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Color codes are 1/3 done. Aside from that, i started something else - the "ultimate" item filter, the way i plan to do it for more than an year. Why ultimate? Because i dont see another way to improve it without messing with the game code.The idea is - turn ALL common items in the game's loottables into broken items. This is possible if you remove the NoPrefixNoSuffix weight and add it to the BrokenOnly weight. It's tedious, but not hard to do. When all the tables are done, all monsters, quest monsters, merchats, etc. will drop/sell only broken, magical or rare items, never common. Then ill make a single broken item prefix, which has NO penalties (just a clean prefix file). This will be the new "common" item. Get the idea? Next step i did already in the previous version of the filter - turn all magical items to Common rarity. I short, old broken items will be gone, commons will become "broken", magical will become "common". Press Z - you filter common items, X filters magical items. Thats it.By a day or two the new filter and color codes should be done.