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Messages - sauruz

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286
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 19 April 2021, 21:56:24 »
Had an idea rattling around in my head. Instead of Ordnance which I never used except for the torso for the skill and +skills...what if instead you could craft a relic that had +skills and an item skill. Probably for torso armor only.

What do you think? A little crafting but it doesn't lock in your choice for armor except it has to accept relics, so uniques are out.

Maybe it could go on amulets instead. Or craft an amulet instead of a relic that had a tinkerer suffix. Is there a must have amulet in TQ? Usually the ammy slot is to fill in resistances in my experience.

Yeah Amulet is also more easy to work out with so many class combination.


287
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 14 April 2021, 20:52:10 »
oh right! I complety forget Mimer Drone is a automaton ah

His Buff_self_skill looks like hes gonna to explode, kinda like denotate bomb , sounds cool! Yhea some monsters have a cool emotes that can be used for skill animation, like the boarman.

288
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 14 April 2021, 18:25:08 »
Very fun to watch no doubts.

Didnt expect lions coming from bone pile at all :P

What is the animation you used for The golden automatons when they cast the ice shards ?

289
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 12 April 2021, 09:33:15 »
I have my suspicions, the why death ragdoll cause laggs on recent monster is how they implemented the death sound in the monsters animation, maybe.

As well another reason of why outside areas in Atlantis causes fps drops is how they placed the ambient scenario. In the oldest acts the flore is more agruped and more disperse in the world, for exemple you could see in a small area 4-5 plants and few trees, in Atlantis you see the triple, in a small area you see more than 5 -6 diferent types of plants all placed toghter, causing the game force to read all new assets in short period of time, like this for exemple



just look how many assets the game have to read at once, for a old engine with a new brand 3d models different than 2006-2007, its kinda huge.

But i heard in next 2.10 update the performance has been improved (i hope).

290
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 05 April 2021, 17:37:38 »
i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features.

Careful, it's so tempting to get stuck in a loop like an undertow at sea! It's like getting mad at a child to act adult lol

Those undead centaurs are top notch quality, good job

I know, its indeed easy to fall down in the never ending lopping.

Im feelling happy about the current changes i did so far, cleaning the mess i did in the early days in terms of pools and skills, it didnt  belong at all.

291
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 04 April 2021, 00:53:47 »
excellent,very good,About what time can I play?  When will the first version be released?

First of all, i'm very appreciated by your intresse.

Saying the exact time when will be released its difficult, because i dont know and i feel i still have a long road to walk, but i can tell so far its going well!

I should kept going on the developent of Act 3 (Orient) BUT i couldnt stop thinking how the 1st content i made was not at same lv as the recent im adding, i even wasnt happy at all. So im updating most of the features. I wanted to be fast and also cant wait to share with you all, but i need to step a litle back to make sure i have made and insert the best i can offer in this current day.

When i finish to relook and implement the Orient act, I will think if i will do a quick public test, I dont know yet, and much will depend the next update of the game 2.10 ( as i heard it will affect some elements of shadding duo of the controller support)

The best way is kept following here, for sure i will kept  updated in terms of news.


Anyway

I Re-updated Centaurs abilities and visuals, to make each role class more unique ( only for champions and heroes)


As well Chiron, ofc! He now have a proper look as he deserve


Undead Centaurs Elders...why not :P

292
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 02 April 2021, 11:19:43 »
It so weird, i can tell you that,  not allowing having the third component, can crash the whole pc. I remenber long ago, you said something related with that, not sure if is the exacly same situation.

Not sure if im the only one, but when i first read "Bog Wisp" i was thinking right away the " bog dwellers". Dam i feel nostalgic , lol

Anyway nice video as always :)

293
Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 25 March 2021, 19:44:48 »
:OOOO!!

Im very happy to see this classic comig back :)


a ideia, if you want, you can recolour the troll boulder to give a more snowy look and give to the ice golen , in later lvls , but of course you know that :P

294
Forum News and Info / Re: Birthdays
« on: 20 March 2021, 22:19:15 »
 :D

Happy birthday sauruz!  :))

Thank you very much Bumble :)!

