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@botebote77 is there a resource/database that list monster/boss stats and resists updated for ragnarok? i'd like to make my own calculations on testing instead of just guess-timating all the time.
Quote from: gasconron on 16 May 2018, 09:46:19@botebote77 is there a resource/database that list monster/boss stats and resists updated for ragnarok? i'd like to make my own calculations on testing instead of just guess-timating all the time.for some reason i did not receive an email notification of this mentionbut nope sorry.. don't know these kinds of things.. maybe @Vio or @koderkrazy knows
I haven't spotted any spike on their difficulty when killing them with over-leveled chars. I mean by this logic, an epic/legendary char facing against normal toxeus should still expect some challenge, doesn't he?.. Maybe its too little that we don't notice it?..Can you provide some detailed info on this?
2) Difficulty based on player level, game difficulty(normal, epic,legendary), and number of players in party.I have never heard about player level made any difference in difficulty. Nor do I observe or feel such difference. Do you have any proof on that?
I don't think they totally randomize numbers. For same type of monsters they have several variants with similar but different stats. I think they only pick from one of these, not randomize numbers.
Quote from: tholuneve on 11 June 2018, 05:34:122) Difficulty based on player level, game difficulty(normal, epic,legendary), and number of players in party.I have never heard about player level made any difference in difficulty. Nor do I observe or feel such difference. Do you have any proof on that?I believe these are the equations we are talking about.I haven't figured out yet how these get multiplied to monster stats. So hard to give exact variations. We don't see exact monster health anywhere so it's hard to investigate after these equations. Quote from: tholuneve on 11 June 2018, 05:34:12I don't think they totally randomize numbers. For same type of monsters they have several variants with similar but different stats. I think they only pick from one of these, not randomize numbers.I am aware that they have several variations.But they do randomize some stats. If you could debug Game.GAME::Player::OnCreatureDeath method from game.dll and try killing same monster multiple times, you'll see different health and energy each time. I killed legendary Typhon 3 times with debugging on, and I got following health and energy.First kill HP: 124,352 energy: 28,620 Second kill HP: 148,868 energy: 30,528Third kill HP: 139,031 energy: 29,574 They have taken utmost care not to display monster health. Even in save files you don't get exact health of the greatest monster killed...
So the next step is to find the range of these RNG, and what stats are actually randomized. It would be great help if you can find these.
Regarding player level affect difficulty, I'm still doubtful about it. It's really beyond the experiance of any player or forum I visited. It might because the actual influence is so small that is easily neglected, or maybe they are only used in multiplayer game. Or is it possible that these equations are just abandoned equations and are never used in game?
Plus, maybe, just maybe it does not affect actual stats of monsters, but affect the chance of hero monsters or higher tier monsters to be generated in game?