Author Topic: Soulvizier AERA - Presentation, changelogs, downloads  (Read 335154 times)

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Offline soa

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Soulvizier AERA - Presentation, changelogs, downloads
« on: 05 February 2020, 20:51:35 »


Last released mod version : 1.14b [PUBLIC RELEASE]   (31 December 2024)
Discord : https://discord.gg/qs9t6AA

Here is the main presentation topic of the Soulvizier mod for Titan Quest : Anniversary Edition and DLCs Ragnarök/Atlantis/Eternal Embers (also known as SV AERA).

This mod is based on the Soulvizier mod for TQ : Immortal Throne (last known version : 0.98i around 2014-2015) whose developement has been on hold since then. It aims at :
- continuing the work began before by Munderbunny (Underlord mod), amgoz1 (Soulvizier mod) and all the people who helped them.
- merging this work with the official additions brought to Titan Quest since the Anniversary Edition.

/!\ /!\ /!\ Both TQ:AE Ragnarök and TQ:AE Atlantis are required to play this mod.   /!\ /!\ /!\
Supported languages (if you wish to translate, contact me) :
- English
- Russian
- Chinese
- French
- German

Most functionalities from Soulvizier 0.98i, and from Underlord's mod (upon which Soulvizier is built) are restored and expanded for act V.
 
Creatures :
- Hundreds of new uniques in random encounters (heroes & bosses)
- New Elite monster groups (green name) with their own items
- New skills, textures or effects for some monsters
- Greatly increased difficulty : more monsters, tougher, with more damage
 
Skills :
- Reworked & expanded masteries (60 levels in mastery bar ; skills require up to lvl 40 in mastery bar)
     * Occult mastery (based on Rogue mastery)
     * Runes mastery expanded, including a new pet (Golem)
     * Small tweaks to skills in the vanilla game (including unfinished skills from the original Soulvizier mod)
     * Introduction of some new skills from Atlantis
     * Brand new skills for this edition of Soulvizier
- Tweaked class names
- Many new item skills, including unique skills for souls

See here the topic for Soulvizier AERA masteries :
https://titanquestfans.net/index.php?topic=980.0
 
Items :
- Tons of new items and several new item types
     * 710+ unique Souls for most heroes and bosses (including Act V), 1 version/difficulty level ; they use a ring slot, but most of them are no longer enchantable
     * New charms & relics including elite charms for elite monsters
     * New 1h items : wands (like 1h staves) and orbs (usable in main hand as a weapon, or off-hand as a smaller shield)
     * Formulas to create Mythic items (above Legendary)
     * Common Vitality and Poison staves (find them on enemies or merchants) based on WNG's mod
     * Mercenary contracts, allows you to summon a mercenary while contract is in artifact slot
     * "Reroll" artifact formulas: consume an artifact, a charm and a relic to reroll the artifact's completion bonus. Those formulas can only be obtained with drops from monsters/chests
- 220+ Unique items (Blue/Purple) with reworked loot tables
- New affixes (including original ones for this edition of Soulvizier and lot more from another WNG mod)
- Create equipment (weapons, armor and jewelry) with the new forging formulas
- Artifact formulas and forging formulas are sold by merchants
- 44 new artifacts (10 Lesser, 13 Greater, 21 Divine)
- Experience potions can be created in all acts with formulas (sold by new merchants called Alchemists)
 
Gameplay :
- Health Regen depends on your maximum amount of Health (+0,35% maximum Health as Health Regen bonus)
- Energy Regen depends on your maximum amount of Energy (+0,5% maximum Energy as Energy Regen bonus), it no longer depends on Intelligence
- Magical (yellow) and Rare (green) rings give a flat Health or Energy regen as a base bonus
- Some items give increased Weapon mastery (increased damage when you use these weapons)
- Potion cost and cooldown greatly increased
- Resistance penalties (fewer than classic Soulvizier)
- Increased player speed
 
Other features not in the original Soulvizier mod :
QoL (Quality of Life) :
- Caravan Stash & Transfer, Player Inventory expanded
- Caravan and Mystic in Sparta
- More readable resistances in the character window
- Soul Collectors, new merchants allow you to preview all souls in the current act :
Spoiler for Hiden:
- Affixes can be seen on unique & MI

Bugfixes :
- Countless corrections of bugs (introduced by the official game, Underlord or Soulvizier mods) in affix tables, loot tables, item and affix files
- Bugfixes from nargil66's mods ("Enhanced Gameplay" and others) and Endymion's "A few bugfixes" mod

Balance, consistency :
- Throwing weapons now share their affix tables with bows instead of axes
- Bows and Throwing Weapons no longer get affixes or properties that give Offensive Ability or reduce Defensive Ability
- Staves no longer get affixes or properties that give Strength
- Complete unique item rebalance
- Armor values and requirements are now more consistent. For instance helms in act V had lower armor protection than other pieces of armor for no reason
- Requirements have increased both for attributes and levels

Other :
- Recycle unique items that you don't use into another random unique item of the type of your choice
- Upgrade unique items with the forge (gives affixes), an infinite number of times
- New player skins based on nargil66's mod, with dyes sold by new merchants in town
- Introduced a new recycling system with formulas, that allows the player to recycle his unused relics and charms into new ones, to replace the materials from classic Soulvizier
- Created hybrid armor classes with strength + intelligence or dexterity + intelligence requirements
- Added flavor/lore text for many unique items based on nargil66’s Enhanced Gameplay mod

