Author Topic: [MOD] Enhanced Gameplay 2 (EE)  (Read 350066 times)

0 Members and 2 Guests are viewing this topic.

Not Yet Rated!

Offline oldage

  • Full Member
  • *
  • Posts: 177
  • Country: us
  • Karma: +2/-0
  • Gender: Male
    • View Profile
    • Awards
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #255 on: 25 January 2019, 02:50:40 »
Nargil66, have game sort of working. Removed the word_ CustomMaps from Enhance_Game when I put in CustomMaps folder. Vault recognized. Wouldn't let me install a low level bow from the Vault in the game.
Saw that the word _CustomMaps after Database_Custom and removed. loaded game Saw all the great new art. Installed the bow Okay.
Saved game tried to open Vault and got the following message: Tex magic is invalid. This may be caused by bad language or path setting.

Really like the picture to the music, would be a different Startup over winter scene or the old TQ scene.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #256 on: 25 January 2019, 03:41:29 »
If you renamed the mod's main folder, go inside it and rename the .arz file to the same name, for the game to recognize it.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #257 on: 25 January 2019, 21:07:34 »
I was thinking more on the item filter idea. There is a mod for Grim Dawn that uses a more colorful item filter. Link:
http://www.grimdawn.com/forums/showthread.php?t=63773
Do you think it's worth implementing? Its not hard to make at all, the only thing modded are the text files.

Not Yet Rated!

Offline Diego982

  • Full Member
  • *
  • Posts: 107
  • Country: br
  • Karma: +4/-0
  • Gender: Male
  • Titan Quest is not just a game, is a Mythology
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #258 on: 25 January 2019, 22:32:38 »
nargil66 I think it's worth a try. It will be great if you do it

 :)) :)) :)) :))


And... by the way. Your mod is phenomenal, I don't play without it. It seems that it was always a part of the game, such is the seamless interation between them.

I really thank you
« Last Edit: 25 January 2019, 22:34:54 by Diego982 »

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #259 on: 25 January 2019, 22:52:56 »
Already started the color filter. Thank you too for the kind words :)
I think with different color of Prefix - Base Name - Suffix, will be easier to spot the item you are looking for.
« Last Edit: 26 January 2019, 10:49:50 by nargil66 »

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1626
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #260 on: 25 January 2019, 23:07:17 »
im curious to see the results, since in GD there are way more greens and affix than  in TQs
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Offline oldage

  • Full Member
  • *
  • Posts: 177
  • Country: us
  • Karma: +2/-0
  • Gender: Male
    • View Profile
    • Awards
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #261 on: 26 January 2019, 00:41:51 »
Seems no matter what I try, I get the same error. Tex magic is invalid. it looks good playing. I get that message when I try to open the Vault.
Nothing done to main game. Just using Custom maps.
Haven't played GD for so long, probably wouldn't recognize it.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #262 on: 26 January 2019, 01:12:30 »
I get the same error, but was able to pass through the message. Will test again later to see if the vault recognizes player file and tell you if i find a solution.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #263 on: 26 January 2019, 05:06:28 »
Here is a preview of the colored tags:



What do you think? Do you like it or it is too much?

The "Norse" tag is not colored yet, thats why its green.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #264 on: 26 January 2019, 10:44:10 »
Color codes are 1/3 done. Aside from that, i started something else - the "ultimate" item filter, the way i plan to do it for more than an year. Why ultimate? Because i dont see another way to improve it without messing with the game code.

The idea is - turn ALL common items in the game's loottables into broken items. This is possible if you remove the NoPrefixNoSuffix weight and add it to the BrokenOnly weight. It's tedious, but not hard to do. When all the tables are done, all monsters, quest monsters, merchats, etc. will drop/sell only broken, magical or rare items, never common. Then ill make a single broken item prefix, which has NO penalties (just a clean prefix file). This will be the new "common" item. Get the idea?

Next step i did already in the previous version of the filter - turn all magical items to Common rarity.
I short, old broken items will be gone, commons will become "broken", magical will become "common". Press Z - you filter common items, X filters magical items. Thats it.

By a day or two the new filter and color codes should be done.