Oh yes, that's right.  It's your birthday sauruz.  Have a great one!   :)

Thank you very much Medea :)!


Happy birthday Sauruz! I wish you the best in real life and in modding!
I have a small present (see attachments)

Thank you very much Nargil :)!

295
Other Modifications / Re: Fitting player items to monster models
« on: 18 March 2021, 23:12:23 »
It is complicated or it would need a complete overhall of the itens position  with a 3d program , to fit on eurynomous or any non humanoid alike creature ( like beasts )

296
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 14 March 2021, 00:32:07 »
Congratulations sauruz!  :))

I'm personally proud of you and so impressed not only by your increasing skills, but your creative vision. I'm so glad you took that leap of faith and believed in yourself to start something you wanted to do!

I can't stress enough to anyone that taking that first scary leap is the hardest part.

Thank you for those words , it means alot to me!

It is true, the  first step into an unkown is always difficult , more if we dont have self confiance.


297
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 13 March 2021, 22:50:17 »
Hello,

For incredible it can be, today marks 2 years since I took my very first step on modding in generally, and as well I start to development my project (Titanomachy).
 
I always wanted to try modding since I remember playing Titan Quest, its hard to explain why, it’s a energy a connection, a game I always like and love to play …to take my adventures… to explore, without having a need to rush or competition.
 
During last 2 years there were several setbacks, which is normal that happened, but as well there were and still happen marvelous things.  A simple word of curiosity and strength can give you a lot of motivation and as well helps to forget the less positive actions that happen during the past.

It is difficult, I am not going to lie, but with fantastic tutorials and the incredible support I’ve have is what gives even more motivation to improve and keep it going. I still hope to see the end of the road soon, but at same time I enjoy every minute from it and surely hope it never ends. That is for sure.

About the development in general, its going very well, I’m currently looking and redone the content I add in very beginning as well adding more content as well!

Cant wait to share more with you!

Some Updates/Preview










298
2.10 update- Isnt live yet but  you can download as in public beta section

Gameplay:
Added gamepad support
Improved highlight system to work on more shaders and on attached equipment
Fixed some doors not unlocking if unlock event was issued when the door had been unloaded after being loaded once
Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly
Fixed granted skills being removed from hotbar if weapon that grants skill was not in main weapon slot when loading save
Added reset for greatest damage dealt for saves that have encountered the bug where huge numbers where saved in PlayStats

UI:
Fixed notification popup not being clickable sometimes
Fixed granted skill having no indication that required equipment is not equipped
Fixed options dialog always showing settings changed popup even though settings weren't changed
Fixed party window being incorrect size when HUD Size was anything other than Normal
Fixed greatest damage dealt rollover not showing correct rollover

Graphics:
Fixed fog ending too soon in respect to far plane

Tartarus:
Fixed tartarus loot chance not updating correctly when picking up the orb before killing all the monsters
Fixed chests in tartarus that had delayed spawning
Tartarus multiplayer arena state desync fix

Item Seed:
Blocked seed 0 when loading items
Changed item seeding to always be in range 1-32767
Improved random seed for the item upgrader

Tools Fixes:
When creating a new world we center camera on origin of the empty world to build the new world from the center
Added check so we always get at least one segment in the worldgrid even if our world is small ( less then 128 in both directions)
Fixed bug with new world sometimes not visible
Artmanager now opens html version of toolguide
Various improvements to FBXExporter

299
New Members Introduction / Re: Greetings Everyone!
« on: 10 March 2021, 19:21:58 »
Thank you very much for the welcome!

I will have to check out the TQ Wikipedia, I haven't really been checking that place out.


PS. I managed to kill typhon on my conqueror pretty easily after realizing he had reflect damage.

When he have the thorns on his skin dont attack him ( it causes reflection dmg)

300
New Members Introduction / Re: Greetings Everyone!
« on: 10 March 2021, 16:58:17 »
TQ wiki is being updated with a semi regularity , wich is very good.

I wont trust much TQ database, while can be a good tool to take a look on certain aspects, in others is lacking, as some drops localization on some itens with recent expansions.

Anyway Welcome :)

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