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Yeah, the game was not made to have choices at the basic foundation. Shame, because it's fun.I wonder if you could use the Quest Editor to spawn three objects, for example like the gem pedestals outside Hades Treasury. As soon as the player interacts with one, simply remove the other two with the Quest. Does that make sense?When talking to genie-> Spawn three choice objects (make sure they have some tool tip or other identifying text)When interacting with Object 1 -> Grant Wish 1 Remove Object 2 Remove Object 3When interacting with Object 2-> Grant Wish 2 Remove Object 1 Remove Object 3Etc.
A new adventure in egyptian map ? Great Good luck for your project Prosoro.There is also another trigger like pedestals: when you cross the gates to fight Hades or Surtr, the gate is closing. I know nothing in modding, maybe the trigger value can be read ?...In addition to CrocMagnum and Bumbleguppy: one can imagine another chamber surrounded by open gates and a drawing on the pediment like in king's valley, e.g. 3 gates with either a sword, a staff or a bow. Or drawings less obvious, only clues. The chamber is accessible by the 3 gates, and all the gates are closing when you go in the chamber through one gate. In the example, a fight encounter with melee, magical or ranged boss, and finally a corresponding drop item.
A new adventure in egyptian map ? Great Good luck for your project Prosoro.
But I'm just not sure about the lighting at the moment, what's your thoughts? I'm trying to find a balance between having good darkness and shadow while maintaining the lighter palette of the D2 tombs..if that makes sense?? It's difficult. Check out this comparison;Spoiler for Hiden:
...Anyway, what caused me to try this out is after recently playing D2 and reaching the Canyon of the Magi (for the first time), I wanted to create a dungeon that looked like the tombs in D2 actII. It's what I've started referring to as the 'Lut Gholein Style'...But I'm just not sure about the lighting at the moment, what's your thoughts?