Author Topic: Soulvizier AERA bug topic  (Read 32314 times)

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Offline soa

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Re: Soulvizier AERA bug topic
« Reply #30 on: 28 April 2020, 22:01:43 »
Ember Oak casts stone form, but does not get affected by it in any way.
He does not gain the damage immunity from using it, and he does not get stuck in it for it's duration.
OK, I think he uses two files for the skill instead of one.
He should buff himself just after attacking, from time to time.
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Offline Telkin

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Re: Soulvizier AERA bug topic
« Reply #31 on: 28 April 2020, 23:43:55 »
Hello, i begun to test this mod out.
First of all any explaination of bug price?:
https://i.imgur.com/4Klux6O.jpg
« Last Edit: 28 April 2020, 23:58:07 by soa »

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #32 on: 29 April 2020, 00:09:53 »
Hello, i begun to test this mod out.
First of all any explaination of bug price?:
https://i.imgur.com/4Klux6O.jpg
I don't think this is a bug.
This has to do with the vanilla gold cost equations which I haven't changed.
The 18 armor helm is in fact a "light armor" helm, it requires less strength.
The 24 armor helm is a "heavy armor" helm, requiring more strength.
Light armor tends to cost a lot more gold than its heavy armor counterpart. Here, you're paying for the fact that it requires less strength. Of course, it's not useful for you, because you can wear both helms. It could be useful for someone who can't.
Light armor have a pretty good ratio when you look at the armor protection offered per required strength. It's usually a better ratio than heavy armor.
You pay gold for that better ratio.
You can also see things differently : heavy armor offers more protection, for less gold, but requires more strength. You character benefits from that, because he has invested some points in strength.
« Last Edit: 29 April 2020, 00:19:15 by soa »
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Offline AlcyonV

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Re: Soulvizier AERA bug topic
« Reply #33 on: 29 April 2020, 23:59:35 »
Shouldn't a new SV hero begin with 1000 gold ? In Steam Workshop version I get only 500 like in vanilla.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #34 on: 30 April 2020, 00:12:50 »
Shouldn't a new SV hero begin with 1000 gold ? In Steam Workshop version I get only 500 like in vanilla.
I put it to 2000 in the hard mod version. But it doesn't work with custom quest versions because when you create your character, the game uses the vanilla database.
So I will have to modify a quest to give more instead, it will require a bit more tests but it's doable.
« Last Edit: 30 April 2020, 00:23:17 by soa »
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Offline soa

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Re: Soulvizier AERA bug topic
« Reply #35 on: 30 April 2020, 00:25:27 »
I am not seeing Cenon Stormborn(an icthian hero from act 3) soul's granted skill activating whenever I attack in melee or when I cast volcanic orb. It appears to have no effect.


Classic issue of templates not working with autocast. I can fix in next patch.
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Offline AlcyonV

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Re: Soulvizier AERA bug topic
« Reply #36 on: 30 April 2020, 00:56:31 »
Vanilla bug :

iron ball mace has the right iron texture when displayed on the character (in the world or in character window portrait) but a bronze texture when displayed in inventory, equipment slots, caravan or marchants.



Offline Telkin

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Re: Soulvizier AERA bug topic
« Reply #37 on: 02 May 2020, 18:50:29 »
Here are some bugs that i found:

1.Spear item that gives skill: https://imgur.com/a/WozuZ1z
There is not skill on the item nor can be put to quick bar.

2.Same texture for different (rare-blue) item: https://imgur.com/a/zztd5C0
Here you can see 2 items with different names and stats but using same texture: Mindlash and Harmony.

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #38 on: 02 May 2020, 21:57:20 »
Here are some bugs that i found:

1.Spear item that gives skill: https://imgur.com/a/WozuZ1z
There is not skill on the item nor can be put to quick bar.

2.Same texture for different (rare-blue) item: https://imgur.com/a/zztd5C0
Here you can see 2 items with different names and stats but using same texture: Mindlash and Harmony.

1. OK, will fix
2. Not a bug, more like lazy devs :) But I can improve. There are other items like that.
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Offline Tauceti

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Re: Soulvizier AERA bug topic
« Reply #39 on: 05 May 2020, 19:50:52 »
After a lot of farming sessions with different chars, here are 2 balancing issues up to Act IV.

