Author Topic: Early Alpha Testing ~ Go!  (Read 48469 times)

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Offline sauruz

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Re: Early Alpha Testing ~ Go!
« Reply #210 on: 28 June 2021, 11:58:10 »
I believe theres a typo on the Mummy raider name, as ingame is named as "Tomb Rider"

In Sphinix Dungeon there is not any health shrine recovery/healer nearby the rebirth fountains unlike the other places, i think its intended like that ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline lixiss

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Re: Early Alpha Testing ~ Go!
« Reply #211 on: 28 June 2021, 13:38:30 »
@Bumbleguppy I'm found missing pet bonuses at greaves of marathon... and there is was similar reports before.

Report below contains every record which contains "petBonusName" but referenced dbr is missing:

Code: [Select]
Trace: Glacie.Alloy.Database: Opening...
Trace: Glacie.Alloy.Database: #0: C:\Users\lixiss\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps\legionofchampionsatlantis\database\LegionOfChampionsAtlantis.arz
Trace: Glacie.Alloy.Database: #0: Records (Linked/Total): 52865/52865
Trace: Glacie.Alloy.Database: #1: G:\Games\TQAE\database\database.arz
Trace: Glacie.Alloy.Database: #1: Records (Linked/Total): 36271/64231
Trace: Glacie.Alloy.Database: Total Records: 89136
records\item\equipmenthelm\us_e_aspectofthewild.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_aspectofthewild_helmet.dbr".
records\item\equipmenthelm\us_e_crystallinearray.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_crystallinearray.dbr".
records\item\equipmenthelm\usm_e_adept'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_adept'sregalia.dbr".
records\item\equipmenthelm\usm_e_pyromancer'sguard.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_pyromancerscirclet.dbr".
records\item\equipmenthelm\usm_l_archmage'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_l_archmage'sregalia.dbr".
records\item\equipmenthelm\us_e_tempest.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_tempest.dbr".
records\item\equipmenthelm\usm_e_raimentofthestorm.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_e_raimentofthestorm.dbr".
records\item\equipmentarmor\us_e_crystallinearray.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_crystallinearray.dbr".
records\item\equipmentarmor\us_e_aspectofthewild.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_aspectofthewild_armor.dbr".
records\item\equipmentarmor\usm_e_pyromancer'sguard.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_pyromancersrobe.dbr".
records\item\equipmentarmor\usm_e_raimentofthestorm.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_e_raimentofthestorm.dbr".
records\item\equipmentarmor\usm_e_adept'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_adept'sregalia.dbr".
records\item\equipmentarmor\usm_l_archmage'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_l_archmage'sregalia.dbr".
records\item\equipmentarmor\us_e_tempest.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_tempest.dbr".
records\xpack\item\equipmentweapons\shield\us_e_003.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_baneofthekarkinos_shield.dbr".
records\xpack\item\equipmentweapons\shield\u_e_002.dbr(petBonusName): error GX1001: Unresolved reference "records\item\lootmagicalaffixes\pet\equipment\shields\the_greg.dbr".
records\item\equipmentarmband\usm_l_archmage'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_l_archmage'sregalia.dbr".
records\item\equipmentarmband\usm_e_adept'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_adept'sregalia.dbr".
records\item\equipmentarmband\usm_e_raimentofthestorm.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_e_raimentofthestorm.dbr".
records\item\equipmentarmband\us_e_crystallinearray.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_crystallinearray.dbr".
records\item\equipmentarmband\us_e_tempest.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_tempest.dbr".
records\item\equipmentarmband\us_e_aspectofthewild.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_aspectofthewild_armband.dbr".
records\item\equipmentarmband\usm_e_pyromancer'sguard.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_pyromancersbracelet.dbr".
records\loc_skills\runemaster\runeweapon_transmutation.dbr(petBonusName): error GX1001: Unresolved reference "Records\LoC_Skills\runemaster\runeweapon_conversion_petbonus.dbr".
records\loc_skills\runemaster\runeword_absorb.dbr(petBonusName): error GX1001: Unresolved reference "Records\LoC_Skills\runemaster\manaabsorb_petbonus.dbr".
records\loc_skills\runemaster\runeword_feather.dbr(petBonusName): error GX1001: Unresolved reference "Records\LoC_Skills\runemaster\lightweight_petbonus.dbr".
records\quests\rewards\questskills\xsq02 - poison resistance reward.dbr(petBonusName): error GX1001: Unresolved reference "records\quests\rewards\questskills\xsq02 - poison resistance reward petbonus.dbr".
records\item\equipmentgreaves\us_e_tempest.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_tempest.dbr".
records\item\equipmentgreaves\us_e_aspectofthewild.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_aspectofthewild_greaves.dbr".
records\item\equipmentgreaves\us_e_armoroftheimmortalguard.dbr(petBonusName): error GX1001: Unresolved reference "records\item\lootmagicalaffixes\pet\equipment\greaves\set_immortalguard.dbr".
records\item\equipmentgreaves\us_e_crystallinearray.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_crystallinearray.dbr".
records\item\equipmentgreaves\usm_l_archmage'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_l_archmage'sregalia.dbr".
records\item\equipmentgreaves\usm_e_adept'sregalia.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_adept'sregalia.dbr".
records\item\equipmentgreaves\us_n_prideofthejadepalace.dbr(petBonusName): error GX1001: Unresolved reference "records\xpack\item\lootmagicalaffixes\prefix\skills and pet bonuses\item petbonuses\petbonus_set_jadegreaves.dbr".
records\item\equipmentgreaves\us_l_abyssalarmor.dbr(petBonusName): error GX1001: Unresolved reference "records\item\lootmagicalaffixes\pet\equipment\greaves\us_l_abyssalarmor.dbr".
records\item\equipmentgreaves\u_n_greavesofmarathon.dbr(petBonusName): error GX1001: Unresolved reference "records\item\lootmagicalaffixes\pet\equipment\greaves\greavesofmarathon.dbr".
records\item\equipmentweapon\club\us_e_tempest.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_tempest.dbr".
records\item\equipmentweapon\sword\us_e_crystallinearray.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_us_e_crystallinearray.dbr".
records\xpack\item\equipmentweapons\sword\u_l_002.dbr(petBonusName): error GX1001: Unresolved reference "records\item\lootmagicalaffixes\pet\equipment\weapons\sword_swordofeternaldarkness.dbr".
records\xpack\item\equipmentweapons\sword\us_e_003.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_baneofthekarkinos_sword.dbr".
records\xpack\item\equipmentweapons\sword\u_l_001.dbr(petBonusName): error GX1001: Unresolved reference "records\item\lootmagicalaffixes\pet\equipment\weapons\sword_drakaina.dbr".
records\loc_skills\runemaster\runeweapon_magical_charge.dbr(petBonusName): error GX1001: Unresolved reference "Records\LoC_Skills\runemaster\runeweapon_bonus_petbonus.dbr".
records\item\equipmentweapon\staff\us_e_raimentofthestorm.dbr(petBonusName): error GX1001: Unresolved reference "records\item\sets\petbonus_usm_e_raimentofthestorm.dbr".
records\xpack\item\equipmentweapons\staff\u_l_001.dbr(petBonusName): error GX1001: Unresolved reference "records\xpack\item\lootmagicalaffixes\prefix\skills and pet bonuses\item petbonuses\petbonus_staff_praxadikae.dbr".
records\xpack\ui\unlockcodes\skill_test_artifact.dbr(petBonusName): error GX1001: Unresolved reference "records\xpack\item\artifacts\petbonuses\petbonus_amberflask.dbr".

