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Messages - Groom

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1
Soulvizier AERA / Re: Soulvizier AERA - General discussion
« on: 24 November 2020, 15:19:37 »
New issue.  These guys:
...
are too much.  They have a fast firing lightning attack that does a lot of damage.  They either have a huge health pool or huge resistances, because a full DoT that two shots most champions only took about 8% of their health off.  But the biggest problem is that there are way, way too many of them.  They're about as strong as heroes, and there are 16 of them at once!  I tried kiting some away from the pack, but even the four that I managed to peel off were too much.  You can't really attack much, because you have ot be constantly dodging the converging waves of lightning blasts, and their regen makes guerilla tactics worthless.

I think one or two would be fine as a "mini boss" encounter, but sixteen seems unworkable.  This encounter happens right before reaching Megara.
They're totally doable, I fought them many times with self-found characters.
They have like 3x the health of champion turtles, same resistances except they got 60% lightning instead of 40% cold, and some secondary resistances.
I just take them on one by one or two by two, sometimes I swap to a bow to aggro only a few.

Maybe add a quest relating to killing these mobs, so it feels a bit more rewarding?
At normal, I just usually run past them as they are too time consuming and not so rewarding to kill = not so fun.

2
In:
https://titanquestfans.net/index.php?board=296.0

Why not a thread dedicated for items?

3
Soulvizier AERA / Re: Soulvizier AERA
« on: 21 February 2020, 01:25:48 »
Xiao Soul:
The % health cost is quite high (I haven't seen the Legendary one).
Cutting my health by 33% (Epic soul) is huge, even after what I benefit.
Or
Maybe this one is not targeted to a melee character? =)
Not sure, not my design. Base values are -24/-30/-36% in N/E/L (with a few random variance). It's one of the few souls that has a harsh penalty, maybe too much.

Having say 5500 HP and going down to 3500, is huge.
Maybe others agree that is quite harsh.

Is StoneBinder's Cuff nerfed? Can Epic ones have +2 to all skill (Legendary +3)?
I knew it would be polemical, but I nerfed it to +1/+1/+2 (same as Revenant MI armor). This should be a fixed number. They also have increased elemental resistance and require a certain level and more Dexterity.
I was just tired of seeing the same items on every char. Especially, items that are too good for many builds if not all builds just kill item diversity.
Maybe I can increase the drop rate now.

That answers it! I was farming 6 stonebinder's cuffs, and all had +1 at epic.
Thought the random might be 1-2 + skills at Epic, but had to double check at forum (especially when one dropped with nice suffix).

I'm torn if it should be nerfed or not (and at what stage, maybe only Legendary?).
On normal and Epic, SBC is not required as maybe in legendary.

Normal and epic is; you mostly go with what you find (unless one of your res is lacking and the +skills is good addition).

How about this idea: Put a penalty (our double penalty) on SBC?
Say: -% health and -% Dex?

4
Soulvizier AERA / Re: Soulvizier AERA
« on: 20 February 2020, 00:59:10 »
Xiao Soul:
The % health cost is quite high (I haven't seen the Legendary one).
Cutting my health by 33% (Epic soul) is huge, even after what I benefit.

Or
Maybe this one is not targeted to a melee character? =)

Is StoneBinder's Cuff nerfed? Can Epic ones have +2 to all skill (Legendary +3)?

5
Soulvizier AERA / Re: Soulvizier AERA
« on: 18 February 2020, 03:25:17 »
1. What type of damage does:
"Blood Eyes"?

He has at least, energy leech and vitality damage.

He has :
- Throwing Knives (pierce/bleeding),
- Drain Nova like Empusas (Life Leech, Energy Leech)
- Bite attack (Vitality damage, Bleeding, % health reduction, attack converted to health)
- Deathchill Aura (reduced total speed, % health reduction)
- Bonus flat vitality and physical damage on weapon attack (always carry a spear - so has some pierce on attacks)

2.
Pygmalian Replicator
The disruption they do (all replicants and himself as well), locks one out of the fight.
Any advise how to defeat him as melee?
He is the only Hero I had trouble at Epic (besides Hero boss "Blood Eyes").

You can still hit and run, I guess. Shield Charge, a few normal hits, then go back until disruption goes off, go in with batter or War Dance, etc.
Does Colossus get dispelled with Disruption ?
You can also use Battle Standard.
And of course, Disruption resistance. Defense has some.