These functionalities of "classic" Soulvizier v0.98i are not restored :
- Enchantable Epic and Legendary items (too much imbalance)
- Blood Cave + quest, Secret Passage, secret vendors (they don't fit the original game atmosphere + it would take some work to implement it into the game)
- Diablo 3 UI (not fit for this game)
- Infinite level (imbalance)
- Materials are no longer dropped and sold (inventory cluttering – as said above in “other features”)

Other functionalities planned but not implemented yet:

- Expanding the recycle system to recycle MI (trade items ingame with formulas)
- Create quests to be able to complete sets faster without having to use stashed gear.
- New "elite" maps accessible at the end of Legendary
- Adding a barrier that closes behind the player when fighting, or some “anti-exploit” feature for most boss fights
- Blood & Gore (Death Effects 1.6 Mod)
- Increase maximum level above 85 (doesn't work in AE because of engine limitations)
« Last Edit: 02 January 2025, 20:32:26 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #1 on: 05 February 2020, 20:52:17 »
Downloads

Main mod:
https://discord.com/channels/664901959186382898/708391497392980008/713814917878120480

Changelogs:
https://discord.com/channels/664901959186382898/726939145355919383

SV Calculator :
Thanks to Zaphodgame. Still work in progress, allows you to plan builds
https://bytesquire.github.io/TitanQuestCalculator/mods/SoulvizierAERA/

For modders only :
Put the "Templates" directory in ...\My Games\Titan Quest - Immortal Throne\Working\Database
You don't need those files unless you want to do modding.

Templates files are on Discord
https://discord.com/channels/664901959186382898/708391497392980008/976908993060536410


« Last Edit: 10 March 2024, 20:01:38 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #2 on: 05 February 2020, 20:52:49 »
Videos and screenshots

Check the Steam Workshop page for various screenshots.

https://steamcommunity.com/sharedfiles/filedetails/?id=2076433374
« Last Edit: 18 February 2024, 20:53:44 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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« Last Edit: 05 February 2025, 14:36:09 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #4 on: 05 February 2020, 20:53:22 »
Credits

- Munderbunny, amgoz1 and others for respectively making the Underlord mod and the original Soulvizier mod for TQ:IT disc version
- nargil66, for many new assets, features, ideas, and general support
- WNG & Torstein159 for new items, new affixes
- Endymion for bug fixes and new content
- Bumbleguppy for some assets (Runes mastery : Rune Golem, Guardian stones)
- All beta testers of Soulvizier AERA
- And more generally, everyone who provided feedback and contributions.
« Last Edit: 25 September 2022, 09:06:42 by soa »
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Cygi

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #5 on: 06 February 2020, 08:55:15 »
These functionalities of "classic" Soulvizier v0.98i are not restored :
- Blood Cave, Secret Passage, secret vendors (they don't fit the original game atmosphere + it would take some work to implement it into the game)
- Quest in Blood Cave

Boooo...

But I still have hope that in the end we will get these content after all.

Offline efko

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #6 on: 06 February 2020, 18:22:54 »
These functionalities of "classic" Soulvizier v0.98i are not restored :
- Blood Cave, Secret Passage, secret vendors (they don't fit the original game atmosphere + it would take some work to implement it into the game)
- Quest in Blood Cave

Boooo...

But I still have hope that in the end we will get these content after all.
Screenshot of Blood Cave and all this?
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Offline Cygi

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Offline efko

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #8 on: 06 February 2020, 19:51:51 »
Strange, never seen this before. So its located somewhere in Chumbi Valley in act 3? Also is it available for all 3 difficulty levels?
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #9 on: 06 February 2020, 20:48:47 »
Updated FAQ.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

Offline Cygi

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #10 on: 07 February 2020, 07:29:24 »
Strange, never seen this before. So its located somewhere in Chumbi Valley in act 3? Also is it available for all 3 difficulty levels?

Yes and yes.

Offline InkyCricket

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #11 on: 09 February 2020, 05:11:47 »
Frequently Asked Questions
Why is there no Blood Cave+quest, no secret passage after the one in A4, no secret vendors with occult skin, etc ?


To be honest, I think this is a good choice.
Blood cave is more of a repetitive "grim dawn" style area instead of the "myths and legends" style areas that titan quest normally has.
I had the same feelings about occult replacing rogue and the UI change that SV had. Simply the wrong style. Rogue wasn't the most interesting though, so that replacement was okay and the summons had satisfying special effects which made up for it.

I've been excited for this mod for awhile.
It always was my favorite mod for vanilla titan quest and the game just isn't as fun without it.

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #12 on: 12 February 2020, 15:44:59 »
Will there be Mythic item drops or will it only be obtained through crafting (formulas)?

In current game state, is there an area/dungeon where one can hunt/farm for better/increased chance of loots?

Offline Carl_Johnson

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #13 on: 12 February 2020, 17:13:13 »
These functionalities of "classic" Soulvizier v0.98i are not restored :
- Enchantable Epic and Legendary items (too much imbalance)

Is this difficult to do this feature yourself?

Offline soa

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Re: Soulvizier AERA - Presentation, changelogs, downloads
« Reply #14 on: 12 February 2020, 20:20:22 »
These functionalities of "classic" Soulvizier v0.98i are not restored :
- Enchantable Epic and Legendary items (too much imbalance)

Is this difficult to do this feature yourself?

It's something I don't want. So I don't care if it's difficult or not, I don't want to spend even 10 minutes working on it. As with every feature I don't want, if you want it, mod it.
Soulvizier for AE, Ragnarok and Atlantis [released] :
https://titanquestfans.net/index.php?topic=1201.0  / Discord : https://discord.gg/qs9t6AA
Overhaul mod with many new monsters, skills, items, features, balance and bugfixes. Increased difficulty.

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