Author Topic: Alpha tester bug reports  (Read 134189 times)

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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #240 on: 31 December 2018, 00:50:41 »
Thank you, all fixed.

I didn't like Peng mesh for Erinyes. So I made pitch black female PC skins and a glow texture with crazy tattoos I found in the old AllSkins mod files.

The Nerthus ancients were a cake-walk, going to have to do something about that. Just have to mention that the area before the Nerthus is so maze-y and non-linear it took me 30 minutes of backtracking and searching to find the ford to cross to get to the cave. Especially with the night cycle in play. Not fun.

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #241 on: 31 December 2018, 01:06:04 »
that will fit better for Erinyes, to bad the old version had problem, they looked like angels of deaths, next time.

I dont remenber 100% the nerthus area, but I remenber i  had and still have some false path issues among the way, " why i cant cross to other side ?" lol, aside that issue,  its a well looking area, specially the ancients batle rooms :)

I forget to write:

Hades did drop a epic version of prometheus flame relic

I had droped from a chest in corinth harbor ( not boss chest) a act 4 relic ( blade of thanatos one)

The fact that Hades couldnt do any dmg, our litle, against liche king ( except on his 3rd form when casted that elemental explosion) is because of wraith shell skill, right ? i just want make sure im looking to root of the problem .

you removed the turtles around corinth, right ?
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Re: Alpha tester bug reports
« Reply #242 on: 31 December 2018, 02:05:31 »
Yes, I removed the turtles and I would do it again.

I think the wraith shell is the thing, that and undead are immune to Hades vitality attacks which are the majority of his skills.

EDIT:
I don't think it was his Wraith Shell skill. I based the new Liche King off of the old Outsider skill as  far as resistances HOWEVER, I added a bunch of innate dodge/deflect projectile. So I removed that.

Now he actually starts with weaker resistance than Outsider and needs his Wraith shell to catch up.


EDIT:
The Act 4 relics dropping around Corinth is because there aren't any treasure chest containers in XPack 2 for that area. They are all imported from XPack, the clamshells for instance are the same ones that appear around Rhodes beach.

It isn't worth anyone's time to implement the 40 or 50 files and linking them all together and to the proxies just so an act 5 relic drops. Sorry.
« Last Edit: 31 December 2018, 02:32:36 by Bumbleguppy »

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #243 on: 31 December 2018, 12:31:22 »
Yes, I removed the turtles and I would do it again.

What happend ? im curious :o


EDIT:
The Act 4 relics dropping around Corinth is because there aren't any treasure chest containers in XPack 2 for that area. They are all imported from XPack, the clamshells for instance are the same ones that appear around Rhodes beach.

Thank you for the explanation, i didnt knew that.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #244 on: 31 December 2018, 19:22:10 »
Yes, I removed the turtles and I would do it again.

What happend ? im curious :o
Nothing happened. I just didn't like them and I, being as I have absolute dictatorial control over my mod, removed them in a huff. It's an indulgence I allowed myself so I don't do something even more drastic to channel all my frustrations.

EDIT:
The Act 4 relics dropping around Corinth is because there aren't any treasure chest containers in XPack 2 for that area. They are all imported from XPack, the clamshells for instance are the same ones that appear around Rhodes beach.

Thank you for the explanation, i didnt knew that.
Yeah, neither did I until yesterday when I went snooping in the database. I had already spent a  lot of time switching accessory and treasure proxies to get the relics from act 5 to drop in Corinth as it was, and when I saw that there wasn't any treasure chest files in the act 5 database directory, I kinda just rolled my eyes.  ::) So in that one way, the Nordic/Pieces developers and I agree...it isn't worth my time to create act 5 clamshell treasure chests, so I am in good company :D

I created three new blood colored tigerman heroes for the three sisters quest and changed the reward to 2 skill points. I know you suggested 1 skill point, but that was before I made the three tigerman blood heroes. 2 isn't nearly enough reward but that's as much as I am willing to give lol

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #245 on: 31 December 2018, 20:19:56 »
I created three new blood colored tigerman heroes for the three sisters quest and changed the reward to 2 skill points.

Thats even better! triple trouble :D

This probably will be my last post of 2018.

 I wish you a happy new year :)
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Re: Alpha tester bug reports
« Reply #246 on: 02 January 2019, 00:21:47 »
Alright , lets go 2019 :)

theres a small typo in titanic essence text description it says " montrous " instead of monstrous

Prowler legguard and Anubis Hand is missing pet bonus description

Prowler upper and armband mi isnt linked to the set

Gandmaster She dao  helm is tagged as "Tglocitemhelm07"

Shade of the yeti is missing a controller, as he doest die and do anything.

crystal of erebus completion bonus in epic gave me +2 to warfare and rouge plus -16% fire reistance, as the same bonus that gave me in normal difficulty, it was just coincidence ?

Oh jeez, the shade of dark satyr shaman ( in epic), every fire abilitie ( volcanoes and meteors)  insta kil me with max fire /pierce resistance , oucht!

Question: Are tongue of the frog and fiend skull charms still dropping ingame ? i see then being sold in shops
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Offline Bumbleguppy

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Re: Alpha tester bug reports
« Reply #247 on: 02 January 2019, 02:41:26 »
Yeah, crystal bonus is coincidence. There is a small chance of getting +2 in normal and you were lucky is all.