I got both of them, both were a challenge =)

1.
For the Rat (Blood-Eyes): Had to swap gear to 70% bleed/70% vital, ignored energy leech resistance.

2.
High pierce and disruption res needed (but you can do it without, only auto attack him).
But there are two hard moments with this fight:
A) He insta summons replicates as soon as they die (don't bother killing them).
B) It's hard to target/single out him specifically, when they are grouped up (not worth going after this replicates...).

If I encounter either one of them again, especially the replicate: I just ignore and run away(skip that mob, not worth the risk and time).
For me, that mob is a melee nightmare :(

6
This weapon looks completely broken for a normal weapon. They really did an ugly job with Atlantis...
No wonder you didn't find any weapon with more damage.

I got this one dropped:
https://tq-db.net/en/equipment/torment

Damage is way better and stats are ok, but sacrifce are on lack of LL and resist =)
I'm happy with it.

@soa Regarding the mod SoulVizier:
PS: Note that I couldn't benefit the Warfare +skill bonus, due to the invalid profile (I posted this issue earlier)     =)

7
Soulvizier AERA / Re: Soulvizier AERA
« on: 14 February 2020, 01:37:37 »

2.
Pygmalian Replicator
The disruption they do (all replicants and himself as well), locks one out of the fight.
Any advise how to defeat him as melee?
He is the only Hero I had trouble at Epic (besides Hero boss "Blood Eyes").

You can still hit and run, I guess. Shield Charge, a few normal hits, then go back until disruption goes off, go in with batter or War Dance, etc.
Does Colossus get dispelled with Disruption ?
You can also use Battle Standard.
And of course, Disruption resistance. Defense has some.

I had 80% disruption resistance, but when all of the replicatiors gangs on you with disruption and high dmg.
It's hard to even get to the hero monster.

Would be interesting to know if others as melee have trouble vs him.
He, would for sure be easy vs casters/range.

Also, as soon as I kill a replicate he summoned another.

I will test him again later, with some levels and better equipment.  (there is lots of gear swaping for melee)     =)

-------
@soa:
I don't know if SV was intended to have relics/charms on epic/legendary gear, but it does provide a challenge not having access to it. Makes you rethink your approach on groups/heros/hero bosses).

How is your gameplay? Are you playing in Legendary and which class(es) are you playing?

8
Hi
Which weapons are great at each stage of the game (Normal-early, Normal-mid, Normal-late, Epic-early, Epic-mid, Epic-late,Legendary-early, Legendary-mid, Legendary-late)?

Right now, I'm stuck with a sword since Normal mid and I'm at Epic-mid.

This sword (Stormbane) gives me huge benefits (resistances), but is now lacking the damage and (mainly) life leech:
https://tq-db.net/en/equipment/stormbane
The weapons I find seems to lack damage, compared to the sword.

Any tips what are good for a conq. at each stage?

9
Will there be Mythic item drops or will it only be obtained through crafting (formulas)?

In current game state, is there an area/dungeon where one can hunt/farm for better/increased chance of loots?
I never knew a SV version with droppable Mythics (outside of a formula). And it's probably for the best. I admit these items are probably not balanced in the current version of SV. Maybe still too rare, too powerful with too low requirements.

There is no particular area I designed for farming. Actually farming is not something I want to favor. It shouldn't be part of the core gameplay in my opinion. Not something you have to do. Only something you do if you are underleveled, have bad stuff, or if you're looking for a particular MI. Or in the end game.
I prefer to give more options to trade or recycle stuff, and offer a good variety of items to players just playing the game "normally" (like no farm, full map clear) than to create "farming zones" or encourage boss runs and such. So farming should be pretty much like the base game now.

Don't remove or nerf the Mythical gear =)
We are already missing the relic/charm on epic/legendary items, so it's great to look forward to the mythical items.

--------------------

I thought about an idea, from from a mod in the Steam workshop:
How about a very, very small chance a hero will spawn from a monster that has been killed? Say 0.05% chance (or lower)
And maybe 0.01% chance (or lower) a Hero boss will spawn?


https://steamcommunity.com/sharedfiles/filedetails/?id=1882819690

10
Soulvizier AERA / Re: Soulvizier AERA
« on: 13 February 2020, 00:57:06 »
1. What type of damage does:
"Blood Eyes"?

He has at least, energy leech and vitality damage.