Chimera
Its soul is easy to obtain on this static boss and is way more powerful than all other souls i could drop before. Even it's not a permanent pet, 800 burn dmg over 3s and 600 lightning dmg over a 6.5m radius zone is what we could expect maybe on epic/legendary, not on normal difficulty. With the help of Chimera, all heros/bosses are much more easy to handle. The damage output of Chimera could be halved on normal without losing its interest.

Xelwang the hatred
This random boss can be encountered in Wusao or along the pathway to Typhon. It is as if he spawned from legendary mode on normal. I mean he is much more difficult than any Telkin or Typhon and this is weird since Typhon is expected to be the main boss at this stage. Again its damage output could be halved and Xelwang would still be a very tough opponent.

Apart from these exceptions, there is a wide variety of souls well balanced, the same for heroes or random bosses  ;)

Offline Gudzing

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Re: Soulvizier AERA bug topic
« Reply #40 on: 11 May 2020, 18:04:46 »
Epic Atlantis act, dropped Benthic Band from regular chest in Africa.
Problem is, it doesn't have any stats or description whatsoever.
And also it sells for only 250gold so I guess it has no attributes.
Don't know if it's vanilla problem because never found that item before.
But it has 57lvl required so it was probably changed like other uniques.

Screenshot below:

https://imgur.com/XnLRjr7

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #41 on: 11 May 2020, 23:23:29 »
Epic Atlantis act, dropped Benthic Band from regular chest in Africa.
Problem is, it doesn't have any stats or description whatsoever.
And also it sells for only 250gold so I guess it has no attributes.
Don't know if it's vanilla problem because never found that item before.
But it has 57lvl required so it was probably changed like other uniques.

Screenshot below:

https://imgur.com/XnLRjr7

The vanilla game is unfinished, many atlantis items are empty and can't drop, mainly jewelry and artifacts. I've reactivated the drops, but I haven't added bonuses yet, it's on my list.
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Offline Telkin

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Re: Soulvizier AERA bug topic
« Reply #42 on: 13 May 2020, 14:27:36 »
Found this item: https://imgur.com/a/unhzGee there is no level requirement.

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Re: Soulvizier AERA bug topic
« Reply #43 on: 19 May 2020, 21:00:40 »
Found in 1.5c:

Armor of Troy: Trojan helm and Bracers of Troy don't have set bonus when worn together (only one is recognized as part of set).
Spoiler for Hiden:



Torc of Lochar Moss: Invalid skill profile
Spoiler for Hiden:


Shadow Veil: armor description
Spoiler for Hiden:


Axe of King Budli: weapon description
(Note that weapon and armor descriptions are immersive contents. A blank line for the armor/weapon value, or a different color, would be a plus)
Spoiler for Hiden:


Morloc soul: Guardian ward
There is no description of the granted skill. The death ward works well in game but would need a description of the health amount, CD time, %health that triggers this skill.
Spoiler for Hiden:

Offline soa

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Re: Soulvizier AERA bug topic
« Reply #44 on: 19 May 2020, 22:23:09 »
Found in 1.5c:
Armor of Troy: Trojan helm and Bracers of Troy don't have set bonus when worn together (only one is recognized as part of set).
Spoiler for Hiden:


I don't see any issue in the game files. Was one of those items dropped in the vanilla game or both in Soulvizier ?

Torc of Lochar Moss: Invalid skill profile
Spoiler for Hiden:


Shadow Veil: armor description
Spoiler for Hiden:


Axe of King Budli: weapon description
(Note that weapon and armor descriptions are immersive contents. A blank line for the armor/weapon value, or a different color, would be a plus)
Spoiler for Hiden:

Already fixed in 1.5d. In a future patch, the lore text is planned to be in light yellow if I can't find a better color, with an added line after.

Morloc soul: Guardian ward
There is no description of the granted skill. The death ward works well in game but would need a description of the health amount, CD time, %health that triggers this skill.
Spoiler for Hiden:
Not a bug, it's just that the game is not designed to allow a description in this case because the skill is a passive one with a built-in trigger.
Only active skills with a separate trigger can have a proper description.
Here, I'd have to modify manually (won't be dynamic text) the name of the skill with a different color to simulate a description, and it will look bad because if the description is too long, it will widen the window of the item too much instead of adding the text below. Or I'd have to modify the skill to make it an active buff with a separate trigger, but then it won't be the same % health trigger.
So maybe one day, because it would need to chance every skill like that, now not a priority.

Found this item: https://imgur.com/a/unhzGee there is no level requirement.
Fixed in 1.5d
« Last Edit: 19 May 2020, 22:25:37 by soa »
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https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

 


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