I was wondering when someone would notice that the Crystal Satyr Shaman is the toughest boss in the game.

Fixed everything else, thanks for the reports!

EDIT: You get +1 to a class combo in normal only. I don't know how you could get +2, I'm looking at the completion bonus table in the charm file and it's +1 to a class. Double checked the loot randomizer bonus table. Yep, all +1 to a class combo.
« Last Edit: 02 January 2019, 03:04:40 by Bumbleguppy »

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Re: Alpha tester bug reports
« Reply #248 on: 02 January 2019, 18:33:47 »
EDIT: You get +1 to a class combo in normal only. I don't know how you could get +2, I'm looking at the completion bonus table in the charm file and it's +1 to a class. Double checked the loot randomizer bonus table. Yep, all +1 to a class combo.

you are right, what i mean was,  i get in normal +1 rouge and warfare plus -8% fire resistance and in epic i get +2 rouge and warfare plus -16% fire, thts why i was  suprised, sorry for the trouble , should be more clear.

two reports:

- when you craft epic batlemage armband is asking for a normal version of earth champion heart, instead of epic earth champion heart. ( i think its the only one, i will double check once more) , i could craft 2x pieces already! i just need half of warfare heart to get full set :D

-Reach of Helios (legendary spear) is missing Grant skill and pet bonus description

this isnt a bug, the devs made the monsters in whole act 5 super agressive, you pull one single monster and 10 more are coming as well ( especially the trolls),  ah, its interesting.

edited: that shade made me wondering, what if theres a small % to appear that powerfull version of satyr shaman in helos, ahah
« Last Edit: 02 January 2019, 18:40:16 by sauruz »
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Re: Alpha tester bug reports
« Reply #249 on: 02 January 2019, 19:00:55 »
Yeah, Battlemage was asking for normal hearts in all difficulties for armband. Fixed.

I placed a normal skinned (not shade) version of the Satyr Crystal quest shade in the epic and legendary boss proxy pool for the Helos Satyr Shaman and he drops the same uber chest. He has a 1 in 225 chance to spawn.

Fixed spear pet bonus.

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Offline sauruz

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Re: Alpha tester bug reports
« Reply #250 on: 02 January 2019, 23:56:27 »
ahah sweet :D

couple more


notag in the name


rune reenevant melee champ got wrong name, the casters are fine.

Plissken ( legendary sword) is missing pet bonus description

Act 5 relic formulaes are asking for act 3 charms, instead of act 5 charms (?)
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Re: Alpha tester bug reports
« Reply #251 on: 03 January 2019, 00:17:11 »
that "tagItemHelm" issue is a Ragnarok issue. All the c01, c02, c04, c05, c07, c08 base helms have this as their item tag. I added "tagItemHelm" to my ModStrings and have it equal to "Helm". Whatever.

Already fixed teh tag for Rune Revenants.

Just fixed the recipes for relics in act 5, they actually work right now and take act 5 charms, I just forgot to create and add the dummy "Any Act 5 Charm" charm to the database to show in the recipe windows. It's essentially a UI issue I guess.

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Re: Alpha tester bug reports
« Reply #252 on: 03 January 2019, 11:14:51 »
alright thank you for the clarification!

Help me out about something, what lv do pets turn into 2nd tier ? past lv 20 right ? because i have corey lv 21, magna sprites lv 21 and horn of apollo lv 22 and they still looking the same.

Logged my another character and skellies ar lv 21 and they unlocked their 2nd tier.

also the giesel ( the one you need save the sheep) quest, maybe i got confused, in the quest info it says you get a relic fragment, but when you complete you only get exp and gold
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Re: Alpha tester bug reports
« Reply #253 on: 03 January 2019, 20:59:44 »
this is the previous version btw, maybe you already spot those, i will get the newest version now

couple of things

-Meerkwood bow, missing pet bonus description

the skelletal dveger boss that appear when you unlock the south gate is named as "skelletal dverger~lurker", not sure if this is the correct one

traps ( bolt trap, fire trap and so on) are spawning in top of each other , you see 2x of thens, inside of Halls of dveger (only)

Ratman mi armband is missing pet bonus description

Guardian of vahool statue hero, cant move our attack, looks like a bad animation file (?)

edited: i got the newest version, the pets got their 2nd form! but when i summon a 2nd tier horn of apollo, this happend
« Last Edit: 03 January 2019, 21:21:50 by sauruz »
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Re: Alpha tester bug reports
« Reply #254 on: 03 January 2019, 22:26:18 »
edited: i got the newest version, the pets got their 2nd form! but when i summon a 2nd tier horn of apollo, this happend


This is a link to the database only for the newest version that fixes the archers.

https://mega.nz/#!AxoHXCbJ!4YgN3wR7AZrXMG6NODbeM1tInMSNWGlFDrpDkWz-O3A

I can't fix it.

It's a copy of the archer that does work, which is a copy of the Elesium archer escorts that you get in act 4 that do work.

So I rebuilt them from the elysium archers from scratch linking every texture exactly like the archer that does work. Doesn't work.
I give up for now.

So I simply removed the reference to the broken mesh from the archer higher level files so no uber form.

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