Hope this helps.
« Last Edit: 28 June 2021, 19:35:44 by lixiss »

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Offline sauruz

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Re: Early Alpha Testing ~ Go!
« Reply #212 on: 29 June 2021, 19:52:38 »
Im advancing into Egypt in epic as conjurer.So far so good, but

The Dark spirit conduit obelisk in the tomb before Memphis atleast in epic have to much deflect chance ,for what i see when im hitting, i tried 5+ minunts me and my volcanic orbs didnt do almost any hit they are deflect/miss. I didnt notice that difficult in normal
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Early Alpha Testing ~ Go!
« Reply #213 on: 30 June 2021, 00:40:12 »
Killbot textures aren't showing. Started a new Rogue btw :)
Edit - tested on 2.10 and they show normally.
« Last Edit: 30 June 2021, 01:09:10 by nargil66 »

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Offline Accolon

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Re: Early Alpha Testing ~ Go!
« Reply #214 on: 01 July 2021, 23:21:57 »
There is no line in the LoCA's file records\xpack\game\gameengine.dbr
Code: [Select]
monsterAttributePak,Records\Game\MonsterGameBalanceAttributes.dbr,maybe it's not a mistake, but decided to say just in case.

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Offline Bumbleguppy

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Re: Early Alpha Testing ~ Go!
« Reply #215 on: 01 July 2021, 23:32:43 »
Did you mean the boss game balance attributes?

yeah, the version of game engine I was modding was from before the devs updated to include the bossgamebalanceattributes file.

