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Messages - sauruz
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46
« on: 30 September 2022, 07:58:07 »
Edit 2 - finished look (i think):
Darker skin, more visible tattoos, better effect on the wings.
Doesnt the fire cover to much the wings ? i mean if the fire are hiding a bit the wings ?
47
« on: 23 September 2022, 01:02:28 »
AutomatoiReworked the visuals of the current automatoi i had , gave then better texture and combined couple of more heroes (more or less 20 of then) Magma Automatoi ( left old version --- right newest version) Frost Automatoi Automatoi Heroes (some of then) The beautiful Kourais MiscMore foes join the previous ranks Corrupted Cyclops Arachnos Razor Blades
48
« on: 23 August 2022, 00:17:37 »
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« on: 21 August 2022, 21:00:27 »
New Content:
Repick Stat Points Potions: 5 new potions that allow players to repick their stats individually. 1 potion that resets all 5 stats all together. Potions can be obtained only in the new Dungeons or in Electrum Orbs.
Added 2 new hero monsters into EE Egypt areas (Great Osiris Temple & Burial Vaults)
New Items:
These items can only be obtained from the HC dungeons (monsters/loot orb drops) Ares' Weakness - Legendary Shield New item as voted on by the community. Original item concept by The Line of Epic Heroes.
Bow of Upis - Legendary Bow New item as voted on by the community. Original item concept by nargil66.
Medusa's Anguish - Legendary Staff New item as voted on by the community. Original item concept by TheFrostLich.
New Rare Monster Spawn: Golden Scarab
Recent rumors among those who have returned from braving the vast deserts of Egypt report seeing a fabled creature known as the Golden Scarab. This is a randomly spawning encounter found only throughout the exterior environments of Act 2 and EE Egypt. For each game session a single golden scarab can be found in Act 2 and in EE Egypt respectively. Once killed it can drop its own rare valuable monster charm, made up of 5 pieces. As with other charms this also has a Normal/Epic/Legendary version. Additionally the golden scarab drops a significant amount of gold and hero tier experience
Updated EE Divine Artifacts:
Discipline of Kunlun Added new proc skill "Way of the Monk" (Aura)
Orb of Sihai Longwang Added new proc skill “Sihai’s Vortex” (AoE)
Essence of Anubis' Haste Renamed to Anubis’ Judgement Added new active skill “Funerary Rites” (Summon)
Strength of Pangu Added new proc skill “Cosmic Strike” (AoE)
Peach of Immortality Added new proc skill “Ascension” (Aura)
HC Dungeon Changes/Fixes: Added Traps to the Hades HC Dungeon Added permanent buff rewards which the player receives once each HC dungeon boss is killed for the first time Finished redesign/rebalance of Hardcore Dungeon reward sets Added proper stats to their epic versions Removed random levers in Dungeons, each door now has one lever at a specific location Fixed issue where player could get a key of chaos from the minor boss in Heavenly Place area Lowered the drop rate of the new potions in Dungeons The Manticore boss joins the party and will now also drop keys for the HC dungeons
Hades HC Dungeon Boss: Added 'Crystalfire’ skill which activates the 'Poison Flames’ via markers within the boss chamber (designed as crystalline lines placed strategically on the floor) Replaced 'Bonecage’ projectile vfx with more readable purple vfx and impact (Needed to be clearly telegraphed since this skill locks the player for a duration in a bone cage) Reduced 'Bonecage’ fragment shards upon impact from 12 to 6 Reduced 'Profane Bolts’ fragment shards upon impact from 12 to 6 Reduced 'Profane Bolts’ Cold DoT and removed Vitality damage
Hades HC Dungeon: Improved boss chamber layout including initial area where the player teleports in, now the boss is no longer instantly pulled into combat Added crystalline lines as visual indicators for where the Crystalfire flames appear
Egypt HC Dungeon: Added extra collision boxes under walkways where players have reported falling through Egypt HC boss; due to an exploit all are now hidden until the player enters arena Removed 'CastShadows’ from door archways to avoid shadow conflicts with player light source Skeleton Assassin (Chaos Monster) created a more refined 'Bone Shard’ projectile attack, similar to Throwing Knives from Stealth Mastery. Reduced amount of shards thrown and changed range indicator from 'Any Range’ to 'Medium Range’ due to some players reporting being one shot by this skill Fixed excessive physical resistances for Chaos monster aura in Egypt HC dungeon.