2.
Pygmalian Replicator
The disruption they do (all replicants and himself as well), locks one out of the fight.
Any advise how to defeat him as melee?
He is the only Hero I had trouble at Epic (besides Hero boss "Blood Eyes").
Spoiler for Hiden:

11
Will there be Mythic item drops or will it only be obtained through crafting (formulas)?

In current game state, is there an area/dungeon where one can hunt/farm for better/increased chance of loots?

12
General Gameplay SV AERA / Re: Soulvizier AERA - Masteries and skills
« on: 12 February 2020, 15:34:04 »

1. Is there a full list of what Bosses are immune to?
>1000% Freeze resistance
>1000% Fear resistance
>1000% Mind Control resistance
>1000% Skill Disruption resistance
>1000% Confusion resistance
>1000% Petrify resistance
>1000% Sleep resistance
>1000% Stun resistance
>1000% Slow resistance
>1000% Entrapment resistance
105/120/135% Taunt resistance
The rest is under 100%. There is no resistance or immunity to OA/DA/armor reduction.


Reduced health, are they immune to that as well?

13
General Gameplay SV AERA / Re: Soulvizier AERA - Masteries and skills
« on: 11 February 2020, 21:54:50 »
1. Is there a full list of what Bosses are immune to?


2. As act/quest bosses and hero bosses are immune to certain conditions.
Is it possible to add damage X only to Y monster class (in this case bosses)?

Are the skills in all masteries (and same goes for items) balanced towards empowerment of bosses?

If we take the skill:
Pulverize (Defense mastery)
This skill have skill disruption, and will not work vs the bosses.
Now I don't know if this is the same for reduction to Offensive/defensive/armor ability.

The skill loses some of it's power (vs bosses), but is not compensated with something else.

3. For defense mastery:
Maybe Hack and Cleave should work for sword/spear as well?

14
General Gameplay SV AERA / Re: Soulvizier AERA - Masteries and skills
« on: 11 February 2020, 21:21:34 »
In Arachne Soul, it's stated:
+Sword Mastery

I must be blind or something, but I can't find Sword Master at neither Warfare or Defense.
Or does it mean: Axe (maybe axe and sword is/should be in same category)?


All characters start with every weapon mastery at level 1, that gives +0% bonus damage (for technical reasons, it’s not possible to make the the weapon masteries start at level 0, that’s why you see the weapon mastery in yellow even if you don’t have the appropriate weapon type equipped).

Bonuses are as follows :

Axe Mastery
+0-100% Physical damage (+5%/level)
+0-20% Pierce damage (+1%/level)
+0-40% Total damage (+2%/level)

For instance, if you have +3 to Axe Mastery, it means you have +15% Physical damage, +3% Pierce damage, +6% Total damage when wearing an Axe.
This is cumulative, so having an item with +4 and another with +2 would give you +6 (level 7) in Axe Mastery (hence +30% Phys, +6% Pierce, +12% Total)

Blunt Mastery (maces, clubs)
+0-120% Physical damage (+6%/level)
+0-40% Total damage (+2%/level)

Bow Mastery
+0-60% Physical damage (+3%/level)
+0-60% Pierce damage (+3%/level)
+0-40% Total damage (+2%/level)

Spear Mastery
+0-60% Physical damage (+3%/level)
+0-60% Pierce damage (+3%/level)
+0-40% Total damage (+2%/level)

Staff Mastery
+0-80% Total damage (+4%/level)

Sword Mastery
+0-80% Physical damage (+4%/level)
+0-40% Pierce damage (+2%/level)
+0-40% Total damage (+2%/level)

Throwing Mastery (also works with wands or any one hand ranged weapon, might as well change the name)
+0-80% Physical damage (+4%/level)
+0-40% Pierce damage (+2%/level)
+0-40% Total damage (+2%/level)

I think further question is more fit in this topic.

1. The weapon master skills, are actually hidden skills (something you can't actively press to increase), can only be found in items?
If possible: Maybe clarify something like:
+4 Sword Mastery (hidden skill)?

2. 0-XX where XX is the max bonus at sMax for the skill?

3. Is weapon X mastery affected by + to all skills?

4. If yes to 3, then the +X skill to specific mastery, loses some of it's power?

5. Is there a X mastery for a shield? =) hihi (Conq. for the win; defender damages with shield, so it's a legit/valid question)

15
Soulvizier AERA / Re: Soulvizier AERA
« on: 11 February 2020, 03:12:12 »
In Arachne Soul, it's stated:
+Sword Mastery

I must be blind or something, but I can't find Sword Master at neither Warfare or Defense.
Or does it mean: Axe (maybe axe and sword is/should be in same category)?

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