Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nargil66

Pages: 1 ... 102 103 [104] 105 106 ... 166
1546
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 29 January 2019, 12:10:31 »
@oldage I tried passing through the vault error again and this time it didn't work. It seems the "compatible caravan" rework was all in vain. You can play with vault or with the mod. Thats all i can help with.

I imported the latest item filter to EG yesterday. Remains only to update the text tags and it will be ready to use.

1547
If it is possible, all current yellows that have both an affix prefix and a suffix, they can be worth it.
Not possible as far as i know. Your other suggestions are included for the next version.

1548
4. Adding new slot on the players mastery trees, quest trees and potion trees

Does this includes adding beyond 24 skills in a mastery tree ? Or having more than 10 masteries ?
24 skills on a tree is one of the biggest limitations.

Good idea, added.

1549
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 28 January 2019, 15:23:39 »
Yeah, thats not a bug, i just didnt like an item seeing as both yellow and green. It can be changed as in the video very easy, only depends on the text file.

1550
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 28 January 2019, 13:47:22 »
Dude, play it without vault for a while, just to see the features. Btw, the filter is done, now i can see about your issue.

Item Filter +

Features and info:

Spoiler for Hiden:
- Most common items can be filtered with the old "filter broken" key. The new commons are grey color, but give no penalties and can be sold at vendors at normal price. Old broken items are removed. This means monsters will be stronger now, as they no longer wear junk equipment.
- Most magical items are made white color and can be filtered with the old "filter common" key. Some useful and high tier magical affixes (e.g. "Summoner's", "of Alacricity", "of Immortality", etc.) are left yellow and are seen along rare items.
- Rare, Epic and Legendary items still have the old colors.
- Added codes that drop all common weapons in the game (only from one wood / metal type) just for testing. There are 4 codes for each weapon type, for example axe codes are from "axe01 to "axe04", bow are "bow01" - "bow04" and so on.
- All ItemStyle tags are added to the main item text. "Leather"(style tag) + "Helm" (item name tag) is now just "Leather Helm" (item name tag). This was made for an experiment that didnt work, but i decided to just leave it like that.

Known Issues:
- Some of the starting common items (torches, leather armors) show in white text and cannot be filtered as broken. This will be fixed in next versions.
- Gray common items dropped from heroes, bosses, and quest proxy monsters cannot be filtered as broken. Probably will be fixed too.
- Gray common items sold from vendors cannot be filtered as broken. I wont try to fix this one, as noone buys common items from shops.
Download link:
If you find a bug, a missing text tag or have another issue, let me know.

1551
Farming Runs / Re: Some of my playthroughs
« on: 28 January 2019, 11:52:39 »
Is that your Nymph singing?  ^-^

1552
Thanks for helping. For now yellow are:

all pet affixes
all - % recharge affixes
all 5th tier resist affixes (for the poor people)
all % total armor affixes
all +% racial bonus affixes (dont know if worth it)
all +% attack speed affixes
all 5th tier +health, energy, stat and OA/DA affixes
last tiers of run speed and -% requirements

im not sure of +% health regen - they are usefull in the beginiing, and late game mostly suck if you dont build around them

I made +1 to All skills rare, thats alot of bonuses at once.

1553
Hey, I'm trying to make a list of the better magical affixes for the item filter mod. I'm asking the dedicated players here - can you point out some good yellows (to be left yellow in the filter instead of white)? Especially in higher difficulties.

1554
List updated.

1555
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 28 January 2019, 03:08:50 »
And people will ask me: Hey, why doesn't the Sweet Honey have a pet bonus?

And I will answer: Why in the heck would I ever share my honey? :D
This made my day lol :))

1556
New Projects / Re: Hamunaptra Mod - Development
« on: 28 January 2019, 02:59:36 »
For example in a large tomb with multiple levels you might run through it, reach the lowest level and die.. this can get frustrating having to run all the way back etc.  So to help with this you might find a secret chamber say halfway down within the tomb and inside is a hidden Rebirth Fountain. 
Cool. In vanilla fountains are too easy to find imo. I remember searching for the portal each playthrough in D2's Monastery Catacombs... it was more exciting :)

1557
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 27 January 2019, 17:29:41 »
I'll try to find a solution to your problem after i finish the new item filter.

Current progress on the filter:



Most commons are filtered as broken, magical are filtered as commons. About the colors, i tried to preserve the vanilla ones as much as i can.

1558
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 26 January 2019, 10:44:10 »
Color codes are 1/3 done. Aside from that, i started something else - the "ultimate" item filter, the way i plan to do it for more than an year. Why ultimate? Because i dont see another way to improve it without messing with the game code.

The idea is - turn ALL common items in the game's loottables into broken items. This is possible if you remove the NoPrefixNoSuffix weight and add it to the BrokenOnly weight. It's tedious, but not hard to do. When all the tables are done, all monsters, quest monsters, merchats, etc. will drop/sell only broken, magical or rare items, never common. Then ill make a single broken item prefix, which has NO penalties (just a clean prefix file). This will be the new "common" item. Get the idea?

Next step i did already in the previous version of the filter - turn all magical items to Common rarity.
I short, old broken items will be gone, commons will become "broken", magical will become "common". Press Z - you filter common items, X filters magical items. Thats it.

By a day or two the new filter and color codes should be done.


1559
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 26 January 2019, 05:06:28 »
Here is a preview of the colored tags:



What do you think? Do you like it or it is too much?

The "Norse" tag is not colored yet, thats why its green.

1560
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 26 January 2019, 01:12:30 »
I get the same error, but was able to pass through the message. Will test again later to see if the vault recognizes player file and tell you if i find a solution.

Pages: 1 ... 102 103 [104] 105 106 ... 166

SimplePortal 2.3.7 © 2008-2024, SimplePortal