Bosses - Zazamankh Reduced summon skill chance in order to balance out use of his other skills while also keeping his summons up for longer before being re-cast
Akhenaten Fixed missing links for his ranged default attack skill and summon skeleton skill. Increased Sandwave chance to be cast Increased health pool, added Physical and Fire resistance. Slightly increased his attack speed and cast speed and gave him added Defensive Ability. Improved his skills, added x3 projectiles and impact fx to his default attack, added triggered duration passive (vitality retaliation). Buffed his pet summons from 1 summon to 3 with max of 9 and gave them an aura buff. Slightly increased boss scale.
Other Fixes/Changes: Added new monster equation formula for better CO-OP performance Changed racial profile of all Potamoi from “Demon” to “Magical” Added Act 4 and Act 5 Random Encounters Scenery Added DoT component to Manticore’s Lightning Breath Increased Burn Damage on Conflagration, especially beyond maximum level Removed Energy Reserved from Sandwing heroes’ Disease Aura Limited Liche King’s skill Soul Blight to 16 levels (actual maximum) Charon’s second form now has proper Undead type resistances Sinmara now summons her adds more reliably Reduced XP gained from killing little Sprigglings Adjusted size and fixed projectile range on Fjord Ichthian staff Improved sound and effects on “Health refill” item skill Clasp of Mothers; Increased its trigger chance from 10% to 25% Apples of Idun; Increased its trigger chance from 25% to 33% Increased drop chance of Hesperide MI staves Added some Life Leech to Locus of Crantor Fixed visual artifacts on Unyielding Phalanx attacks Disconnected Transmutation from Rune Weapon (independent skill) Disconnected Inner Equilibrium from Potent Elixir (independent skill) Increased chance of Atlantis jewellery dropping from Tiamat orbs Unique Atlantis armor pieces no longer display forge affixes Adjusted defensive protection of Ragnarök helms to match that of other armor pieces Fixed music duplication in some areas Fixed regular scarab proxy spawns throughout EE Egypt which were not linked to any existing pools and therefore didn’t spawn Updated opening sound and vfx for breakable urns/pots Mummy - High Priest (of Ra); updated aura vfx Summoner’s Trinket (amulet); updated skeleton summons with armor and sword, replaced Envenom Weapon with Spiritblade buff. Also fixed skill icon UI issues. Added loot to trapped chests of EE to accommodate the risk vs reward Sobek Guard (melee); Re-assigned shield buff ability in order for them to have it active before players engage them Hero Bandit Loot Leader (Funerary Ruins); Updated missing skills, added Ensnare + Modifier and Rally Buff Fixed pathing issues in certain Ragnarok cave Fixed issue where players who did not have specific DLCs could still see dropped Epics/Legendaries Localization fixes/corrections Added majestic chest reward in the secret crypt (Burial Vaults) Replaced spiders with scorpions in some dungeon sections of EE Egypt Minor map improvements to EE Minor map improvements to HC dungeon entrance areas Adjusted name layers around Atlas Highlands beach area Fixed the exposed mechanism of dungeon wall traps
50
« on: 18 July 2022, 12:33:56 »
Happy Birthday @Bumbleguppy Wish you have a great day, full of joy!