Well, that's gonna hurt when I add it and playtest lol

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Offline Accolon

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Re: Early Alpha Testing ~ Go!
« Reply #216 on: 02 July 2021, 09:40:20 »
Did you mean the boss game balance attributes?
Yes.
Code: [Select]
monsterBossAttributePak,Records\game\bossgamebalanceattributes.dbr,Me copy wring line. Looks like I've been digging in files for too long. ???
Quote
Well, that's gonna hurt when I add it and playtest lol
If it doesn't matter, then okay. :)

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Offline Accolon

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Re: Early Alpha Testing ~ Go!
« Reply #217 on: 07 July 2021, 20:21:10 »
Same value in rows:

records\item\lootmagicalaffixes\suffix\tablesjewelry\amulet_e03.dbr
Code: [Select]
randomizerName58,records\item\lootmagicalaffixes\suffix\default\rare_%energycost_02.dbr,
randomizerName59,records\item\lootmagicalaffixes\suffix\default\rare_%energycost_02.dbr,

records\item\lootmagicalaffixes\suffix\tablesjewelry\ring_pet_e01.dbr
Code: [Select]
randomizerName56,records\xpack\item\lootmagicalaffixes\suffix\default\petbonus_healthliferesist_01.dbr,
randomizerName57,records\xpack\item\lootmagicalaffixes\suffix\default\petbonus_healthliferesist_01.dbr,

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Offline Bumbleguppy

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Re: Early Alpha Testing ~ Go!
« Reply #218 on: 07 July 2021, 20:37:56 »
Thanks, fixed :)

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Offline Accolon

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Re: Early Alpha Testing ~ Go!
« Reply #219 on: 07 July 2021, 20:53:36 »
Me find more  :-[
No affixes for dream and runic skillmastery in unique prefixes. It's may be vanilla bag, but LoCA override this records.
records\item\lootmagicalaffixes\prefix\tablesunique\jade.dbr
Code: [Select]
randomizerName50,Records\XPack\Item\LootMagicalAffixes\Prefix\Default\Character_SkillMasteryDream_01.dbr,
randomizerName52,records\xpack2\item\lootmagicalaffixes\prefix\default\character_skillmasteryrunes_01.dbr,
blackpearl.dbr; crystal.dbr; pythia'sclasp.dbr (records\item\lootmagicalaffixes\prefix\tablesunique\ )
Code: [Select]
randomizerName50,Records\XPack\Item\LootMagicalAffixes\Prefix\Default\Character_SkillMasteryDream_01.dbr,
randomizerName51,Records\XPack\Item\LootMagicalAffixes\Prefix\Default\Character_SkillMasteryDream_02.dbr,
randomizerName52,records\xpack2\item\lootmagicalaffixes\prefix\default\character_skillmasteryrunes_01.dbr,
randomizerName53,records\xpack2\item\lootmagicalaffixes\prefix\default\character_skillmasteryrunes_02.dbr,

No extrarelic in suffixes for unique blackpearl.dbr; crystal.dbr; jade.dbr; pythia'sclasp.dbr
(records\xpack3\items\lootmagicalaffixes\suffix\default\rare_extrarelic_01.dbr)

I am still adapting my OverrideTQ to the LoCA and will let you know if I find anything else.
« Last Edit: 07 July 2021, 20:59:21 by Accolon »

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Offline Bumbleguppy

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Re: Early Alpha Testing ~ Go!
« Reply #220 on: 07 July 2021, 21:03:47 »
Yeah, these are the base game files I imported in case I wanted to do something with them later but I haven't yet.

So these items in the base game can't spawn with either Dream or Runemaster, since Immortal Throne was released I assume.

There's no point adding extra relic to an epic or legendary item though.

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Offline Accolon

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Re: Early Alpha Testing ~ Go!
« Reply #221 on: 10 July 2021, 17:13:10 »
I found no other errors in the dbr files.

Hero continues to fall through bridges

east of the Chiron's Grove
Lower Delphi

Quote
So these items in the base game can't spawn with either Dream or Runemaster, since Immortal Throne was released I assume.
I definitely met them in epic stores in SVarea. But I can't say it for vanilla.
Quote
There's no point adding extra relic to an epic or legendary item though.
Why? In dlc Atlantis the suffix is used for things with epics and legendary difficulty level.

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Offline sauruz

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Re: Early Alpha Testing ~ Go!
« Reply #222 on: 10 July 2021, 17:15:48 »
Im pretty sure the bridge problem, if we call that way,  its from TQ itself rather with the mod
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Accolon

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Re: Early Alpha Testing ~ Go!
« Reply #223 on: 10 July 2021, 18:13:10 »
Im pretty sure the bridge problem, if we call that way,  its from TQ itself rather with the mod
So yes. But, for example, I do not remember the character falling on the bridge in the Lower Delphi. I have associations with map editing for Heroes4. As soon as a massive object was placed, the landscape changed irreversibly.

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Offline lixiss

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Re: Early Alpha Testing ~ Go!
« Reply #224 on: 10 July 2021, 18:33:44 »
So yes. But, for example, I do not remember the character falling on the bridge in the Lower Delphi. I have associations with map editing for Heroes4. As soon as a massive object was placed, the landscape changed irreversibly.

This is because your hero drinks too many healing wine. ;) Seriously, i'm visit chiron's grove few times, and did not notice issue with this bridge. Sounds like engine bug.

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