQ-IT is just like souvernir item, doesn't has stats like in TQ-AE and its not powerful like in TQ-AE.
- You can using  auto translate function to translate subtitle to English.

360
For someone want to farm that Sickle:

Turn on subtile and translate to see instruction step by step  ???

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