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AttachPoint{ name = "Upper Body" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, 1.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
AttachPoint{ name = "R Hand" parent = "Bone_R_Weapon" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, -1.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
origin = (X - 0.000000, Y - 0.000000, Z - 0.000000)
AttachPoint{ name = "Head" origin = (0.000000, 0.000000, 0.000000) xAxis = (0.500000, 0.000000, 0.000000) yAxis = (0.000000, 0.500000, 0.000000) zAxis = (0.000000, 0.000000, 0.500000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.000000, 0.000000) xAxis = (0.000001, 0.000000, 0.000000) yAxis = (0.000000, 0.000001, 0.000000) zAxis = (0.000000, 0.000000, 0.000001)}
AttachPoint{ name = "Head" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.500000, 0.000000, 0.000000) yAxis = (0.000000, 1.500000, 0.000000) zAxis = (0.000000, 0.000000, 1.500000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, 3.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (1.0000000, 0.0000000, 0.0000000) yAxis = (0.0000000, 1.0000000, 0.0000000) zAxis = (0.0000000, 0.0000000, 1.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (-1.0000000, 0.0000000, 0.0000000) yAxis = (0.0000000, 1.0000000, 0.0000000) zAxis = (0.0000000, 0.0000000, -1.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (0.0000000, 0.0000000, -1.000000) yAxis = (0.0000000, 1.0000000, 0.0000000) zAxis = (1.0000000, 0.0000000, 0.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (0.0000000, 0.0000000, 1.000000) yAxis = (0.0000000, 1.0000000, 0.0000000) zAxis = (-1.0000000, 0.0000000, 0.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (0.0000000, -1.0000000, 0.0000000) yAxis = (1.0000000, 0.0000000, 0.0000000) zAxis = (0.0000000, 0.0000000, 1.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (0.0000000, 1.0000000, 0.0000000) yAxis = (-1.0000000, 0.0000000, 0.0000000) zAxis = (0.0000000, 0.0000000, 1.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (1.0000000, 0.0000000, 0.0000000) yAxis = (0.0000000, 0.0000000, -1.0000000) zAxis = (0.0000000, 1.0000000, 0.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.0000000, 0.0000000) xAxis = (1.0000000, 0.0000000, 0.0000000) yAxis = (0.0000000, 0.0000000, 1.0000000) zAxis = (0.0000000, -1.0000000, 0.0000000)}
AttachPoint{ name = "Head" origin = (0.000000, 0.000000, 0.000000) xAxis = (0.707107, 0.000000, 0.707107) yAxis = (0.000000, 0.000000, 0.000000) zAxis = (-0.707107, 0.000000, 0.707107)}
CreateEntity{ attach = "*Entity Attach Point Name*" entity = "*Entity Record Path*"}
CreateEntity{ attach = "Helmet" entity = "records\item\equipmenthelm\c01_helm01.dbr"}CreateEntity{ attach = "Effect" entity = "records\effects\hunting\343_trailblazing_fx01.dbr"}
AttachPoint{ name = "Effect" parent = "MoveAxis" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, 1.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
AttachPoint{ name = "Effect" parent = "MoveAxis" origin = (0.000000, 1.0000000, 0.000000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, 1.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
AttachPoint{ name = "Effect" parent = "MoveAXIS" origin = (0.000000, 0.000000, 0.800000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, 1.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
AttachPoint{ name = "Effect" parent = "Bone_Head" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, 1.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
AttachPoint{ name = "Effect" parent = "Bone_Head" origin = (-1.250000, 0.600000, 0.000000) xAxis = (0.000000, 0.000000, 1.000000) yAxis = (1.000000, 0.000000, 0.000000) zAxis = (0.000000, 1.000000, 0.000000)}
CreateEntity{ attach = "Wings" entity = "records\creature\ambient\butterflyblueidle01.dbr"}
AttachPoint{ name = "Wings" origin = (0.000000, 0.000000, 0.000000) xAxis = (1.000000, 0.000000, 0.000000) yAxis = (0.000000, 1.000000, 0.000000) zAxis = (0.000000, 0.000000, 1.000000)}
AttachPoint{ name = "Wings" origin = (0.000000, 0.000000, 0.000000) xAxis = (5.000000, 0.000000, 0.000000) yAxis = (0.000000, 5.000000, 0.000000) zAxis = (0.000000, 0.000000, 5.000000)}
AttachPoint{ name = "Wings" parent = "Bone_Spine02" origin = (0.300000, -0.150000, 0.000000) xAxis = (0.0000000, 0.0000000, 5.0000000) yAxis = (0.0000000, -5.0000000, 0.0000000) zAxis = (5.0000000, 0.0000000, 0.000000)}
origin = (0.000000, 0.000000, 0.000000) xAxis = (1.0000000, 0.0000000, 0.0000000) yAxis = (0.0000000, 0.0000000, -1.0000000) zAxis = (0.0000000, 1.0000000, 0.000000)