« Last Edit: 26 January 2019, 10:45:41 by nargil66 »

Not Yet Rated!

Offline Diego982

  • Full Member
  • *
  • Posts: 107
  • Country: br
  • Karma: +4/-0
  • Gender: Male
  • Titan Quest is not just a game, is a Mythology
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #265 on: 26 January 2019, 14:39:11 »
Color codes are 1/3 done. Aside from that, i started something else - the "ultimate" item filter, the way i plan to do it for more than an year. Why ultimate? Because i dont see another way to improve it without messing with the game code.

The idea is - turn ALL common items in the game's loottables into broken items. This is possible if you remove the NoPrefixNoSuffix weight and add it to the BrokenOnly weight. It's tedious, but not hard to do. When all the tables are done, all monsters, quest monsters, merchats, etc. will drop/sell only broken, magical or rare items, never common. Then ill make a single broken item prefix, which has NO penalties (just a clean prefix file). This will be the new "common" item. Get the idea?

Next step i did already in the previous version of the filter - turn all magical items to Common rarity.
I short, old broken items will be gone, commons will become "broken", magical will become "common". Press Z - you filter common items, X filters magical items. Thats it.

By a day or two the new filter and color codes should be done.



Yes !!! Great idea !!!

 :) :D

Not Yet Rated!

Offline oldage

  • Full Member
  • *
  • Posts: 177
  • Country: us
  • Karma: +2/-0
  • Gender: Male
    • View Profile
    • Awards
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #266 on: 26 January 2019, 18:19:47 »
Deleted the Enhanced_Gameplay_Custommaps and went back to Add-On in the Main Game. The red head you made me, start up picture and sound.
Will play that while you try to figure out why the Vault doesn't like Tex Magic.
Am I the only one having problems with this?

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #267 on: 27 January 2019, 17:29:41 »
I'll try to find a solution to your problem after i finish the new item filter.

Current progress on the filter:



Most commons are filtered as broken, magical are filtered as commons. About the colors, i tried to preserve the vanilla ones as much as i can.
« Last Edit: 27 January 2019, 17:31:49 by nargil66 »

Not Yet Rated!

Offline oldage

  • Full Member
  • *
  • Posts: 177
  • Country: us
  • Karma: +2/-0
  • Gender: Male
    • View Profile
    • Awards
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #268 on: 27 January 2019, 20:25:48 »
I really liked the graphic of the torches. I'm sure I'll like any other I get to see.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 2507
  • Country: bg
  • Karma: +68/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« Reply #269 on: 28 January 2019, 13:47:22 »
Dude, play it without vault for a while, just to see the features. Btw, the filter is done, now i can see about your issue.

Item Filter +

Features and info:

Spoiler for Hiden:
- Most common items can be filtered with the old "filter broken" key. The new commons are grey color, but give no penalties and can be sold at vendors at normal price. Old broken items are removed. This means monsters will be stronger now, as they no longer wear junk equipment.
- Most magical items are made white color and can be filtered with the old "filter common" key. Some useful and high tier magical affixes (e.g. "Summoner's", "of Alacricity", "of Immortality", etc.) are left yellow and are seen along rare items.
- Rare, Epic and Legendary items still have the old colors.
- Added codes that drop all common weapons in the game (only from one wood / metal type) just for testing. There are 4 codes for each weapon type, for example axe codes are from "axe01 to "axe04", bow are "bow01" - "bow04" and so on.
- All ItemStyle tags are added to the main item text. "Leather"(style tag) + "Helm" (item name tag) is now just "Leather Helm" (item name tag). This was made for an experiment that didnt work, but i decided to just leave it like that.

Known Issues:
- Some of the starting common items (torches, leather armors) show in white text and cannot be filtered as broken. This will be fixed in next versions.
- Gray common items dropped from heroes, bosses, and quest proxy monsters cannot be filtered as broken. Probably will be fixed too.
- Gray common items sold from vendors cannot be filtered as broken. I wont try to fix this one, as noone buys common items from shops.
Download link:
If you find a bug, a missing text tag or have another issue, let me know.
« Last Edit: 28 January 2019, 13:58:49 by nargil66 »

Tags:
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal