@oldage I tried passing through the vault error again and this time it didn't work. It seems the "compatible caravan" rework was all in vain. You can play with vault or with the mod. Thats all i can help with.
I imported the latest item filter to EG yesterday. Remains only to update the text tags and it will be ready to use.
4. Adding new slot on the players mastery trees, quest trees and potion trees
Does this includes adding beyond 24 skills in a mastery tree ? Or having more than 10 masteries ? 24 skills on a tree is one of the biggest limitations.
Yeah, thats not a bug, i just didnt like an item seeing as both yellow and green. It can be changed as in the video very easy, only depends on the text file.
Dude, play it without vault for a while, just to see the features. Btw, the filter is done, now i can see about your issue.
Item Filter +
Features and info:
Spoiler for Hiden:
- Most common items can be filtered with the old "filter broken" key. The new commons are grey color, but give no penalties and can be sold at vendors at normal price. Old broken items are removed. This means monsters will be stronger now, as they no longer wear junk equipment. - Most magical items are made white color and can be filtered with the old "filter common" key. Some useful and high tier magical affixes (e.g. "Summoner's", "of Alacricity", "of Immortality", etc.) are left yellow and are seen along rare items. - Rare, Epic and Legendary items still have the old colors. - Added codes that drop all common weapons in the game (only from one wood / metal type) just for testing. There are 4 codes for each weapon type, for example axe codes are from "axe01 to "axe04", bow are "bow01" - "bow04" and so on. - All ItemStyle tags are added to the main item text. "Leather"(style tag) + "Helm" (item name tag) is now just "Leather Helm" (item name tag). This was made for an experiment that didnt work, but i decided to just leave it like that.
Known Issues: - Some of the starting common items (torches, leather armors) show in white text and cannot be filtered as broken. This will be fixed in next versions. - Gray common items dropped from heroes, bosses, and quest proxy monsters cannot be filtered as broken. Probably will be fixed too. - Gray common items sold from vendors cannot be filtered as broken. I wont try to fix this one, as noone buys common items from shops.
all pet affixes all - % recharge affixes all 5th tier resist affixes (for the poor people) all % total armor affixes all +% racial bonus affixes (dont know if worth it) all +% attack speed affixes all 5th tier +health, energy, stat and OA/DA affixes last tiers of run speed and -% requirements
im not sure of +% health regen - they are usefull in the beginiing, and late game mostly suck if you dont build around them
I made +1 to All skills rare, thats alot of bonuses at once.
Hey, I'm trying to make a list of the better magical affixes for the item filter mod. I'm asking the dedicated players here - can you point out some good yellows (to be left yellow in the filter instead of white)? Especially in higher difficulties.
For example in a large tomb with multiple levels you might run through it, reach the lowest level and die.. this can get frustrating having to run all the way back etc. So to help with this you might find a secret chamber say halfway down within the tomb and inside is a hidden Rebirth Fountain.
Cool. In vanilla fountains are too easy to find imo. I remember searching for the portal each playthrough in D2's Monastery Catacombs... it was more exciting
Color codes are 1/3 done. Aside from that, i started something else - the "ultimate" item filter, the way i plan to do it for more than an year. Why ultimate? Because i dont see another way to improve it without messing with the game code.
The idea is - turn ALL common items in the game's loottables into broken items. This is possible if you remove the NoPrefixNoSuffix weight and add it to the BrokenOnly weight. It's tedious, but not hard to do. When all the tables are done, all monsters, quest monsters, merchats, etc. will drop/sell only broken, magical or rare items, never common. Then ill make a single broken item prefix, which has NO penalties (just a clean prefix file). This will be the new "common" item. Get the idea?
Next step i did already in the previous version of the filter - turn all magical items to Common rarity. I short, old broken items will be gone, commons will become "broken", magical will become "common". Press Z - you filter common items, X filters magical items. Thats it.
By a day or two the new filter and color codes should be done.
I get the same error, but was able to pass through the message. Will test again later to see if the vault recognizes player file and tell you if i find a solution.