Author Topic: Legion of Champions: Atlantis  (Read 23359 times)

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Offline Mausi

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Re: Legion of Champions: Atlantis
« Reply #15 on: 05 December 2019, 16:10:41 »
I miss the satyr altars ...
But i`m happy that you never give up LoC. I like the new fire sprites, but they are a little bit sloooowww...But they make up for it easily with their damage. I'm curious how it looks on higher levels of difficulty.



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Offline Medea Fleecestealer

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Re: Legion of Champions: Atlantis
« Reply #16 on: 06 December 2019, 07:48:59 »
BG, you've got Earthbind as a skill twice in Nature, one as a stand alone skill and the other as part of the Nymph's tree line.  Is it a description discrepancy or actually the same skill in both places?


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Offline Medea Fleecestealer

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Re: Legion of Champions: Atlantis
« Reply #17 on: 06 December 2019, 11:51:26 »
What the hell is Crushing Damage?   ???

And are mana potions supposed to drop or not?  I haven't seen one from drops yet and I'm at Megara.  Not that I seem to need them with my Ranger. 

Forgot about your perchance for traps BG and died at L4 to a chest one. 

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Offline icefreeze

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Re: Legion of Champions: Atlantis
« Reply #18 on: 06 December 2019, 12:06:08 »
What the hell is Crushing Damage?   ???

And are mana potions supposed to drop or not?  I haven't seen one from drops yet and I'm at Megara.  Not that I seem to need them with my Ranger. 

Forgot about your perchance for traps BG and died at L4 to a chest one.
- Crushing dmg is Physical DoT in TQ-AE.

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #19 on: 06 December 2019, 13:07:40 »
What the hell is Crushing Damage?   ???

And are mana potions supposed to drop or not?  I haven't seen one from drops yet and I'm at Megara.  Not that I seem to need them with my Ranger. 

Forgot about your perchance for traps BG and died at L4 to a chest one.

Monsters do not drop any potions, if i remenber correctly from previous version
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Legion of Champions: Atlantis
« Reply #20 on: 06 December 2019, 20:12:23 »
New traps totally own. Started a Dreamkiller, in Rhakotis atm. Btw, im glad you returned Nighterrors. Mushrooms were kinda slow in previous version, and i just like NT looks more.

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Offline WNG

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Re: Legion of Champions: Atlantis
« Reply #21 on: 06 December 2019, 21:51:16 »
Using 3 completed charms to create a fragment of another seems a bit unreasonable... have you thought of changing it?

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Offline Torstein159

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Re: Legion of Champions: Atlantis
« Reply #22 on: 07 December 2019, 13:47:14 »
Few small things I've noticed:

- Disarm Traps (tier 2) is available at tier 1
- Charm completion bonuses have pet bonuses, but they don't display when you socket them, not sure if you were aware
- I think one skill isn't visually connected to its tree, I don't recall which one, I'll try to recheck and edit this later

- Nature's skill tree seems to be lacking 2 skills, what are you planning to add?

I like the MI set idea and the AoE stun you gave to bats, as well as changing the quest monsters (drowned sailors)

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Offline Medea Fleecestealer

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Re: Legion of Champions: Atlantis
« Reply #23 on: 07 December 2019, 14:16:54 »
Yeah, I finally got got an energy potion from Dread Pirate Robert's majestic chest, but it's the only one I've seen.

Still find pets standing around not attacking in the ruins area before the Spartan War Camp and also along the Megara Coast too.




This shrine spawned in the sepulchur after I opened it.


Are they supposed to be peirates or pirates?


And could you please turn off that voice animation for them.  That's one of the most annoying things I find about Ragnarok and Atlantis, all the superfluous noises.  Really not needed imho.

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #24 on: 07 December 2019, 15:43:57 »
Peirates is from Greek language,  peirātḗs ( wich mean pirates)

The tombs can also appear traps/ buffs and shrines as wells.

I agree Ragnarok sounds are..well..just bad...specially the human ones. But i guess it fits on then
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Offline Relativity

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Re: Legion of Champions: Atlantis
« Reply #25 on: 11 December 2019, 19:35:02 »
Besides summons, all this new monsters and environmental challenges (like volcanos) is super cool. You are doing devs work here. Will you upload new version? I found some bugs: mandrake does not work, the level are always 0. Hades scepter is bugged, when it summons ghosts 3rd time the game crashes. Also, why do golems have "runeword : explode" skill? It does not work on melee.

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Re: Legion of Champions: Atlantis
« Reply #26 on: 21 December 2019, 01:24:43 »
Few Things

-Frost Aura from Rime Sprites is named as "TagLocSkillDescription002"
-Saber claw charm already gives complete bonus at 1 piece

-Spectral Swords found in chest traps in Orient are lv 8 and deal no dmg
-Spectral Saberlion summon from Neanderthal Shamans are tagged as "Beast"
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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #27 on: 04 January 2020, 00:08:16 »
Hows the things are going in terms of LOC,  BG ?
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Offline Bumbleguppy

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Re: Legion of Champions: Atlantis
« Reply #28 on: 04 January 2020, 00:20:10 »
Today I restored the first Pirate boss area before ummm...that coastal town I can't remember the name of right now.

Map, proxies, effects, meshes, textures...and so on.

Added the Naiads to the beach after there too.

I added the extra tomb outside Megara and added a mini boss. A green skeleton with zombie animations.

I lost Pirate Island map. Can't find it anywhere. Oh well.

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Offline sauruz

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Re: Legion of Champions: Atlantis
« Reply #29 on: 04 January 2020, 00:23:49 »
Sounds Cool!

Oh the Knossos Pirate cove ? dam it was beautiful
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