Author Topic: Version 2 Development LOC  (Read 230447 times)

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #210 on: 02 August 2018, 23:41:00 »
Redesigned the Magma Sprite skill line today.

I had summons -> Flame Surge -> Burning Dervish

Flame surge is just like Storm's Storm Surge skill, activates on hit. Dervish is like Onslaught.

Now Sprite's get Flame Surge as inherent skill at level 8.

I Split Dervish into two skills:

Whirling Dervish increases run and attack speed, adds +flat health regen. Tier 3 skill will help with mobility and survivability.

Burning Dervish is tier 5 and adds +%Fire and physical damage and adds flat Offensive Ability bonus to help score hits.

This way if you are using sprites for lures/meat shields you only need the first skill. If you are a pure petmancer you can use the second to increase their damage output.

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Offline mountainblade

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Re: Version 2 Development LOC
« Reply #211 on: 03 August 2018, 00:02:19 »
 :D

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #212 on: 03 August 2018, 03:21:16 »
Trudged through a bunch of bugs today. Stuff that worked in v1.1 that I hadn't imported yet, Pharoh's Honorguard stomp skill, Ancestral Guardian flame ring wasn't in the skill tree so he would stand still trying to cast a skill in his config that didn't exist in the skill tree.

Pharoh's Honorguard now does a colossus animation and boulders rain down from the ceiling.

Still having trouble getting the Treasure Hunter ghost boss to spawn. It's frustrating. I'll keep plugging along.

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Offline Medea Fleecestealer

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Re: Version 2 Development LOC
« Reply #213 on: 03 August 2018, 07:21:29 »
Slowly, but surely.  Have patience.  You'll get there BG.  :)

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #214 on: 03 August 2018, 13:24:15 »

Pharoh's Honorguard now does a colossus animation and boulders rain down from the ceiling.


Kool stuff :)

wow ! that would be cool to watch, maybe each one of then could have somekind special attack move
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #215 on: 03 August 2018, 17:30:57 »
That's a good idea. :D

Had a silly idea when I was daydreaming today.

What if the ghost mage mini boss in the Fayum treasure hunter side quest popped out of the chest, but that's not the idea.

What if he could follow you through your town portal into town if you ran? Not technically possible, but a scary thought! :D

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #216 on: 03 August 2018, 17:44:35 »
would give scary jump for sure!

he could follow you if you cant defeat it, no place to run >: D

bit off topic : i still remember in older version 1.0 i think, the undead king of tegea boss that had alot of cold dmg, it would follow you all around, even if you die he would wait you near rebirth fountain lol
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Offline nargil66

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Re: Version 2 Development LOC
« Reply #217 on: 03 August 2018, 17:48:00 »
What if he could follow you through your town portal into town if you ran?
Hehe, right to the scoundrel npc that told you about the tomb ^-^

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #218 on: 03 August 2018, 17:52:39 »
"THAT TREASURE WAS MINE!"


"Well, here it is~ Enjoy!" *runs away while ghost boss attacks quest giver*

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #219 on: 07 August 2018, 02:11:49 »
Added champion and boss buff skills to all act 5 champs/heroes/bosses.

Added easter egg chest drop chance file to all heroes in act 4 and 5, so that's all done.

This is a good thing as it is a very tedious chore I was procrastinating over but I couldn't get motivated to do anything else until I finished it.

I just wanted to add that while testing, I am finding this new version to be much more challenging than v1.1. I don't mean I have died, but pet-wipes hve happened quite a few times, followed by a hasty retreat and re-summon.

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Offline Medea Fleecestealer

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Re: Version 2 Development LOC
« Reply #220 on: 07 August 2018, 08:07:47 »
Have you run into Shadowmaw yet?  He hangs out in the cave in the Phocian Swamp area, but he's a random spawn so doesn't always appear.  He's really nasty hero for early toons to have to deal with, makes Polyphemus look easy. 

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #221 on: 07 August 2018, 12:25:22 »
Have you run into Shadowmaw yet?  He hangs out in the cave in the Phocian Swamp area, but he's a random spawn so doesn't always appear.  He's really nasty hero for early toons to have to deal with, makes Polyphemus look easy.

well, shadowmaw lives in side cave, something opcional, its bit hard to vanilla due of no good equips / skills
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Offline CrocMagnum

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Re: Version 2 Development LOC
« Reply #222 on: 07 August 2018, 13:15:39 »
Have you run into Shadowmaw yet?  He hangs out in the cave in the Phocian Swamp area, but he's a random spawn so doesn't always appear.  He's really nasty hero for early toons to have to deal with, makes Polyphemus look easy.

Rhaaa! Shadowmaw! He caused my first death in the Anniversary Edition, and I'm not the only one, I feel. :P

One of the reasons is that this demon dog is always overleveled compared to your toon.

So my advice, if your playing the Steam version and are aiming for the 0 Death Achievement:

FLEE

note: you can kill him, but it's not worth the risk I think.
« Last Edit: 07 August 2018, 13:38:17 by CrocMagnum »

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #223 on: 07 August 2018, 16:20:05 »
note: you can kill him, but it's not worth the risk I think.

This. Not worth it, no good loot or anything.

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Offline nargil66

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Re: Version 2 Development LOC
« Reply #224 on: 07 August 2018, 20:20:37 »
Rhaaa! Shadowmaw! He caused my first death in the Anniversary Edition, and I'm not the only one, I feel. :P
In LoC he wipes your pets like nothing with his fire wave. He's bad for the health, but I can't hold checking if he's there, lol.

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