Author Topic: Pantheon Mod - Development  (Read 268969 times)

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Offline Prosoro

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Re: Deities Mod - Development Thread
« Reply #285 on: 23 June 2018, 13:17:57 »

Hey man, sorry to hear about your PC troubles :/

Stay strong and cast aside the foul forces of discouragement! - your mod is worth it and it is looking awesome.  Also, just visited your imgur collection and man, so much kool modding you have done.  Never saw those Bast maenad skins/armor, especially liked those and the tweaked TQ menu with the ocean view in the background.  Nice!

Regarding alpha, that's a solid idea and I agree with what others have said.  I do sympathize with the 'cringe' of releasing content early/unfinished and breaking intended immersion though, but ofc do what you have to Nargil  :)  Personally, I have stored a copy of my mod on a usb flashdrive and some of my trusted friends/brothers PC's as an additional backup and peace-of-mind.  Though problem as you say is that you're always adding changes and creating new content which then has a risk of being lost..

Anyway, keep it up and need moar bast minions!

~  Anything new for TQ? Experience what Unearthed Studios NZ has been up to with the release of Eternal Embers! - Website: https://www.unearthedstudiosnz.com/ ~


Lurking no more..

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #286 on: 23 June 2018, 14:56:09 »
Thanks for the support, Prosoro, really appreciate it. My comp should be fixed by the next week. I hope there won't be any complications, but even if there are, i backupped most of the files this time.

About Bast minions, i'm glad you like them :) If you want to use them in your mod, i can send you the resource files. Only they are a little too naked, didn't had the time to find them proper clothing :P

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #287 on: 22 July 2018, 21:21:29 »
Sorry about not making any progress on this or caravan mod. I'm feeling down the last weeks and can't work on anything. I'm close to canceling my projects, but it will only make things worse. So I'll just try to get through this.
My main comp is still not fixed and they haven't called yet.
« Last Edit: 22 July 2018, 21:24:57 by nargil66 »

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Offline Medea Fleecestealer

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Re: Deities Mod - Development Thread
« Reply #288 on: 22 July 2018, 21:32:35 »
Be patient.  Have you checked with them at all?  Sometimes things get forgotten or filed and nobody acts on them as they should. 

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #289 on: 22 July 2018, 22:56:26 »
I checked with them last week and they told me they have to send it to someone else, because they can't locate the problem. Haven't called since.

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Offline sauruz

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Re: Deities Mod - Development Thread
« Reply #290 on: 23 July 2018, 02:48:02 »
no worries nargil, maybe its time to take a litle break, gather some ideias/plans , and when your pc came you can work on it.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #291 on: 27 July 2018, 03:04:47 »
I'm putting all other projects on hold, and returning back to Deities. CaravanXL is a good thing, but not my main project for Titan Quest. Now when its remade to a hard mod, it doesn't need to be merged anymore. Time to focus on what is really important. 8)

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #292 on: 27 July 2018, 16:58:45 »
I started reworking the drafts.  Here is first one that is done - Athena:



This will be a very tanky mastery. Maybe it's OP, but I can't say untill making it and testing. But I'll try to draft every Mastery, before even touch the database again.
Btw, there is a chance to get back at least the harddisk of my old comp to recover the missing things.
Edit: Updated
« Last Edit: 28 July 2018, 00:17:15 by nargil66 »

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Offline WNG

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Re: Deities Mod - Development Thread
« Reply #293 on: 27 July 2018, 17:22:52 »


Looking good.

Also good luck on that recovering-missing-data thing. Never had to face that sort of issue, must suck when you have a huge ongoing project like that. :/

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Offline sauruz

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Re: Deities Mod - Development Thread
« Reply #294 on: 27 July 2018, 17:50:22 »
curious to see how taunt will works :o
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Typhon

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Re: Deities Mod - Development Thread
« Reply #295 on: 27 July 2018, 21:24:30 »
Spirit of the Gorgon looks like it will be cool! Is it going to be like a spectral gorgon, where it's the same model but it's a ghost?
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #296 on: 27 July 2018, 23:48:01 »
Spirit of the Gorgon looks like it will be cool! Is it going to be like a spectral gorgon, where it's the same model but it's a ghost?
Yeah, she will be like a ghost, semi transparent, im not sure for her armor yet, can be normal or spectral armor.
curious to see how taunt will works :o
Me too, I'm not sure if i can increase recharge times for monsters, for now is just an idea.

Finished Dionysus Draft (sorry about the small text):

Definetly this one will be the most pet heavy mastery.
There are changes in Athena from first draft, i made entire Battle Awareness column an Exclusive skill, to compare with Dionysus' Bacchanalia trance. You can use only one of them at a time.
« Last Edit: 28 July 2018, 00:03:25 by nargil66 »

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Offline Typhon

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Re: Deities Mod - Development Thread
« Reply #297 on: 28 July 2018, 00:29:35 »
I feel like Dionysus will always be my second (or first) mastery of choice :D
I want to be the incarnate of the wine god with my drunk satyr friends! And the priestess sounds pretty neat. Does Frenzy and Bacchanalia affect pets as well or are they caster only? Also, Bacchanalia says "Exclusive Aura". Sorry if this was explained earlier but what does that mean?
« Last Edit: 28 July 2018, 00:31:53 by Typhon »
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #298 on: 28 July 2018, 02:22:59 »
Exclusive aura is the same as the Dream trances, you can only use one trance at a time. The only difference is that here it has modifiers. Each mastery will have an exclusive aura, but you will have to choose the one that fits your build more. And yes, Bacchanalia affecs pets.

Edit: Btw, Hermes Mastery is started. I named one of the skills "Bird of Hermes", after the Hellsing anime :)
« Last Edit: 28 July 2018, 02:32:06 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #299 on: 28 July 2018, 05:24:45 »
Some ideas for moved or changed affixes:

Quote
Moved - Appearing in more types of items (maybe some of them do already):
All Pet affixes - appear on Shields
of the Winds - appear on Armbands
All Health Regen affixes - appear on Rings/Amulets
of Trickery - appear on Armbands
of Guile - appear on Armbands
Warrior's - appear on Bows/Spears/Thrown
Defender's - appear on Axes/Clubs
Rogue's - appear on Thrown/Axes/Bows 
Hunter's - appear on Thrown
Mage Class affixes - appear on Shields
of Necromancy/Demonology - appear on Staffs/Rings/Amulets
Reduced Requirement affixes - appear on Rings/Amulets
Cyclopean - appear on Armbands

Changed:
- of Energy, Spirit, etc. affixes will no more give +X Energy, instead they will give small X regen per second aside from the % (same as Health Regen Affixes)
- Pupil's, Scholar's, etc. affixes will give very small +% Energy aside from the flat bonus (1% for Pupils +1% per tier)
- Exalted affix will give flat regens per second aside from the %

Need to think new affixes for Greaves, they are too few.

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