i did more tests.. dem what am i doing today?
i think i've read in multiple sources before that str adds a flat amount of physical damage per i can't remember points..
but looking at poinas attribute guide:
https://titanquestfans.net/index.php?topic=637.0
Every 50 points in strength increases your physical damage modifier by 10%, and adds 2 flat physical damage
and the same with int
Every 50 points in intelligence increases your elemental (fire, cold, lightning) damage modifier by 7.7%, and adds 1.25 flat elemental damage
but when i tested:
Poinas said it and i will never say he's wrong.. and as i've mentioned above, iirc i read it before from multiple sources (although i don't remember where)
so am i misunderstanding it or was it changed in AE so that str and int now don't add flat physical and elemental?
This should be moved in AE thread here
https://titanquestfans.net/index.php?topic=683.new#newI don't think there was a change in AE regarding what you mentioned.
Game equations in AE are :
(physicalDamageDV * ((strengthDV/500)+1))
+ (strengthDV*0.04) => 50 Str = 2 Physical Damage(((pierceDamageDV / ((strengthDV/500)+1)) * ((strengthDV/2000)+1)) * ((dexterityDV/400)+1))
+ (dexterityDV*0.03) => 50 Dex = 1,5 Pierce Damage(elementalDamageDV * ((intelligenceDV / 650) + 1))
+ (intelligenceDV*0.025) => 50 Int = 1,25 Elemental DamageI think that if (and only if) your weapon deals physical damage, you will do this instead as physical damage : (physicalDamageDV * ((strengthDV/500)+1)) + (strengthDV*0.04). This is a
replacement for your physical damage, including bonuses from skills and all your equipment, but it doesn't come on top of all of your damage. You need an already existing source of physical damage.
So with 50 physical, instead of only doing 50 physical, it will do 50*(str/500+1) + str*0.04 (resulting in a total of 64 for 100 str).
But if you don't already do any physical damage when attacking with your weapon, this equation won't be used by the game, so your DPS won't change.
Same goes for elemental and int, pierce and str/dex. Note that even if your weapon does very low (but above 0) physical/pierce/elemental damage, you will benefit from the whole corresponding flat damage. So with a weapon combining physical + pierce (any spear, sword or bow should do, thanks to pierce ratio), with a line of bonus like fire/cold/lightning damage... You will get every 3 types of flat bonuses (their amount still depends on str/dex/int though)