51
« on: 15 July 2022, 22:29:17 »
General Fixed issue with monsters having their weapons duplicated Recharge Reduction no longer affects potions, scrolls or item skills Changed cooldown reduction on Distortion Wave ~ Chaotic Resonance to scale with level (-0.40s per) Changed cooldown reduction on Distortion Wave ~ Psionic Immolation to scale with level (-0.25s per) Decreased energy cost per level on Distortion Wave by 2 Increased energy cost per level on Distortion Wave ~ Chaotic resonance by 2 Reduced armor value on Dvergr mage torsos by 25% Reduced trigger chances of Convergence Convergence tooltip now shows its actual duration (30s not 6s) Added Cast Duration to all levels of Convergence skill. Removed Wu Tao potion from Convergence's selection Halved Energy regeneration on Potent Elixir Halved physical resistance granted by Aura of Tranquility Fixed Essence of Chaos item & its speed bonuses by changing: instead of flat value increase the increase is now a percentage of total speed.
HC Dungeons fixes and Changes: The Greek dungeon that was endemic to the Normal difficulty can now be played on Epic and Legendary. The Egypt dungeon that was originally found on Epic can now be found on Legendary Added a skill specially for the Chaos monsters that allows them to scale better in increasing difficulties. Now they do not only rely on the automatic game scaling but have additional strength due to this skill making them super powerful as intended Made Chaos relic drop for Every player not only for the people who own EE Adjusted loot orbs and half chests to drop physically more loot in the new Dungeons Balanced out Experience gain in new Dungeons, Greece HC dungeon updated. Updated boss chamber, fixed pathing issues here, updated traps and added polish to half way point and grid dungeon area Added Side areas in dungeons (Hades and Greece) Disabeled drops from Monsters in new HC Dungeons Fixed all monsters being the same race (all Magical monsters makes it very easy to counter them) Fixed bug with Boos Monsters not spawning in new Dungeons Fixed Egypt HC dungeon doors, added 'Ornate Bronze Door’ tag Fixed highlighting door in Hades HC dungeon initial chamber just after the 'Key Area’, replaced with door decoration. Added missing chest reward to Egypt HC dungeon Updated a few narrative shrine positioning for better pathing in HC Dungeons Created new loot tables, chests, pools, proxies for Greek and Egypt dungeons and adjusted drop values Made it so only one of each key can be in player inventory. Added keys to relevant loot tables in higher difficulties. Prevented fast run-throughs in Dungeons by adding levers to doors. Reworked Hardcore Dungeon reward sets (WIP) Added epic versions of Hardcore Dungeon set pieces Added death and dissolve effects on HC dungeon monsters. Hardcore dungeons now have a chance to drop a special Stone Multiple pathing issues fixed Multiple small visual updates for Dungeons
Other: Added caravan chest into Tartarus hub area Removed Starting Items From Generic Loot Tables so they don’t drop Fixed bug with proxies at Ichtian Fjord spawn in the water Increased defense of all epic difficulty Atlantis armor by 13% Increased defense of all legendary difficulty Atlantis armor by 17% Gave more fitting drop/inventory sounds to Ragnarök & Atlantis armor pieces Gave correct drop/inventory sounds to Ragnarök wooden shields Prosopon helmet can no longer be sold Added path blocker near the curse temple in Helos to prevent side quest skip Added random encounter system into first 3 acts of the base game. (random encounters can spawn enemies, wildlife, sometimes chests etc…) Tweaked Dvergr sounds Austri & Nar’s mount now has Energy to cast Kinetic Blast Buffed Austri & Nar’s HP and skill power Increased debuff effects on the Great Shroom’s breath attack Added chance of confusion to Sands of Sleep (Dream skill) Removed energy cost of the Monster Lure’s attraction aura (Hunting skill) Added steeper damage and stun scaling to Monster Lure ~ Detonate Increased retaliation damage on Stoneform ~ Molten Rock (Earth skill) Increased range on Enslave Spirit (Spirit skill) Halved mana costs of Enslave Spirit Added 2 seconds of confusion to Enslave Spirit Increased area scaling on Freezing Blast (Storm skill) Removed global +12/25% to XP bonus to players in Epic/Legendary Changed the basic XP formula to include the same type of bonus Improved debuff shrines for more hardcore experience, adjusted values for all 8 shrines active: -50% physical -50% pierce -100% fire -100% cold -100% lightning -100% poison -100% life (vitality) -100% bleeding -30% total mana -20% offensive ability -20% defensive ability +24% XP -50% petrification -50% freeze -50% energy -50% disruption -50% sleep -50% trap -50% stun -50% slowdown
52
« on: 08 July 2022, 18:46:36 »
Just to note the public beta update is now live in the current version.
