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though I cheated a bit at the latter - lobbed a Volcanic Orb at him straight from the entrance, put down an Eruption, started swarming Rune Weapon and Thunder Strike at him and simply switched Stone Form on when I knew I couldn't take it anymore without dying.
To be honest, I haven't been counting, but I think that throughout entire Legendary Act IV, I think I could count on one hand how many times the Core Dweller died (excluding the main character dying, because that'd require a few more hands). And that's only with one point invested in each of its skills (admittedly with the +5 to Earth from equipment).
How does the core dweller stand in legendary ? With a plug-and-play lvl 40 toon, i made some tests and the core dweller is terrible in normal, even when maxing all his abilities.
If the core dweller can survive in legendary with only 6 point in each skill, thats sounds good for a stonespeaker in Xmax and a pet with its skills maxed. That seems doable.
Note: I’m still single class (Rune) an need to make up my mind for a secondary (I’ll try my best not to choose Earth, I swear ). so I don’t know yet how a Dweller fares in Act V Ragnarök.
From experience, only 6 Skill Points in each Skills won't cut it, I'm afraid. Especially in Legendary, and I bet Ragnarök is even more brutal for Pets The following skills should be cranked up if you want the Dweller to tank reliably: Main Skill, Inner Fire, Metamorphosis.
Pets have always been something of an afterthought for most of my characters, and this time is not any different. I'm not running a pet build, and the Core Dweller doesn't need to destroy things on its own, nor to survive an enemy onslaught for very long. My character's capable of laying waste to pretty much anything in a rather short span of time, and the Core Dweller is there to ensure I'm given that time by redirecting some of the attackers to itself.