Author Topic: Version 2 Development LOC  (Read 230006 times)

0 Members and 8 Guests are viewing this topic.

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #225 on: 08 August 2018, 03:55:45 »
Oh! Oh! Just had the COOLEST idea.

The Armor of Achilles.

Has 492 armor.

But what if it had...98% CHANCE of like 650 armor value, and 50% pierce and 25% phys resist.

then 1 out of 50 blows the armor has NO ARMOR value at ALL. :D

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #226 on: 10 September 2018, 01:25:54 »
Been swamped at work.

Balanced out the survivability of the Frost Wisp for Storm a little today, and gave it a dodge aura at level 6 to help.

It was pretty tanky at level 1, so I wanted it to be a least a little vulnerable.

I reengineered the Sqall line today.

Squall is a tier 3 spell and does lightning and lightningburn damage, Hail Storm does Frostburn damage at level 5 and Obscured Visibility lowers resistance and causes archers to miss is now a level 7 skill modifier.

Since Squall in vanilla was always about lowered resistances anyway. I wan it to be an alternative to lightningbolt/ice shards so I'm making a full bore damage line.

Wait for pets to aggro, lay down squall to finish them off.

EDIT: Also, I am going to change Eye of the Storm to be half +%Elemental and half +%lightning to keep with the choose lightning or cold but both is hard theme.

EDIT: Finished up Thunderball, it acts just like vanilla Volcanic Orb now as far as aiming and projectile arc. I find it much more usable as I don't have to worry I miss a moving target.
« Last Edit: 10 September 2018, 01:30:07 by Bumbleguppy »

Not Yet Rated!

Online Medea Fleecestealer

  • Administrator
  • Full Member
  • *
  • Posts: 2309
  • Country: ch
  • Karma: +24/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +1
Re: Version 2 Development LOC
« Reply #227 on: 10 September 2018, 07:03:23 »
Sounds fun BG.  Looking forward to playing this when it's done.  :)

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #228 on: 11 September 2018, 23:26:34 »
eletrical volcanic orb that have a chance to freeze !

anyway looks very nice! :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #229 on: 13 September 2018, 04:54:51 »
Here's a vid I just made to showcase a version I am developing in parallel that uses the game map as well. I created a system to swap miniboss chests for farming and wanted to test it. Worked great.



I forget how to embed video in a post.

EDIT: Nevermind, it's automatic lol

Not Yet Rated!

Online Medea Fleecestealer

  • Administrator
  • Full Member
  • *
  • Posts: 2309
  • Country: ch
  • Karma: +24/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +1
Re: Version 2 Development LOC
« Reply #230 on: 13 September 2018, 07:22:59 »
Nice.  Look forward to it.

What do you mean by uses the game map as well though?

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #231 on: 13 September 2018, 09:53:44 »
love ´it!! LOOOks awesomeee!!

that storm traps almost killed you :P
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Online Medea Fleecestealer

  • Administrator
  • Full Member
  • *
  • Posts: 2309
  • Country: ch
  • Karma: +24/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +1
Re: Version 2 Development LOC
« Reply #232 on: 13 September 2018, 11:29:59 »
BG, just so you know, I get this with my LoC toons in the AE version of the game.



For some reason an inventory bag goes missing when playing the old AE mod version.

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #233 on: 13 September 2018, 12:37:51 »
BG, just so you know, I get this with my LoC toons in the AE version of the game.



For some reason an inventory bag goes missing when playing the old AE mod version.

something with new xpac is causing alot of toubles with the mod.

Are you playing with xpac installed ?

my guess is playing the mod without the xpac, using the AE as base version, so far im not having troubles ( act 4 normal so far)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Online Medea Fleecestealer

  • Administrator
  • Full Member
  • *
  • Posts: 2309
  • Country: ch
  • Karma: +24/-0
  • Gender: Female
    • View Profile
    • Awards
  • Time Zone: +1
Re: Version 2 Development LOC
« Reply #234 on: 13 September 2018, 12:44:28 »
Yes, Ragnarok is installed.  Can't remember if the problem was around before that though.  If it is the expac causing it, then still something BG needs to know about.

Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #235 on: 13 September 2018, 15:05:00 »
and the missing stats/resistances from character page, im sure its just miss version broken.

But yes, it can be something new
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #236 on: 13 September 2018, 15:53:32 »
The player inventory was modified by the caravanXL files for AE.

As for the game map, I added the extracted, decompiled Ragnarok game map as an asset to the LoC game mod.

Not Yet Rated!

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Posts: 2490
  • Country: bg
  • Karma: +67/-1
  • Gender: Male
  • Mesh-Texturing Beautifier :)
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #237 on: 13 September 2018, 18:41:01 »
This is great, glad you finally have free time from work. Frost wisp looks awesome and that giant scorpion boss...
Good thinking on the alt version, if something goes wrong. Keep up, BG :)

Not Yet Rated!

Offline Bumbleguppy

  • D'oh-ist Mage
  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 884
  • Country: us
  • Karma: +42/-0
    • View Profile
    • Awards
  • Time Zone: -8
Re: Version 2 Development LOC
« Reply #238 on: 25 September 2018, 02:00:52 »
Working on Runemaster a little.
I've already greatly increased the Mines skill modifier to make them an end game skill worth investing in.

I had already made a Runegolem, but after test playing it was pretty boring.

So I created a Jotunn  summons, a little more in-line with the lore. Big giant, kinda more along the lines of classic demon summons, I just think of this giant straining against the runes binding it to service heh heh.

It behaves like the Armored Spirit from version 1. Big, slow, arc of attack and above average damage per hit...just doesn't get a lot of hits in without some kind of speed boost. Lots of life which boosts even more with the life rune skill.

Has the same lightning attack as a petmodifier that the player gets and a third petmodifier skill where they kneel for a bit and get mass regen and reflect damage. They have a taunt aura like Core Dweller, too.


Not Yet Rated!

Offline sauruz

  • Maze Lord
  • Global Admin
  • Full Member
  • *
  • Posts: 1625
  • Country: pt
  • Karma: +32/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: ?
Re: Version 2 Development LOC
« Reply #239 on: 25 September 2018, 14:28:50 »
uh uh! sounds very fantastic !

maybe the golem could be a reward for a armor/ artefact our a boss :P
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Tags:
 


SimplePortal 2.3.7 © 2008-2024, SimplePortal