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« on: 14 June 2022, 19:24:19 »
I dont understand what you mean immortal throne version , i guess its end with Hades boss ?
Either way, it needs to have full avaliable expansions of the game (Ragnarok - Eternal Embers) , as im not and will not to rework , redone cut content to a downgrade version, like or not, the base version of EE have templates and QOL that might not be avaliable to import to old version of the game.
note: you can buy base version AE cheap on steam or gog ( steam sale coming soon) and the remaining expansions as well. Im not suporting any crack version of the game.
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« on: 14 June 2022, 17:10:23 »
Sauruz: do you have plan a mod for titan quest immortal throne game as legion of champions many monsters, weapons...
If you mean CD version? No, i will not do it.
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« on: 09 June 2022, 18:47:24 »
What i would like to have in TQ that is from GD - the Moviment abilities, like jumps , kicks and whirlwinds.
Just imagine monsters like skelletons captains and minotaurs casting leaps and whirlwinds.
10/10
56
« on: 08 June 2022, 00:56:42 »
What i am working lately Merged the Minoan statue animation with the minotaur to give a "vibe" of 2nd weapon slash attack. Its not perfect but i thiink it looks decent.
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« on: 05 June 2022, 15:40:12 »
Some monster you may find while exploring Crete Wilderness: GeraraiA more primitive version of Maenads, their skill set will be focus on magic and archery. Razormane and their Corrupted versionOne of main tribal tribes living in the highlands, focus on brute force, maybe thats the reason they were easly caught in the web of the corruption. Corrupted batA bat tainted with the corruption Nephilim giantsBased on the Loc mod - a old version on IT cd version- it had Nephilims giants around crete, since the mod made me stay in TQ for so long i decided to re implement their presence with a more gruesome looks. Undead sirenThe fog brought a illness in Knossos, affecting man and beast alike Man the variety of monsters and skill sets is impressive - love the headless skeleton throwing his own skull! Nice work ..looking forward to the Act 2 dungeons
Many Thanks! Ive been doing alot of step backs in the terms of the progression , specially when a xpaks hits , as i see as a new oppurtunity to re look older content to rework or add even more concepts. I must say i am really proud of what i did so far. About act2 dungeons, i can say their wont be at same level design as in the EE , BUT i do have some new concepts to put around there
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« on: 29 May 2022, 13:22:10 »
i tried with a lv 67 spellbreaker acess the greek dungeon in epic but i couldt acess it. It is based on dificulty.
It would create more diversity in farming on the diverse dungeons if they were all open in every dificulty, to expand the runs. So i can go to greek and egypt in legendary
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« on: 29 May 2022, 11:57:10 »
Also note that only one of the 3 dungeons can be accessed on a difficulty, i.e. different dungeon on a different difficulty. Which one is on which difficulty I don't yet know. I'm guessing from chat in the official TQ discord that the Egypt one is Epic so assume the Greece one is Normal and the Hades one is Legendary.
That is a bad ideia. So why make different dungeons if i can only acess one of then in each difficulty ? I doubt players will grind the normal dungeon in greek. All of then should be acessible in all difficulties
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« on: 29 May 2022, 00:39:51 »
just to add, the keys drops from the final act bosses (typhoon - hades - sutr best ones)
they as well changed the path in Helos for the temple, as they removed the blocked passage, so you dont need to leave the city to acess it
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